Skip to content

Posts from Everything we know about Dark Messiah right now

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Main:

* Factions: 2, Humans and Undead.
* Number of players: 2-32
* Maps: 5
* Game modes: deathmatch, team deathmatch, Crusade, conquest

Abilities: More than 50

* Various skills, some of which are upgradeable.
* Weapons: 4 weapon classes (bows, staffs, daggers, and swords), with some variations.

Maps:
There are 5 maps in Multiplayer:

* "Stonehelm", a free city of the east surrounded by powerful walls.
* "Vradek’s Crossing", a small trading town near Stonehelm.
* "Boarder Keep", ancient ruins surrounded by two abandoned temples.
* "Nelsham’s Scar", a deserted cliff distorted by a cave leading to the realm of the Undead.
* "Nar-Heresh": a giant Necropolis protected by deep caves.

All 5 maps are geographically linked. They are located in one region, and during a Crusade they will automatically load depending on the results of the previous round.
For example, if the undead win at Boarder Keep, the next map will be Vradek’s Crossing—getting closer to the kingdom of Humans.
Character Classes:


Archer

Strong in ranged combat, but weak in melee.
The Archer deals heavy damage to single targets from a great distance.
Archer Skills:
Fast reload
Approach
Multiple shots

Assassin

Strong in the art of stealth and melee combat,
but weak in face-to-face clashes
The Assassin prefers to hide in the shadows and strike quickly.
Assassin Skills:
Stealth (Invisibility, quiet movement)
Poisons
Traps

Warrior

Strong in face-to-face combat,
naturally powerful
The Warrior will press the enemy, covering himself with a shield and natural damage protection
Warrior Skills:
Heavy strike
Speed increase
Health increase

Priestess

Strong in both offensive and defensive magic,
but physically weak
The Priestess supports her team, casting attacking spells along with support ones.
Priestess Skills:
Point attack
Restoration spells
State alteration

Mage

Strong in offensive magic, but physically weak
The Mage deals area-of-effect damage.
Mage Skills:
Spell effect increase
Learning new spells
Magic resistance increase.

Abilities:

Archer

* Bow

The same as the archer's distinctive weapon, which deals significant ranged damage. The best option for single-player, excluding reload time, which depends on the player's skills and upgrades.

* Power upgrade

An upgradeable skill. Increases the tension of the bowstring. Arrows fly faster, higher, and stronger.

* Reload upgrade

An upgradeable skill. Reduces arrow reload time.

* Magnification

Adds magnification so that archers can see their enemies better.

* Flash

A lit arrow that dispels the darkness around it.

* Fire arrow

This arrow provides target illumination.

* Poisoned arrow

This arrow carries a POISON spell effect.

* Double arrow

The archer fires two arrows simultaneously. However, these arrows are slightly weaker than normal ones.

* Triple arrow

The archer fires three arrows at once. Damage and speed are even lower than with the double arrow.

* Spiked arrow

An arrow with a sharpened tip. Deals significant damage, ignoring the target's armor level.

* Arrow of Destruction

An arrow with a nasty effect. While dealing damage, this arrow applies SLOW to the target.

Assassin

* Stealth strike (backstab)

A deadly blow. Performed automatically only if the assassin is close enough to the target and behind them.

* Cloak (Invisibility)

A special ability of the assassin. The invisibility cloak grants some invisibility to the assassin. The level of invisibility depends on movement speed and behavior (stealthy or not).

* Quiet movement

An upgradeable skill that allows the assassin to move silently. By the end of the game, the assassin can walk completely soundlessly.

* Endurance

An upgradeable skill that increases the assassin's endurance, allowing them to escape from knights and warriors.

* Poisoned dagger.

A successful hit will apply a POISON spell to the target.

* Polymorph (transformation)

The assassin uses this ability to look like members of the opposing team. Team indicators (nickname color, player color on map) do not change, so the assassin is quite easy to spot this way.

