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Factory:
State: Forge
Alignment: Evil
Heroes:
Warrior: Marshal
Attack: 4
Defense: 0
Magic Power: 1
Knowledge: 1
Common Skills: Artillery
Special Skills: Diplomacy
Mage: Engineer
Attack: 1
Defense: 0
Magic Power: 2
Knowledge: 3
Common Skills: Fire Magic
Special Skills: Spell Weaving
Tart
Class: Marshal
Gender: Male
Race: Lich
Specialty: Pyromaniacs
Biography:
Tart is one of the first liches who sided with Castor. He was the one who taught the undead to use flamethrowers. He is close to Castor, but is known for starting a war with Iofal and Erathia.
Ixya
Class: Marshal
Gender: Female
Race: Human
Specialty: Attack
Biography:
They say that Ixya is the bravest of the women of Enroth. Whether this is true, no one knows, but everyone knows about Ixya's talent.
Straker

Class: Magister
Gender: Male
Race: Lich
Specialty: Assassins
To be continued...
Units:
1. Soldier
A human with a musket.
Attack: 7
Defense: 7
Damage: 2-5
Health: 20
Speed: 9
Growth: 7
Cost: 160
Abilities: Ranged Attack
1.5. Sniper
A human with a rifle.
Attack: 9
Defense: 9
Damage: 5
Health: 20
Speed: 9
Growth: 7
Cost: 190
Abilities: Ranged Attack
2. Mutant

A mutated goblin with a crowbar.
Attack: 8
Defense: 4
Damage: 2-5
Health: 15
Speed: 4
Growth: 7
Cost: 160
Abilities: Triple Strike
2.5. Cyborg

A mutated goblin in spiked armor. Without a crowbar (the crowbar would break!).
Attack: 12
Defense: 8
Damage: 2-5
Health: 15
Speed: 4
Growth: 7
Cost: 300
Abilities: Triple Strike
3. Assassins

An experiment on the living dead. They were implanted with implants and dressed in armor.
Attack: 16
Defense: 8
Damage: 6-10
Health: 40
Speed: 2
Growth: 4
Cost: 400
Abilities: Bloodlust (like the Acid!)
3.5. Plague Assassins

Attack: 17
Defense: 8
Damage: 6-10
Health: 40
Speed: 2
Growth: 4
Cost: 450
Abilities: Bloodlust, Poison
4. Pyromaniacs

Vampires who have learned to use flamethrowers.
Attack: 18
Defense: 15
Damage: 12-16
Health: 30
Speed: 4
Growth: 3
Cost: 650
Ability: Attack at 3 cells
4.5. ? (come up with a name!)

Liches with a flamethrower.
Attack: 18
Defense: 15
Damage: 12-16
Health: 60
Speed: 4
Shots: 3
Growth: 3
Cost: 1105
Ability: Attack at 3 cells, Ranged Attack
5. Officers

Nixies with claw-knives.
Attack: 20
Defense: 14
Damage: 18-22
Health: 60
Speed: 4
Growth: 2
Cost: 1300
Abilities: None
5.5. General

These nixies agreed to a head transplant in order to enhance their abilities.
Attack: 20
Defense: 14
Damage: 18-32
Health: 70
Speed: 4
Growth: 2
Cost: 1500
Abilities: None
6. Acidic Spawn
These creatures are created from the blood of the Rusty Dragon and acidic waste.
Attack: 18
Defense: 16
Damage: 35-65
Health: 80
Speed: 5
Growth: 1
Cost: 2200
Ability: Ranged Attack
6.5. Poisonous Spawn
Attack: 25
Defense: 16
Damage: 35-65
Health: 80
Speed: 5
Growth: 1
Cost: 3500
Ability: Ranged Attack, Poison
7. Tank

Attack: 25
Defense: 25
Damage: 40-60
Health: 170
Speed: 3
Growth: 1
Cost: 5000
10
10 
Abilities: Spellcaster (Lightning)
7.5. Heavy Tank
Attack: 30
Defense: 25
Damage: 40-60
Health: 170
Speed: 3
Growth: 1
Cost: 10000
30
30 
Abilities: Spellcaster (Lightning)
Buildings will be posted later.
Added after 16 hours 4 minutes
Buildings
Rural Administration
Cost: always available
Brings 500 gold per day.
Requirements: none
Prefecture
Cost: 2500 gold
Brings 1000 gold per day.
Requirements: Rural Administration, Tavern
Municipality
Cost: 5000 gold
Brings 2000 gold per day.
Requirements: Prefecture, Guild of Mages level 1, Market, Blacksmith
Capitol
Cost: 10000 gold
Brings 4000 gold per day.
Requirements: Municipality, Castle, no cities with a Capitol
Fort
Cost: 5000 gold, 20 ore, 20 wood.
Gives the city walls.
Requirements: none
Citadel
Cost: 2500 gold, 5 ore
Gives the city a central ranged tower, creates a moat along the walls, and increases unit growth by 50%.
Requirements: Fort
Castle
Cost: 5000 gold, 10 ore, 10 wood
Gives the city two side ranged towers (twice as weak as the central one), increases unit growth by 100%.
Requirements: Citadel
State: Forge
Alignment: Evil
Heroes:
Warrior: Marshal
Attack: 4
Defense: 0
Magic Power: 1
Knowledge: 1
Common Skills: Artillery
Special Skills: Diplomacy
Mage: Engineer
Attack: 1
Defense: 0
Magic Power: 2
Knowledge: 3
Common Skills: Fire Magic
Special Skills: Spell Weaving
Tart
Class: Marshal
Gender: Male
Race: Lich
Specialty: Pyromaniacs
Biography:
Tart is one of the first liches who sided with Castor. He was the one who taught the undead to use flamethrowers. He is close to Castor, but is known for starting a war with Iofal and Erathia.
Ixya
Class: Marshal
Gender: Female
Race: Human
Specialty: Attack
Biography:
They say that Ixya is the bravest of the women of Enroth. Whether this is true, no one knows, but everyone knows about Ixya's talent.
Straker

