Stronghold units

Stronghold Views: 18 Last Edited
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Crusher Creatures
Crusher
Attack
5
Defense
3
Min damage
4
Max damage
8
Hit points
36
Initiative
80
Growth
8
Movement
Ground
Size
Single hex
Tier
Core

The upgraded Mauler: a special cast of Maulers with an instinctive combat sense whose Assault lets them attack again whenever an enemy retaliates.

  • Gold 185 Gold
Fury Creatures
Fury
Attack
4
Defense
2
Min damage
5
Max damage
8
Hit points
33
Initiative
80
Growth
10
Movement
Ground
Size
Single hex
Tier
Core

The upgraded Harpy: veterans who have mastered advanced strafing attacks, flying with such speed and manoeuvrability that they are impossible to counter-attack.

  • Gold 160 Gold
Goblin Creatures
Goblin
Attack
1
Defense
3
Min damage
2
Max damage
3
Hit points
23
Initiative
80
Growth
10
Movement
Ground
Size
Single hex
Tier
Core

'Degenerate' Orcs born from the blood of lesser demons — small, weak, but swift and agile; in Orc armies they serve as servants, scouts and skirmishers, favoring sneak attacks and crude traps.

  • Gold 80 Gold
Goblin Hunter Creatures
Goblin Hunter
Attack
1
Defense
3
Min damage
3
Max damage
5
Hit points
26
Initiative
80
Growth
13
Movement
Ground
Size
Single hex
Tier
Core

The upgraded Goblin: Goblins smart enough to survive in the wild on their own, not to be underestimated as they are particularly good at finishing off incapacitated enemies.

  • Gold 115 Gold
Harpy Creatures
Harpy
Attack
3
Defense
1
Min damage
4
Max damage
5
Hit points
29
Initiative
80
Growth
7
Movement
Ground
Size
Single hex
Tier
Core

Beastmen created by the Wizards, half-human and half-bird of prey; used as scouts, messengers and skirmishers, they strike and return to harass enemy lines.

  • Gold 110 Gold
Mauler Creatures
Mauler
Attack
4
Defense
3
Min damage
4
Max damage
8
Hit points
30
Initiative
80
Growth
5
Movement
Ground
Size
Single hex
Tier
Core

Lightly armored and heavily armed, the Orc Maulers are the basic front-line of the Stronghold hordes, rushing the enemy and using heavy shields to deflect incoming missiles.

  • Gold 130 Gold
Centaur Creatures
Centaur
Attack
8
Defense
10
Min damage
14
Max damage
16
Hit points
70
Initiative
80
Growth
3
Movement
Ground
Size
Large
Tier
Elite

Beastmen created by the Wizards, half-human and half-horse, who joined the Orc revolt; trained as mobile archers, they are among the best harassing units on Ashan.

  • Gold 495 Gold
Centaur Marauder Creatures
Centaur Marauder
Attack
8
Defense
11
Min damage
14
Max damage
18
Hit points
80
Initiative
80
Growth
4
Movement
Ground
Size
Large
Tier
Elite

The upgraded Centaur: a cast dedicated entirely to warfare, disciplined mobile shooters who fire deadly arrows and reposition to the deadliest vantage points.

  • Gold 625 Gold
Dreamreaver Creatures
Dreamreaver
Attack
11
Defense
12
Min damage
15
Max damage
19
Hit points
100
Initiative
80
Growth
6
Movement
Ground
Size
Single hex
Tier
Elite

The upgraded Dreamwalker: shamans who have traveled so often into the Dream realms that they can summon part of it onto the battlefield — feared even by other Orcs.

  • Gold 450 Gold
Dreamwalker Creatures
Dreamwalker
Attack
10
Defense
10
Min damage
13
Max damage
15
Hit points
85
Initiative
80
Growth
4
Movement
Ground
Size
Single hex
Tier
Elite

Shamans who serve as the voices of the tribes' ancestors, transformed by a perilous dream journey to the Spirit World; they wield blood magic and dream powers that hasten allies and torment foes.

  • Gold 355 Gold
Jaguar Warrior Creatures
Jaguar Warrior
Attack
9
Defense
9
Min damage
17
Max damage
20
Hit points
85
Initiative
80
Growth
3
Movement
Ground
Size
Large
Tier
Elite

The tallest, strongest and meanest Orcs of the Pao islands, who must kill a saber-toothed jaguar bare-handed to earn the title; they rush blindly into the enemy raking with obsidian claws and serve as honour guards.

  • Gold 415 Gold
Panther Warrior Creatures
Panther Warrior
Attack
11
Defense
11
Min damage
18
Max damage
22
Hit points
90
Initiative
80
Growth
5
Movement
Ground
Size
Large
Tier
Elite

The upgraded Jaguar Warrior (in the RU manual, Orcs who slew the legendary Dark Panther): furious, instinctive chargers whose All-around Slash falls upon battle lines like a summer storm.

  • Gold 535 Gold
Cyclops Creatures
Cyclops
Attack
26
Defense
24
Min damage
57
Max damage
65
Hit points
330
Initiative
80
Growth
1
Movement
Ground
Size
Large
Tier
Champion

The opposite of Goblins — born from the blood of major demons into monstrous one-eyed giants; only the Orcs can tame them, using them as tireless workers, heavy shock troops and 'siege engines'.

  • Gold 1685 Gold
Enraged Cyclops Creatures
Enraged Cyclops
Attack
26
Defense
24
Min damage
57
Max damage
65
Hit points
350
Initiative
80
Growth
2
Movement
Ground
Size
Large
Tier
Champion

The upgraded Cyclops: normally calm, when hurt they erupt into an explosive, chaos-born rage; a select few can channel it through their 'Evil Eye' to incinerate enemies from a distance.

  • Gold 2190 Gold