* Play dead

This ability allows the assassin to pretend to be dead

* Gas Trap

With this ability, the assassin can set a gas trap that explodes into a cloud of poisonous gas when a target approaches.

* Bleeding wounds

A special attack by the assassin that deals incurable damage and causes the target to lose a small amount of health every second.

* Separate Traps

Separate traps allow for more traps to be set. It is also possible to increase the explosive power or trigger radius.

Knight

* Shield

The knight's shield allows them to protect themselves from the physical impact of arrows and spells.

* Endurance

An upgradeable skill that increases the knight's endurance, increasing running and striking speed, as well as reducing sword swing time.

* Armor

An upgradeable skill that reduces physical damage.

* Magic resistance

The knight's ability to resist any magical effect.
The trick is that neither enemy nor ally can affect the knight.

* Dash

Using this skill, the knight instantly rushes toward an opponent and pushes them, dealing significant damage and knocking the target back. The knight must activate the "Endurance" skill to use this. Two knights dashing at each other are knocked back and stunned.

* Charging attack

A special ability that deals great damage to the enemy. The knight must build up speed, jump, and deliver a powerful sword strike.

* Intelligence upgrade

Reduces the time needed to enter a combat position.

* Damage increase

Increases the damage dealt by the knight with every hit

* Last Breath

A knight skill that increases health. However, at the same time, a "timer" starts, after which all energy gained from this skill is removed. This can kill the knight if the damage received exceeds the amount of health before activating this skill.

* Squad action

This skill allows the knight to apply the Last Breath effect not only to themselves but also to allies.


Priestess

* Heal / Curse

The priestess's main skill, allowing her to heal allies and wound enemies. By the way, the effects of the healing spell depend on your relationship with the target (ally/enemy). A spell directed at a friend heals them, while one directed at an enemy wounds them. By pressing "defend," you can heal your own wounds.

* Healing/Curse Sphere

Creates a sphere in which all allies are healed and enemies take damage.

* Team healing

This skill allows the priestess to heal nearby allies, losing some of her own energy.

* Target

Allows the priestess to mark targets, for whose destruction allies receive additional experience.

* Spikes

Summons "thorny grenades" which, upon exploding, create spike pits that damage anyone running through them except the priestess herself. Also, if the victim is cursed, they will take additional damage.

* Stone armor

Allows the priestess to cast "Stone Skin," increasing resistance to attacks.

* Resurrection

The priestess can resurrect a dead ally. Revived players must protect the priestess: if she dies, they die too. Also, the priestess can absorb organs of the dead, gaining experience and preventing resurrection.

* Mass Resurrection

Similar to Resurrection, but revives more allies.

* Blindness

Applying Blindness to a target.

* Poison cloud

Creates a cloud that deals damage and disorients the enemy.

Mage

* Magic Fist

A direct magical attack.

* Mana increase

Increases the mage's mana.

* Fast mana regeneration

Increases the speed of mana recovery.

* Fire arrow

A direct magical attack on a target.

* Fireball

A self-guiding fire arrow.

* Master Fireball

A ball that deals area damage and illuminates enemies.

* Magic Shield

A visible magic shield protecting against magical attacks. Does not protect against physical attacks.

* Lightning

Lightning is similar to the fire arrow.

* Enhanced Lightning

Instant lightning damage. The opponent hears an approaching noise of electricity before a BRIGHTEST flash. By the way, if this spell is held for long enough, it will transfer back to the caster.

* Chain Lightning

A chain of lightning dealing damage to all living targets. It will not hit the same character twice.

* Bombs

Attachable magical grenades. If thrown on the floor, they explode, dealing area damage. A successful throw at an enemy destroys them instantly.

* Ball Lightning

A slow sphere that strikes everything in its path.


The translation of official information from UbiSoft into Russian was carried out by Night

Statistics

Welcome our newest member: Emil