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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Дармут
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2 years ago
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Dartmouth
I wish I knew the fundamental difference between this mod and those made by Goose.

Does version 0.90 mean that there are unfinished, basic elements, such as missing icons, crashes, imbalanced parameters, etc.?
Here, the mod was created by mapmakers and scripters. This is both a strength and a weakness; scripts allow you to create truly cool heroes, such as a necromancer who turns enemy cities into undeveloped Necropolises, or a demon who opens portals on the map.
But there is also a downside - the maps must have these scripts activated. I have had cases where I discovered that I was playing a hero who could do nothing... the scripts were not working... I don't know how it is after the transition to MCCS, but in older versions, a separate program was used.
2 years ago
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Hello!

How do I understand if the special ability of the Sylvan hero, Kina, is working: Fertility Fairy?

I downloaded this archive and added the files:

NHF_0.90.1_fix_data.pak

NHF_0.90_data.pak

NHF_0.90_MCCS_Adds.pak

NHF_0.90_MCCS_Maps.pak

NHF_0.90_MCСS_Core.pak

NHF_0.90_texts_RUS.pak

NHF_E_0.90_patch.pak

and:

H5_Game_NHF.exe

H5_Game_NHF_PEST.exe

I launched H5_Game_NHF_PEST.exe, created a map in the map editor, then exited and patched it with the script from this archive. But I don't see these hero markers on the adventure map...

2 years ago
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Hello forum users, this question is not related to this mod. I found a mod called LotA1-3_TotE, and it includes a Necropolis hero named Archibald, who has a passive ability that causes 50% of all neutral undead creatures to join his party. My question is, is this a cheat mod, or is it balanced? I've only played for 30 turns, and I already have about 50 dragons, 200 liches, and 400 vampires that have joined my party.
In reply to Agath
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2 years ago
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Agath
Hello forum users, this question is not related to this mod. I found a mod called LotA1-3_TotE, and it has a hero for Necropolis, Archibald, whose passive ability is that all neutral undead join the hero in an amount of 50% of the squad. The question is, is this a cheating mod or is it balanced? I just played 30 turns, and I already have about 50 dragons, 200 liches, and 400 vampires that have joined me.

This is a special ability for the Campaign hero, Marcel (1st expansion, Necropolis campaign; there might also be a scenario with his participation). In the original, it also scales with the hero's level.


The nuance is that in the RPG file, you can only adjust the bonus from the level, but the initial number (50%) is hardcoded in the "exe" file. This complicates the task of "balancing" for those who want to see this ability on regular maps. But there are solutions. As can be seen from the name, it has its limitations, plus it is not applicable to "team stacks" (when there are several different creatures in the group, even if they are all Undead from Necropolis). But in general, it is true that under normal conditions, this ability is super imba; the more Necromancers appear from the generation, and the higher the difficulty of the map (as well as the number of mobs in these groups), the more unfair this ability will be in the reality of PvP.

Campaign specializations often shine with imbalance, in favor of the gameplay of the missions and campaigns themselves. And there are even more "magnificent" specializations.
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1 year ago
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What about the heroes from the campaigns, do their abilities also change?

Added 2 minutes later
I haven't played this game in a while. Can you recommend some of the best mods available now, besides this one? And this mod is probably incompatible with other global overhauls.
1 year ago
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Is this mod still актуальный at the moment?
1 year ago
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Hello to the authors of this wonderful mod! I suspect that you are no longer actively working on it, but nevertheless, thank you very much! I downloaded version 0.86 and have stuck with it, not because I didn't like the other versions, but simply because this version has an interesting feature.
If exiting a two-way portal is blocked by an enemy hero (player or AI), then it is not possible to enter the portal until the blocking hero moves away.
Could you please tell me if this was a random bug in version 0.86 or a planned feature by the authors?
Thank you in advance for your answer, if anyone finds the time to respond.

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