Stronghold faction units

Stronghold - Orcs Views: 22 Last Edited
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Goblin Creatures
Goblin
Level
1
Attack
1
Defense
1
Min damage
1
Max damage
1
Hit points
3
Speed
4
Initiative
12
Growth
25
Movement
Ground
Size
Single hex

Goblins are cowardly creatures and do not make very good soldiers. Even if they have seen their kinsmen killed before their eyes, goblins would still not think anything of switching sides and joining forces with the enemy. And faced with the slightest threat to their own safety, they will try to flee as far as possible. Only once forced into a corner, and left no alternative, will a goblin actually put up a fierce fight for its life.

  • Gold 10 Gold
Goblin Trapper Creatures
Goblin Trapper
Level
1
Attack
1
Defense
3
Min damage
1
Max damage
1
Hit points
7
Speed
4
Initiative
10
Growth
25
Movement
Ground
Size
Single hex

The main objective of the Goblin Trapper is to devise various dirty tricks, ideally with fatal consequences, to foil the enemy. They like to set traps on the battlefield. They also consider themselves to be great warriors. Before going into battle they daub themselves with mud and put on a necklace of teeth taken from all of their victims.

  • Gold 20 Gold
Goblin Witch-Doctor
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
2
Hit points
5
Speed
5
Initiative
9
Growth
25
Movement
Ground
Size
Single hex
  • Gold 20 Gold
Centaur Creatures
Centaur
Level
2
Attack
3
Defense
1
Min damage
2
Max damage
4
Hit points
6
Speed
5
Initiative
11
Growth
14
Movement
Ground
Ranged
Yes
Shots
8
Size
Large

Centaurs are the light cavalry of the orcs' army. Swift and mobile, and armed with light bows, they are, if deployed wisely, a force to be reckoned with. When under direct attack they will retreat, regroup and respond with an accurate counterattack of arrows.

  • Gold 50 Gold
Centaur Nomad Creatures
Centaur Nomad
Level
2
Attack
4
Defense
2
Min damage
3
Max damage
6
Hit points
9
Speed
5
Initiative
10
Growth
14
Movement
Ground
Ranged
Yes
Shots
8
Size
Large

The Nomad Centaurs are the most experienced archers among the centaurs. Their bows are much more powerful and have a longer range than those of ordinary centaurs, and their aggressive presence strengthens the force of an attack.

  • Gold 70 Gold
Centaur Marauder Creatures
Centaur Marauder
Level
2
Attack
4
Defense
4
Min damage
3
Max damage
5
Hit points
10
Speed
6
Initiative
10
Growth
14
Movement
Ground
Ranged
Yes
Shots
6
Size
Large
  • Gold 70 Gold
Warrior Creatures
Warrior
Level
3
Attack
5
Defense
2
Min damage
2
Max damage
5
Hit points
12
Speed
4
Initiative
10
Growth
11
Movement
Ground
Size
Single hex
Abilities

The main strike force of the orc army, these hardened and fierce warriors can run for miles on end across the vast steppe, going into battle without pausing for breath. Cruel and merciless, the Orc Warriors do not know the meaning of the word 'retreat'; hence they despise the Goblins, and are scornful of their cowardice.

  • Gold 80 Gold
Mauler Creatures
Mauler
Level
3
Attack
6
Defense
4
Min damage
4
Max damage
6
Hit points
12
Speed
5
Initiative
11
Growth
11
Movement
Ground
Size
Single hex

Doing battle with a Mauler is an extremely thankless and exhausting task. These warriors are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. As soon as they go into battle Maulers are transformed into pure killing machines. Armed with maces, and able to move at great speed, they are guaranteed to shed plenty of enemy blood. And where other fighters would manage just a single blow, the Mauler can deliver two, meaning that the level of harm it inflicts on his foe is far greater.

  • Gold 120 Gold
Warmonger Creatures
Warmonger
Level
3
Attack
4
Defense
6
Min damage
3
Max damage
5
Hit points
20
Speed
4
Initiative
9
Growth
11
Movement
Ground
Size
Single hex
  • Gold 120 Gold
Shaman Creatures
Shaman
Level
4
Attack
5
Defense
5
Min damage
6
Max damage
9
Hit points
30
Speed
5
Initiative
11
Growth
5
Movement
Ground
Mana
8
Size
Single hex
Abilities

There might be some who would be inclined to describe these female sorcerers as beautiful, but only until they take up their ritual daggers and begin to work their magic. Shamans enjoy privileged status amongst the orcs, respected and feared by even the most fearsome of warriors, and the counsel of these wise beauties is sought by chieftains from far and wide.

  • Gold 260 Gold
Sky Daughter Creatures
Sky Daughter
Level
4
Attack
7
Defense
9
Min damage
6
Max damage
9
Hit points
35
Speed
4
Initiative
12
Growth
5
Movement
Ground
Mana
12
Size
Single hex

The Sky Daughter has surrendered control of her will and her being to Father Sky, whose powers she channels through her intimate connection with blood magics.  Sky Daughters sacrifice Goblins in their rituals, after which they can call upon Father Sky to strike their enemies with lightning.  Because of this they are greatly feared by their opponents - and by Goblins.

