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Joint tournament of HeroesLeague, HeroesPortal, and HeroesWorld: "The Collapse of Diplomacy."
Tournament Rules:
1. General Provisions
1.1. The tournament will run from April 19 to May 18, 2012 (first stage).
1.2. The tournament will be held simultaneously on three online resources: HeroesLeague, HeroesPortal, and HeroesWorld.
1.3. The tournament will be played on the following game versions:
Heroes II: Price of Loyalty 2.1 (English), Heroes II: The Price of Loyalty 2.1 (Russian). Playing on earlier versions of the game, where many bugs have not been fixed, is not allowed. Playing in DOS and switching between versions is prohibited.
1.4. Any registered user of one of the three forums – HeroesPortal, HeroesLeague, HeroesWorld – can participate in this tournament. An identical final tournament table will be posted on all three sites. However, it is strongly recommended to register on the HeroesPortal, HeroesLeague, and HeroesWorld sites – this will allow you to receive bonuses on all three forums.
1.5. The winners of the tournament will receive rewards corresponding to each resource (rating, fiefs, arrob, mines) on each of the resources. In the League of Heroes, the winner of the Championship, the most important and final tournament of the year, will receive the title of Champion of the League of Heroes and will proudly wear it throughout the next season.
1.6. ATTENTION!!! Throughout the tournament, the player MUST save the game at the beginning or end (preferably both) of EACH game day and keep them on their computer! The judge has the right to request daily save files and explanations from ANY player, up to a description of the tactics of a specific battle. If there are no satisfactory explanations (from the judges' point of view), the player's result will be annulled. If the necessary save files are missing, the player will be given a loss. The statute of limitations (the period during which daily save files must be kept) is 7 days after the results of the round are announced.
1.7. The tournament organizers are:
HeroesLeague - Dust,
HeroesPortal - Sir Ermelloth,
HeroesWorld - Qwerty.
1.8. The player must name their final save file with their nickname and send it to: hmm2@mail.ru
2. Restrictions on Gameplay:
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features in the final playthrough, to hack save files, or to manipulate computer players in hot-seat mode. The use of standard cheat codes is allowed for the purpose of initial save reconnaissance. However, after the reconnaissance, the player must load the starting save and start the game again.
2.2. The rule for acquiring the Ultimate Artefact (UA). You can only dig up the UA after visiting ALL obelisks. To prove this, the player must send the organizers, along with their final save file, another save file showing that all obelisks were visited before digging up the UA. The words "UA" must be added to the end of the name of this save file.
2.3. You can use a redeemed, escaped/bought-out hero on the day they escaped/were bought out. You can redeem such a hero on the day of the escape/buyout; you can redeem and use your dismissed/killed hero only on the day after their dismissal/death; if a hero escapes/is bought out/dies in battle during a turn, you can redeem and use them immediately; it is also not allowed to redeem developed computer heroes (a developed hero is one whose experience, secondary and/or primary skills, the contents of the spellbook, and its presence differ from the standard starting values).
2.4. Visit graveyards, demon caves, and ghost ships. You can visit ships with skeletons.
2.5. The use of the "Haunt" spell and the "feeding" of spirits is prohibited, i.e., only one battle with a given group of spirits is allowed, and a save must be made before and immediately after the battle.
2.6. Buying spirits (ghosts) is prohibited.
2.7. The use of +5 monster growth weeks and double monster growth months is prohibited. If such a week or month appears, the player must "rewind" until that week no longer appears. If there are significant difficulties, the player can write a private message to the tournament judge, and if the judge decides that this phenomenon does not distort the gameplay, further play is possible.
2.8. Taking Djinns and the "Sphere of Negation" artifact to the arena.
2.9. Taking the "Anduran" to the arena in its assembled form.
3. Tournament Goal:
3.1. The goal of the game is to prepare a combat hero.
Within the allotted time, the player tries to develop their hero in the best way, learns the best and most useful spells, recruits the strongest warriors into their army, and collects the most powerful and necessary artifacts, in order to then face a similarly developed hero in the arena. The player chooses whether to train a starting hero or another hero.
3.2. After the first stage of the game, the organizer creates a duel map – the "arena," to which the combatant is transferred with troops, their arrangement, primary and secondary skills, luck and morale modifiers, mana, and artifacts identical to those in the sent save file. All participants who reach the finish will be sent "arenas" with their heroes.
The participants in the tournament will be divided into several groups (depending on the number of save files sent), in which they will fight each other, earning points. Then, according to the places taken, they will fight players from other groups, thereby determining the distribution of places in the tournament and identifying the winner.
Seven days after the arenas are sent, each player can write their verdict on the results in a reply.
3.3. The final awarding of arena results is carried out by the tournament organizer.
4. Preparing the Final Save File:
4.1. The final save file should be made on the second day of the fourth week (1-4-2) – day 23 of the game!
4.2. All heroes, except the main one, must be dismissed. The hero must be at least level 12.
4.3. The email with the save file must contain:
-) the winning save file;
-) the email subject – the player's nickname;
-) OBLIGATORY indication of nicknames on all three resources;
For example, the email subject: Arena - Alex_R,
the email contains an attachment with the save file named "Alex_R arena", and the email says: nickname on the League - such-and-such, nickname on the Portal - Alex_R HW, nickname on the World - Alex_R.
5. Features of this Tournament. It is forbidden to take Anduran in its assembled form. In the event of a dragon city assault, a save file must be made immediately before and immediately after the assault. These save files must be kept until the final results are announced, and in the event of a request, they must be provided to the judges.
Starting save file and map for the tournament!
Have a good game!