Earth Daughter
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After surviving a grueling ordeal of penance upon the Dead Steppe, the Earth Daughter can call upon her mastery of the Orc's Blood Rage and her bonds with Mother Earth to launch savage melee attacks against which her enemies cannot retaliate. In order to maximize the damage she does, an Earth Daughter can sacrifice Goblins to improve both her Blood Rage and her mana.
Cost
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360 Gold
Stats
Related objects
Abilities
- Raging Blood This creature has demon blood, which makes it subject to the "Blood Rage" effect. This effect temporarily improves its battle statistics, making it more aggressive and helping it absorb damage.
- Sacrifice Goblin This creature can sacrifice neighboring Goblins to gain mana and increase its Attack, Defense and Morale by 1 point until the end of combat for every oblation (the total bonus is limited to 5 points). The amount of gained mana is equal to twice the hit points of the sacrificed goblin. Activated ability.
- Hexing Attack After a successful attack, the target creature also suffers the effect of one of the following damnations: Weakness, Slow, Suffering and Vulnerability. All the effects are equal to those of Expert-level spells.
- Swift Attack This creature can't be counterattacked by the enemies who are under the effect of Slow spell.
- Caster This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).