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Mag
Verified Heroes of Olden Era Game data

To a true scholar of magic, the body is nothing but dead weight.

Cost

  • Gold 2500 Gold

Stats

Starting Attack 1
Starting Defense 0
Starting Spell Power 2
Starting Knowledge 4
Hero Type Magic

Related objects

Class
Faction
Starting skill
Starting army

Specialization

Arcane Dominion He receives +1 level to all Arcane spells, plus another +1 for every 4 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.

Identity

Native Biome Deathland

More numbers

View Radius 6
Casts per Round 1
Start Level 1
Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he has lost much of his power, his sense of self, and even his body, which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers Guild offering him a place to continue his studies is merely a bonus.
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