Heroes of the Inferno faction

Inferno - Demons Views: 477 Last Edited
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Alastor Heroes
Alastor
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

The Confusion spell has an additional effect of decreasing target's mana on one point per every hero level.

Class
Faction
Specialty
Starting spell
Starting army
Grok Heroes
Grok
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

Hero's movement points are increased by 5% instantly and by + 1% per every four level. The cost of Teleport spell is reduced by half.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Grawl Heroes
Grawl
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

All Hell Hounds, Cerberi and Firehounds in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting army
Jezebeth Heroes
Jezebeth
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

All Succubi, Succubus Mistresses and Succubus Seducers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines
Deleb Heroes
Deleb
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

Ballista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level.

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines
Marbas Heroes
Marbas
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting army
Nebiros Heroes
Nebiros
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

Luck of all hero's troops is increased by 1. Also, enemy hero can not use Tactics ability in combat.

Class
Faction
Specialty
Starting skill
Starting army
Nymus Heroes
Nymus
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

The number of creatures called through the Gating increases by 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting army
Agrael Heroes
Agrael
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

The initiative of all creatures in hero's army is increased by 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Biara Heroes
Biara
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

The number of creatures called through the Gating increases by 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting army
Veyer Heroes
Veyer
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
3

All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Starting war machines
Sovereign Heroes
Sovereign
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

The Initiative of all creatures in hero's army is increased by 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting army
Guarg Heroes
Guarg
Starting Attack
2
Starting Defense
0
Starting Spell Power
1
Starting Knowledge
2

The Confusion spell has an additional effect of decreasing target's mana by one point per every hero level.

Class
Faction
Specialty
Starting spell
Starting army
Orlando Heroes
Orlando
Starting Attack
4
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
3

The Initiative of all creatures in hero's army is increased by 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting army
Sareth Heroes
Sareth
Starting Attack
2
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2

The half human, half demon offspring to the Demon Sovereign, the hero has the power to change the fate of Ashan.

Class
Faction
Specialty
Starting spell
Starting army