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Posts from Eliralis

4.0 (2 ratings)
In reply to KioM
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9 years ago
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KioM
the idea was to make the AI more aggressive

And how did you increase the initiative and AI of the enemy Hero? Did you use scripts?
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9 years ago
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Same question here, I'm also trying to create a powerful AI.
In reply to atlant108
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9 years ago
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atlant108
How did you increase the initiative and AI of the enemy Hero? Did you use scripts?

Yes, through scripts: first, by deactivating the hero using EnableHeroAI, and then by activating him and forcing him to attack the player's town regardless of the risks using SetAIHeroAttractor.
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9 years ago
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Now I understand why, on many maps, the enemy AI is weak and often behaves passively, doesn't attack, and if it does attack, it uses a dull tactic and strategy, and often flees during battle. Apparently, many authors don't use scripts to enhance the AI.
8 years ago
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In the final version of the map, at the end of the second month, a blue Necromancer breaks through the gates (I myself was playing as a Barbarian) with a high difficulty level. After that, the Barbarian suddenly receives 24 Cyclops, 72 Wyverns, etc., in his army, and the order increases by five levels, and all stats increase significantly: 34, 20, 9, 18. The Necromancer's difficulty level becomes medium. He then deliberately runs to capture the castle. Is this intentional or a bug?
4 years ago
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And why didn’t they give the Necropolis the quarry?
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1 year ago
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Regarding the combat, the author did a good job. They provided plenty of it. Otherwise, it's a tedious accumulation of units. It feels a bit empty, but I read the author's explanation and accept it. It's written somewhere that the Dwarven set doesn't work, but I'm saying it does. The mix of units is so random that you can't really play properly, neither with the Horde nor with the humans. The fact that the Necropolis castle fell apart is understandable. Why there's a demonic unit, I have no idea. The author wrote that the AI attacks even if you're hiding in the castle – that's a lie . A skeleton passed by and killed the demon – I was surprised, even though I could have taken it down 5 times if I wanted to. Overall, it's what I like – you'll find plenty of battles here. There's no sense of purpose or role-playing mechanics. Everything is played within the bounds of realism, but then, for some reason, you find a small China made up of Angels, horses, and Indonesian monks in one of the castles, and you go and start accumulating them because you're an Orc. It's silly, boring, and uninteresting. Conclusion... it's just okay. Not the author's best work. I recommend playing until you've cleared all the garrisons.

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