  • Gold 360 Gold
Earth Daughter Creatures
Earth Daughter
Level
4
Attack
10
Defense
7
Min damage
7
Max damage
11
Hit points
35
Speed
5
Initiative
12
Growth
5
Movement
Ground
Mana
8
Size
Single hex
  • Gold 360 Gold
Slayer Creatures
Slayer
Level
5
Attack
11
Defense
8
Min damage
7
Max damage
10
Hit points
34
Speed
6
Initiative
11
Growth
5
Movement
Ground
Size
Single hex
Abilities

Slayers are the clenched fist of the orc armies, commanders of rank-and-file orc warriors. As all genuine leaders, the Slayers are first into battle, cutting their way through the enemy line with their awesome double-bladed swords, and inspiring their troops with the intensity of their fury.

  • Gold 350 Gold
Executioner Creatures
Executioner
Level
5
Attack
14
Defense
10
Min damage
8
Max damage
12
Hit points
40
Speed
7
Initiative
12
Growth
5
Movement
Ground
Size
Single hex

Executioners believe that fury is the best form of defence and that earning the fear of the enemy is the highest possible reward. Therefore they show disdain for danger and refuse to wear any armour when going into battle. These fearless warriors are always to be found where the fighting is at its most ferocious, paying no regard to who they are up against. Intoxicated by the scent of battle, they will attack any living creature that dares to challenge them.

  • Gold 500 Gold
Warlord Creatures
Warlord
Level
5
Attack
13
Defense
15
Min damage
10
Max damage
12
Hit points
48
Speed
7
Initiative
12
Growth
5
Movement
Ground
Size
Single hex
  • Gold 500 Gold
Wyvern Creatures
Wyvern
Level
6
Attack
17
Defense
17
Min damage
15
Max damage
25
Hit points
90
Speed
6
Initiative
10
Growth
2
Movement
Flying
Size
Large

Dwelling in the barren hillsides and hunting wild aurochs, the Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that does not bear a close resemblance to an Orc. It is said that the wyverns are degenerate dragons, transformed under the power of some cursed magic; but that remains nothing more than conjecture since those who created the wyvern are all dead - probably killed by their own creation.

  • Gold 1250 Gold
Foul Wyvern Creatures
Foul Wyvern
Level
6
Attack
21
Defense
18
Min damage
20
Max damage
27
Hit points
105
Speed
7
Initiative
10
Growth
2
Movement
Flying
Size
Large

Occasionally, the Shamans collect the freshly hatched offspring of the Wyverns and place them on a special diet, which prompts them to grow poison glands. In battle, the venomous breath of the Foul Wyvern can inflict great suffering on the enemy, while its regeneration ability makes it virtually indestructible.

  • Gold 1600 Gold
Paokai Creatures
Paokai
Level
6
Attack
19
Defense
19
Min damage
20
Max damage
25
Hit points
120
Speed
7
Initiative
10
Growth
2
Movement
Flying
Size
Large
  • Gold 1600 Gold
Cyclops Creatures
Cyclops
Level
7
Attack
29
Defense
27
Min damage
40
Max damage
52
Hit points
220
Speed
5
Initiative
9
Growth
1
Movement
Ground
Size
Large

These gigantic embodiments of their demonic ancestors' strength and rage have not been sowing terror and death among the enemies of the Orcs all along. For a long time, they lived separately from their Orcish blood-cousins. But then the Cyclopes, wild, unpredictable and unbridled in their permanent state of hunger, were easily swayed by the reasoning of the clan council who offered them plenty of goblins, the one-eyed monsters’ favorite food.

  • Mercury 1 Mercury
  • Gold 2900 Gold
Untamed Cyclops Creatures
Untamed Cyclops
Level
7
Attack
30
Defense
27
Min damage
45
Max damage
57
Hit points
225
Speed
5
Initiative
9
Growth
1
Movement
Ground
Size
Large

These gargantuan monsters are so wild and fierce that even the orcs are afraid of them. When an Untamed Cyclops flies into a rage it can no longer control its actions and is even known to destroy goblins, which are a favourite delicacy. The Cyclops' strength is so great, and its huge club so mighty that they are often deployed as siege machines to destroy gates, towers or city ramparts. And woe betides any poor guard who falls into the Cyclops' clutches.

  • Mercury 2 Mercury
  • Gold 3450 Gold
Bloodeyed Cyclops Creatures
Bloodeyed Cyclops
Level
7
Attack
28
Defense
28
Min damage
35
Max damage
50
Hit points
235
Speed
6
Initiative
10
Growth
1
Movement
Ground
Size
Large
  • Mercury 2 Mercury
  • Gold 3450 Gold