Let me offer some criticism, if I may?
Xyron, Zeron – Why ban them? One has a fireball, the other has a magic specialization. Nothing special.
Lord Haart is a joke, not a hero.
Mutara (and the dragon too), Kilgor, Gelo, the Dragon – they only appear in campaigns; they
don't appear in random maps.
On the first day of any week in the first month, the red player is not allowed to attack the opponent's main Castle
or block the path to it. If this rule is violated, the hero will be removed. – That's ridiculous.
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- Nothing is said about scrolls of level 4-5. And the guards there are very weak. They are practically free for the taking.
- Nothing is said about
hit and run tactics, specifically, taking a Phoenix, hitting with an explosion, chain lightning, meteor, etc., and then retreating. Then attacking again, hitting, and retreating, etc. (Especially if it's a spell from a free scroll!)
- Nothing is said about moved guards. This also applies to moving from one spawn point to another (territory). One player has to kill the inconvenient guard, and the second player can just walk past without touching it and without losing his army. Great!
And in general, moved guards are a bug in the generator, for example, if a monster is standing near the Helmet of Enlightenment, so that the artifact can simply be taken for free? Or the Book of Air and Earth? Anything can be taken for free and then used. But you have to break through... It's ridiculous.
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I would play as the Conflux with Grindan. Or as the Dungeon with Shaka. Or as the Stronghold with Galthar. Ahh.... :)
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Yes, the most important thing. Think about the HD MOD. Fast splitting/merging of units, transferring an army between heroes with one button, as well as artifacts. It saves a lot of time! And many useful things + it fixes some bugs, such as hero duplication, city corruption, and others.
http://sites.google.com/site/heroes3hd/rus/description