Tribes of the East: changed Haven creatures

Creatures Views: 13 Last Edited
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Angel Creatures
Angel
Level
7
Attack
27
Defense
27
Min damage
45
Max damage
45
Hit points
180
Speed
6
Initiative
11
Growth
1
Movement
Flying
Size
Large
Abilities

The Angels are the incarnation of Elrath on Ashan, and as such they are the ultimate representation of his power. These creatures of Light are fierce in combat and their attacks are always deadly. An angel cannot be killed, if its body is endangered it will return to its spirit form and rejoin its master.

  • Crystal 1 Crystal
  • Gold 2800 Gold
Archangel Creatures
Archangel
Level
7
Attack
31
Defense
31
Min damage
50
Max damage
50
Hit points
220
Speed
8
Initiative
11
Growth
1
Movement
Flying
Size
Large

Greater even than the Angels are the Archangels. As lieutenants of Elrath, they are blessed with the supreme power of resurrecting champions who have died in combat and giving them another chance to serve their Lord.

  • Crystal 2 Crystal
  • Gold 3500 Gold
Battle Griffin Creatures
Battle Griffin
Level
4
Attack
7
Defense
12
Min damage
6
Max damage
12
Hit points
52
Speed
7
Initiative
10
Growth
5
Movement
Flying
Size
Large
  • Gold 370 Gold
Cavalier Creatures
Cavalier
Level
6
Attack
23
Defense
21
Min damage
20
Max damage
30
Hit points
90
Speed
7
Initiative
11
Growth
2
Movement
Ground
Size
Large

The Cavaliers are the shock troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar.

  • Gold 1300 Gold
Champion Creatures
Champion
Level
6
Attack
24
Defense
20
Min damage
20
Max damage
35
Hit points
100
Speed
8
Initiative
12
Growth
2
Movement
Ground
Size
Large
  • Gold 1700 Gold
Inquisitor Creatures
Inquisitor
Level
5
Attack
16
Defense
16
Min damage
9
Max damage
12
Hit points
80
Speed
5
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
7
Mana
12
Size
Single hex

The Inquisitors are the keepers of the true faith of Elrath, the Holy Dragon of Light. As such they fight fiercely against non-believers and enemies of the Church. On the battlefield Inquisitors do not enter the melee, but rather summon the wrath of Elrath on enemy troops while protecting their own with support spells.

  • Gold 850 Gold
Footman Creatures
Footman
Level
3
Attack
4
Defense
8
Min damage
2
Max damage
4
Hit points
16
Speed
4
Initiative
8
Growth
10
Movement
Ground
Size
Single hex

The Footmen are a defensive backbone of the Griffin Empire forces. They can sustain attacks while other Griffin units manoeuvre to destroy the enemy.

  • Gold 85 Gold
Griffin Creatures
Griffin
Level
4
Attack
7
Defense
5
Min damage
5
Max damage
10
Hit points
30
Speed
7
Initiative
15
Growth
5
Movement
Flying
Size
Large

Griffins are the fastest troops of the Empire that bears their name. They excel in skirmish attacks, flying into enemy ranks. Though weak when forced into melee, they will always defend themselves to their last breath.

  • Gold 250 Gold
Militia Creatures
Militia
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
2
Hit points
6
Speed
4
Initiative
8
Growth
22
Movement
Ground
Size
Single hex
Abilities
  • Gold 25 Gold
Conscript Creatures
Conscript
Level
1
Attack
1
Defense
2
Min damage
1
Max damage
2
Hit points
6
Speed
4
Initiative
8
Growth
22
Movement
Ground
Size
Single hex
Abilities

The Conscripts are the basic infantry of the Holy Griffin Empire. They are relatively weak and partially trained, but they are numerous. The Conscripts are expert in the art of stunning their enemy in melee.

  • Gold 25 Gold
Paladin Creatures
Paladin
Level
6
Attack
24
Defense
24
Min damage
20
Max damage
30
Hit points
100
Speed
8
Initiative
12
Growth
2
Movement
Ground
Size
Large

The Paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, Paladins have the ability to dispel enemy curses cast on their ranks.

  • Gold 1700 Gold
Peasant Creatures
Peasant
Level
1
Attack
1
Defense
1
Min damage
1
Max damage
1
Hit points
3
Speed
4
Initiative
8
Growth
22
Movement
Ground
Size
Single hex
Abilities

The peasants are the basic infantry of the Holy Griffin Empire. Though weak and poorly trained, they are numerous. Peasants are an important source of revenue for their masters.

  • Gold 15 Gold
Priest Creatures
Priest
Level
5
Attack
12
Defense
12
Min damage
9
Max damage
12
Hit points
54
Speed
5
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
7
Size
Single hex

The priests are the keepers of the faith in the Griffin Empire. They fight fiercely against non-believers and any who threaten the Church of Elrath. As priests they do not engage in melee on the battlefield, but instead summon the wrath of their deity on enemy troops.

  • Gold 600 Gold
Imperial Griffin Creatures
Imperial Griffin
Level
4
Attack
9
Defense
8
Min damage
5
Max damage
15
Hit points
35
Speed
7
Initiative
15
Growth
5
Movement
Flying
Size
Large

Королевские грифоны — самые быстрые юниты в армии Империи. Они отлично подходят для небольших вылазок, пикируя прямо в ряды врага или обрушиваясь на противника с небес.

  • Gold 370 Gold
Seraph Creatures
Seraph
Level
7
Attack
35
Defense
25
Min damage
25
Max damage
75
Hit points
220
Speed
8
Initiative
11
Growth
1
Movement
Flying
Mana
14
Size
Large
Abilities
  • Crystal 2 Crystal
  • Gold 3500 Gold
Zealot Creatures
Zealot
Level
5
Attack
20
Defense
14
Min damage
9
Max damage
12
Hit points
80
Speed
5
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
7
Mana
15
Size
Single hex
  • Gold 850 Gold