- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The Confusion spell has an additional effect of decreasing target's mana on one point per every hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
Hero's movement points are increased by 5% instantly and by + 1% per every four level. The cost of Teleport spell is reduced by half.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
All Hell Hounds, Cerberi and Firehounds in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
All Succubi, Succubus Mistresses and Succubus Seducers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
Ballista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
Luck of all hero's troops is increased by 1. Also, enemy hero can not use Tactics ability in combat.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The number of creatures called through the Gating increases by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The initiative of all creatures in hero's army is increased by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The number of creatures called through the Gating increases by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 3
All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The Initiative of all creatures in hero's army is increased by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The Confusion spell has an additional effect of decreasing target's mana by one point per every hero level.
- Starting Attack
- 4
- Starting Defense
- 2
- Starting Spell Power
- 2
- Starting Knowledge
- 3
The Initiative of all creatures in hero's army is increased by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 2
- Starting Spell Power
- 2
- Starting Knowledge
- 2
The half human, half demon offspring to the Demon Sovereign, the hero has the power to change the fate of Ashan.