Other abilities

Ability tree Views: 17 Last Edited
Auto-translated
Asha Uses All Secondary Skills
Asha Uses All

Your Hero gains 6 Mana for each stack (ally or enemy) destroyed during combat.

Break Parry Secondary Skills
Break Parry
Calm Before the Storm Secondary Skills
Calm Before the Storm

When Sanctuary creatures do not attack in a turn, they gain 5 Initiative and 28% Damage (Might) for 1 turn. +5 Initiative and +28% Damage (Might) for 1 turn.

Chaos Magic Secondary Skills
Chaos Magic

When channeled by the servants of Urgash, Magic is tainted by Chaos, which makes it less stable and predictable. All spells cast by the Hero have 50% chance to get their Mana cost reduced by 20%.

Face of Death Secondary Skills
Face of Death

Each time an enemy stack dies, all surviving enemies are confronted with a vision of their own death. Reduces their Damage by 5%, increases their vulnerability to Might and Magic effects by 10%, and decreases Morale and Luck by 8 for 1 turn.

Faction Ability Secondary Skills
Faction Ability

Each faction's unique racial ability used in combat, powered by a gauge that fills during battle; it has four levels unlocked as the hero reaches levels 1, 5, 15 and 25.

Fervor Secondary Skills
Fervor

All friendly creatures benefit from +1 Morale and +3% Damage (Might).

First Blood Secondary Skills
First Blood

Increases Damage by 10% and Movement by 1 for all Stronghold creatures in the Hero's army when the first blood is spilled (ie: when the first friendly creature is wounded in a given combat). Lasts for 2 turns. Increases Damage by 10% and Movement by 1. Lasts for 2 turns.

Hellfire Aura Secondary Skills
Hellfire Aura

Creatures under the Hero's control are granted a 50% chance to deal additional 4% damage (Fire) on attacks and retaliations.

Inner Eye Secondary Skills
Inner Eye

When Sanctuary creatures do not attack in a turn, they gain 28% Damage (Magic) and 21 Magic Defense bonus for the next turn. +28% Damage (Magic) and +21 Magic Defense bonus for the next turn.

Master of Air Secondary Skills
Master of Air
Master of Earth Secondary Skills
Master of Earth
Master of Fire Secondary Skills
Master of Fire
Master of Light Secondary Skills
Master of Light
Master of Warcries Secondary Skills
Master of Warcries
Master of Water Secondary Skills
Master of Water
Reputation Secondary Skills
Reputation

The hero's moral path between the Blood of the Dragon (aggressive and offensive) and the Tears of the Dragon (defensive and reactive); higher Reputation strengthens path-related abilities and unlocks advanced classes.