- Level
- 2
- Attack
- 4
- Defense
- 1
- Min damage
- 2
- Max damage
- 4
- Hit points
- 13
- Speed
- 5
- Initiative
- 10
- Growth
- 14
- AI value
- 121
- Fight value
- 12
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Size
- Large
Centaurs are the light cavalry of the orcs' army. Swift and mobile, and armed with light bows, they are, if deployed wisely, a force to be reckoned with. When under direct attack they will retreat, regroup and respond with an accurate counterattack of arrows.
-
60 Gold
- Level
- 2
- Attack
- 4
- Defense
- 3
- Min damage
- 3
- Max damage
- 6
- Hit points
- 14
- Speed
- 5
- Initiative
- 11
- Growth
- 14
- AI value
- 174
- Fight value
- 20
- Movement
- Ground
- Ranged
- Yes
- Shots
- 6
- Size
- Large
The Nomad Centaurs are the most experienced archers among the centaurs. Their bows are much more powerful and have a longer range than those of ordinary centaurs, and their aggressive presence strengthens the force of an attack.
-
90 Gold
- Level
- 2
- Attack
- 5
- Defense
- 4
- Min damage
- 3
- Max damage
- 5
- Hit points
- 15
- Speed
- 6
- Initiative
- 10
- Growth
- 14
- AI value
- 181
- Fight value
- 20
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Size
- Large
-
90 Gold
- Level
- 7
- Attack
- 29
- Defense
- 26
- Min damage
- 40
- Max damage
- 60
- Hit points
- 265
- Speed
- 6
- Initiative
- 10
- Growth
- 1
- AI value
- 4790
- Fight value
- 200
- Movement
- Ground
- Size
- Large
These gigantic embodiments of their demonic ancestors' strength and rage have not been sowing terror and death among the enemies of the Orcs all along. For a long time, they lived separately from their Orcish blood-cousins. But then the Cyclopes, wild, unpredictable and unbridled in their permanent state of hunger, were easily swayed by the reasoning of the clan council who offered them plenty of goblins, the one-eyed monsters’ favorite food.
-
1 Mercury
-
2500 Gold
- Level
- 7
- Attack
- 32
- Defense
- 27
- Min damage
- 40
- Max damage
- 60
- Hit points
- 275
- Speed
- 6
- Initiative
- 10
- Growth
- 1
- AI value
- 5937
- Fight value
- 300
- Movement
- Ground
- Size
- Large
These gargantuan monsters are so wild and fierce that even the orcs are afraid of them. When an Untamed Cyclops flies into a rage it can no longer control its actions and is even known to destroy goblins, which are a favourite delicacy. The Cyclops' strength is so great, and its huge club so mighty that they are often deployed as siege machines to destroy gates, towers or city ramparts. And woe betides any poor guard who falls into the Cyclops' clutches.
-
2 Mercury
-
3450 Gold
- Level
- 7
- Attack
- 30
- Defense
- 32
- Min damage
- 40
- Max damage
- 55
- Hit points
- 290
- Speed
- 6
- Initiative
- 10
- Growth
- 1
- AI value
- 5937
- Fight value
- 300
- Movement
- Ground
- Size
- Large
-
2 Mercury
-
3450 Gold
- Level
- 1
- Attack
- 1
- Defense
- 1
- Min damage
- 1
- Max damage
- 2
- Hit points
- 6
- Speed
- 5
- Initiative
- 10
- Growth
- 25
- AI value
- 42
- Fight value
- 4
- Movement
- Ground
- Size
- Single hex
Goblins are cowardly creatures and do not make very good soldiers. Even if they have seen their kinsmen killed before their eyes, goblins would still not think anything of switching sides and joining forces with the enemy. And faced with the slightest threat to their own safety, they will try to flee as far as possible. Only once forced into a corner, and left no alternative, will a goblin actually put up a fierce fight for its life.
-
20 Gold
- Level
- 1
- Attack
- 2
- Defense
- 1
- Min damage
- 1
- Max damage
- 2
- Hit points
- 8
- Speed
- 5
- Initiative
- 10
- Growth
- 25
- AI value
- 69
- Fight value
- 8
- Movement
- Ground
- Size
- Single hex
The main objective of the Goblin Trapper is to devise various dirty tricks, ideally with fatal consequences, to foil the enemy. They like to set traps on the battlefield. They also consider themselves to be great warriors. Before going into battle they daub themselves with mud and put on a necklace of teeth taken from all of their victims.
-
35 Gold
- Level
- 1
- Attack
- 1
- Defense
- 2
- Min damage
- 1
- Max damage
- 2
- Hit points
- 9
- Speed
- 4
- Initiative
- 9
- Growth
- 25
- AI value
- 66
- Fight value
- 8
- Movement
- Ground
- Mana
- 24
- Size
- Single hex
-
35 Gold
- Level
- 3
- Attack
- 5
- Defense
- 2
- Min damage
- 2
- Max damage
- 5
- Hit points
- 18
- Speed
- 6
- Initiative
- 10
- Growth
- 11
- AI value
- 190
- Fight value
- 17
- Movement
- Ground
- Size
- Single hex
The main strike force of the orc army, these hardened and fierce warriors can run for miles on end across the vast steppe, going into battle without pausing for breath. Cruel and merciless, the Orc Warriors do not know the meaning of the word 'retreat'; hence they despise the Goblins, and are scornful of their cowardice.
