Necropolis heroes

Necropolis Views: 11 Last Edited
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Lord Galthran Heroes
Lord Galthran
Starting Attack
6
Starting Defense
7
Starting Spell Power
3
Starting Knowledge
4
Hero Type
Might

Eternity is earned — one bargain at a time.

  • Gold 2500 Gold
Class
Faction
Starting army
Undead General
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Starting army
Lord Galthran Heroes
Lord Galthran
Starting Attack
4
Starting Defense
6
Starting Spell Power
8
Starting Knowledge
5
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Starting spell
Thant Heroes
Thant
Starting Attack
0
Starting Defense
2
Starting Spell Power
9
Starting Knowledge
6
Hero Type
Magic
  • Gold 2500 Gold
Class
Faction
Necromancer Heroes
Necromancer
Starting Attack
5
Starting Defense
6
Starting Spell Power
11
Starting Knowledge
15
Hero Type
Magic
  • Gold 2500 Gold
Class
Faction
Starting army
Marl Heroes
Marl
Starting Attack
11
Starting Defense
3
Starting Spell Power
1
Starting Knowledge
1
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Starting army
Lord Rufus Heroes
Lord Rufus
Starting Attack
1
Starting Defense
0
Starting Spell Power
7
Starting Knowledge
8
Hero Type
Magic
  • Gold 2500 Gold
Class
Faction
Starting army
Bulwark Heroes
Bulwark
Starting Attack
5
Starting Defense
9
Starting Spell Power
1
Starting Knowledge
1
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Starting army
Laura Heroes
Laura
Starting Attack
0
Starting Defense
1
Starting Spell Power
5
Starting Knowledge
11
Hero Type
Magic
  • Gold 2500 Gold
Class
Faction
Starting army
Lord Galthran Heroes
Lord Galthran
Starting Attack
18
Starting Defense
13
Starting Spell Power
9
Starting Knowledge
9
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Bulwark Heroes
Bulwark
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

A literal bastion, forged from stone and human ashes, brought to unlife to defend.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Mag Heroes
Mag
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

To a true scholar of magic, the body is nothing but dead weight.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Adahn Heroes
Adahn
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

He does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Ethric Heroes
Ethric
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

Truth lies buried deeper than bones — and it is twice as cursed.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Guildmaster Klastor
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

The best in the realm at finding bones… and striking good deals with bad people.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Shadespinner Oona
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

In darkness, all truths are laid bare — desires, souls, fears. She sees them. She weaves them.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Laura Heroes
Laura
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

Cursed. Hideous. Rotting. Spreading decay. Don’t look.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Lord Rufus Heroes
Lord Rufus
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

How dare time move forward and leave him behind? He won’t ever let reality slip from his grasp again.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Funerella Heroes
Funerella
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

Putting the “fun” back in “funeral” — one grave at a time.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Milossa the Golden
Starting Attack
1
Starting Defense
0
Starting Spell Power
2
Starting Knowledge
4
Hero Type
Magic

Her father, a golden swine. Her mother, a gilded moth. She alone walks on, weeping gold for their avarice.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
King‑of‑Kings
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

A walking amalgamation of countless undead memories, bound into a single form.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Onkos Heroes
Onkos
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

All the world’s a stage, and all the skeletons merely players.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Kel’Ghul Heroes
Kel’Ghul
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

He had a name once. A face. Now, he is only war.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Natalida Heroes
Natalida
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

People scheme, betray, and backstab. Beasts have no hidden agendas — they’re the only ones you can trust.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Artorius Veritas
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

Once a noble knight and monster hunter — now the very thing he swore to slay.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Marl Heroes
Marl
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

The stillness of the earth… The only call worth heeding…

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Tarius Heroes
Tarius
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

Become part of the breathless tide!

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Zam Heroes
Zam
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

An alchemist, first and foremost. A vampire? Distant second.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army