Class: Magister
Gender: Male
Race: Lich
Specialty: Assassins
To be continued...
Units:
1. Soldier
A human with a musket.
Attack: 7
Defense: 7
Damage: 2-5
Health: 20
Speed: 9
Growth: 7
Cost: 160

Abilities: Ranged Attack
1.5. Sniper
A human with a rifle.
Attack: 9
Defense: 9
Damage: 5
Health: 20
Speed: 9
Growth: 7
Cost: 190

Abilities: Ranged Attack
2. Mutant

A mutated goblin with a crowbar.
Attack: 8
Defense: 4
Damage: 2-5
Health: 15
Speed: 4
Growth: 7
Cost: 160

Abilities: Triple Strike
2.5. Cyborg

A mutated goblin in spiked armor. Without a crowbar (the crowbar would break!).
Attack: 12
Defense: 8
Damage: 2-5
Health: 15
Speed: 4
Growth: 7
Cost: 300

Abilities: Triple Strike
3. Assassins

An experiment on the living dead. They were implanted with implants and dressed in armor.
Attack: 16
Defense: 8
Damage: 6-10
Health: 40
Speed: 2
Growth: 4
Cost: 400

Abilities: Bloodlust (like the Acid!)
3.5. Plague Assassins

Attack: 17
Defense: 8
Damage: 6-10
Health: 40
Speed: 2
Growth: 4
Cost: 450

Abilities: Bloodlust, Poison
4. Pyromaniacs

Vampires who have learned to use flamethrowers.
Attack: 18
Defense: 15
Damage: 12-16
Health: 30
Speed: 4
Growth: 3
Cost: 650

Ability: Attack at 3 cells
4.5. ? (come up with a name!)

Liches with a flamethrower.
Attack: 18
Defense: 15
Damage: 12-16
Health: 60
Speed: 4
Shots: 3
Growth: 3
Cost: 1105

Ability: Attack at 3 cells, Ranged Attack
5. Officers

Nixies with claw-knives.
Attack: 20
Defense: 14
Damage: 18-22
Health: 60
Speed: 4
Growth: 2
Cost: 1300

Abilities: None
5.5. General

These nixies agreed to a head transplant in order to enhance their abilities.
Attack: 20
Defense: 14
Damage: 18-32
Health: 70
Speed: 4
Growth: 2
Cost: 1500

Abilities: None
6. Acidic Spawn
These creatures are created from the blood of the Rusty Dragon and acidic waste.
Attack: 18
Defense: 16
Damage: 35-65
Health: 80
Speed: 5
Growth: 1
Cost: 2200

Ability: Ranged Attack
6.5. Poisonous Spawn
Attack: 25
Defense: 16
Damage: 35-65
Health: 80
Speed: 5
Growth: 1
Cost: 3500

Ability: Ranged Attack, Poison
7. Tank

Attack: 25
Defense: 25
Damage: 40-60
Health: 170
Speed: 3
Growth: 1
Cost: 5000
10
10 
Abilities: Spellcaster (Lightning)
7.5. Heavy Tank
Attack: 30
Defense: 25
Damage: 40-60
Health: 170
Speed: 3
Growth: 1
Cost: 10000
30
30 
Abilities: Spellcaster (Lightning)
Buildings will be posted later.
Added after 16 hours 4 minutes
Buildings
Rural Administration
Cost: always available
Brings 500 gold per day.
Requirements: none
Prefecture
Cost: 2500 gold
Brings 1000 gold per day.
Requirements: Rural Administration, Tavern
Municipality
Cost: 5000 gold
Brings 2000 gold per day.
Requirements: Prefecture, Guild of Mages level 1, Market, Blacksmith
Capitol
Cost: 10000 gold
Brings 4000 gold per day.
Requirements: Municipality, Castle, no cities with a Capitol
Fort
Cost: 5000 gold, 20 ore, 20 wood.
Gives the city walls.
Requirements: none
Citadel
Cost: 2500 gold, 5 ore
Gives the city a central ranged tower, creates a moat along the walls, and increases unit growth by 50%.
Requirements: Fort
Castle
Cost: 5000 gold, 10 ore, 10 wood
Gives the city two side ranged towers (twice as weak as the central one), increases unit growth by 100%.
Requirements: Citadel