-
90 Gold
- Level
- 3
- Attack
- 6
- Defense
- 4
- Min damage
- 4
- Max damage
- 6
- Hit points
- 20
- Speed
- 6
- Initiative
- 10
- Growth
- 11
- AI value
- 264
- Fight value
- 26
- Movement
- Ground
- Size
- Single hex
Doing battle with a Mauler is an extremely thankless and exhausting task. These warriors are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. As soon as they go into battle Maulers are transformed into pure killing machines. Armed with maces, and able to move at great speed, they are guaranteed to shed plenty of enemy blood. And where other fighters would manage just a single blow, the Mauler can deliver two, meaning that the level of harm it inflicts on his foe is far greater.
-
130 Gold
- Level
- 5
- Attack
- 11
- Defense
- 8
- Min damage
- 7
- Max damage
- 10
- Hit points
- 45
- Speed
- 6
- Initiative
- 11
- Growth
- 5
- AI value
- 695
- Fight value
- 50
- Movement
- Ground
- Size
- Single hex
Slayers are the clenched fist of the orc armies, commanders of rank-and-file orc warriors. As all genuine leaders, the Slayers are first into battle, cutting their way through the enemy line with their awesome double-bladed swords, and inspiring their troops with the intensity of their fury.
-
350 Gold
- Level
- 5
- Attack
- 14
- Defense
- 12
- Min damage
- 7
- Max damage
- 10
- Hit points
- 50
- Speed
- 7
- Initiative
- 11
- Growth
- 5
- AI value
- 876
- Fight value
- 70
- Movement
- Ground
- Size
- Single hex
Executioners believe that fury is the best form of defence and that earning the fear of the enemy is the highest possible reward. Therefore they show disdain for danger and refuse to wear any armour when going into battle. These fearless warriors are always to be found where the fighting is at its most ferocious, paying no regard to who they are up against. Intoxicated by the scent of battle, they will attack any living creature that dares to challenge them.
-
500 Gold
- Level
- 5
- Attack
- 14
- Defense
- 15
- Min damage
- 10
- Max damage
- 14
- Hit points
- 60
- Speed
- 6
- Initiative
- 11
- Growth
- 5
- AI value
- 920
- Fight value
- 70
- Movement
- Ground
- Size
- Single hex
-
500 Gold
- Level
- 3
- Attack
- 4
- Defense
- 6
- Min damage
- 3
- Max damage
- 5
- Hit points
- 28
- Speed
- 5
- Initiative
- 9
- Growth
- 11
- AI value
- 265
- Fight value
- 26
- Movement
- Ground
- Size
- Single hex
-
130 Gold
- Level
- 4
- Attack
- 5
- Defense
- 5
- Min damage
- 6
- Max damage
- 9
- Hit points
- 40
- Speed
- 6
- Initiative
- 11
- Growth
- 5
- AI value
- 462
- Fight value
- 32
- Movement
- Ground
- Mana
- 12
- Size
- Single hex
There might be some who would be inclined to describe these female sorcerers as beautiful, but only until they take up their ritual daggers and begin to work their magic. Shamans enjoy privileged status amongst the orcs, respected and feared by even the most fearsome of warriors, and the counsel of these wise beauties is sought by chieftains from far and wide.
-
250 Gold
- Level
- 4
- Attack
- 7
- Defense
- 9
- Min damage
- 7
- Max damage
- 9
- Hit points
- 45
- Speed
- 5
- Initiative
- 12
- Growth
- 5
- AI value
- 650
- Fight value
- 50
- Movement
- Ground
- Mana
- 12
- Size
- Single hex
The Sky Daughter has surrendered control of her will and her being to Father Sky, whose powers she channels through her intimate connection with blood magics. Sky Daughters sacrifice Goblins in their rituals, after which they can call upon Father Sky to strike their enemies with lightning. Because of this they are greatly feared by their opponents - and by Goblins.
-
340 Gold
- Level
- 4
- Attack
- 9
- Defense
- 7
- Min damage
- 7
- Max damage
- 9
- Hit points
- 45
- Speed
- 5
- Initiative
- 12
- Growth
- 5
- AI value
- 652
- Fight value
- 50
- Movement
- Ground
- Mana
- 16
- Size
- Single hex
-
340 Gold
- Level
- 6
- Attack
- 21
- Defense
- 21
- Min damage
- 20
- Max damage
- 25
- Hit points
- 130
- Speed
- 7
- Initiative
- 10
- Growth
- 2
- AI value
- 2208
- Fight value
- 120
- Movement
- Flying
- Size
- Large
Dwelling in the barren hillsides and hunting wild aurochs, the Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that does not bear a close resemblance to an Orc. It is said that the wyverns are degenerate dragons, transformed under the power of some cursed magic; but that remains nothing more than conjecture since those who created the wyvern are all dead - probably killed by their own creation.
-
1400 Gold
- Level
- 6
- Attack
- 25
- Defense
- 23
- Min damage
- 20
- Max damage
- 25
- Hit points
- 160
- Speed
- 8
- Initiative
- 10
- Growth
- 2
- AI value
- 2571
- Fight value
- 165
- Movement
- Flying
- Size
- Large
Occasionally, the Shamans collect the freshly hatched offspring of the Wyverns and place them on a special diet, which prompts them to grow poison glands. In battle, the venomous breath of the Foul Wyvern can inflict great suffering on the enemy, while its regeneration ability makes it virtually indestructible.
-
1 Sulfur
-
1750 Gold
- Level
- 6
- Attack
- 23
- Defense
- 23
- Min damage
- 20
- Max damage
- 27
- Hit points
- 140
- Speed
- 8
- Initiative
- 10
- Growth
- 2
- AI value
- 2572
- Fight value
- 165
- Movement
- Flying
- Size
- Large
-
1 Sulfur
-
1750 Gold