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Posts from Playing as Inferno on the “Distant Bridge” map.

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14 years ago
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I suggest we discuss tactics for playing as the Inferno faction on the smallest map in the game, which is perfect for tournaments. I'm not sure about playing without dynasties, but there's a cheesy tactic for dynasty weapons...

It's called the "Sword of Coercion." At level three, this weapon allows you to summon 22+ Destroyers. Using this sword, I beat the computer on day 5 by buying an additional hero to increase the number of units. I think it will work flawlessly against a human player as well.
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14 years ago
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I'll answer right away: there's no way to win, only to lose. Inferno has no advantages over its opponents, and on top of everything else, it lacks a healing spell. With only one regeneration spell, you can't get very far. With a normal rush, Humans and Necropolis can clear the map by day 4-5. If a Barbarian manages to survive until day 6-7, you'll lose to them, no matter how skilled the opponent is or how well they play. Inferno also suffers from poor luck mechanics; the accumulation of points is very low, and the armies will be weak. Furthermore, everything hinges on the buggy ability "Push," so nothing can save us.
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11 years ago
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I play without dynasties, and everything is fine. The main thing is to make the right choices and quickly seize the mines. The rest depends on the opponent and their experience.
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*Fewer losses, and everything will be fine.

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