Crossbowman growth in your cities increases by 4. They gain 2 Attack.
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Lightweaver growth in your cities increases by 2. They deal +2 Damage.
Friendly creatures deal +5% and take –5% Melee Damage. This effect is doubled for non‑Temple friendly creatures.
Friendly creatures deal +5% and take –5% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
Friendly creatures deal +5% and take –5% Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target’s Defense and they gain 1 Speed.
Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy’s Attack and they gain 1 Speed.
The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.
Friendly creatures gain 25% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Angel growth in your cities increases by 1. They gain 25% of their hero’s Attack and Defense as Attack and Defense.
Your Temple creatures generate 1 Focus Point(s) at the beginning of their turn.
Friendly creatures are immune to negative effects when fighting on their Native Terrain.
Swordsman growth in your cities increases by 4. They gain 2 Defense.
All positive effects on friendly creatures last 1 additional round(s).