- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The initiative of all creatures in hero's army is increased by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The Confusion spell has an additional effect of decreasing target's mana on one point per every hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
Ballista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
All Hell Hounds and Cerberi in hero's army gain +1 to their offence and defence every two levels of the hero, starting on first level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
All Succubi and Succubus Mistress in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
The number of creatures called through the Gating increases by 1% per hero level.
- Starting Attack
- 2
- Starting Defense
- 0
- Starting Spell Power
- 1
- Starting Knowledge
- 2
Luck of all hero's troops is increased by 1. Also, enemy hero can not use Tactics ability in combat.