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14 years ago
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Title: Invasion
Number of players: 2
Size: medium
Difficulty: high
Map author: Navkratis
Map description: You play as a sorceress. You need to defeat the cruel barbarian leader, Kragg Hag.
Among the advantages, I would like to note the detailed design of the landscape (you won't find vast, desolate areas of land here), as well as a large number of diverse rumors in the taverns.

Update 02.02.23

Map version 1.1:

- The red barrier that stood in front of Kragg Hag's castle has been moved to another location, which gives the AI the opportunity to recruit new heroes in the castle and explore some area in front of the barrier;
- For the same purpose, the behavior of Kragg Hag's hero has been changed from "stand still" to "patrol within a certain radius," and the artifacts in his inventory have also been changed;
- One Dragon city has been removed, and a Troll Bridge has been added in its place;
- The range of troops available for recruitment has been expanded in the settlement of Zaton (now it includes all troops except goblins and cyclops);
- A couple of text messages and one rumor have been added to the tavern;
- In the Druid Hills settlement, the magic guild has now been built up to level 4;
- In the Avon settlement, you can now build Orcish leaders;
- A small rebalancing of neutral stacks on the map has been carried out, and some buildings have been replaced with others.
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10 years ago
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It took me a while to get around to writing a review.
Well, what can I say, the map is not bad, especially at the beginning of the game, but then you accumulate an army from several castles and defeat the Barbarian who hides behind the border guard. I have a question: why so many resources if you can't build a town? To make this type of map more interesting, it needs to be smaller.
4 years ago
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Thank you for the map. I barely managed to get the heroes through it. I had to use autosaves to escape in the right direction. I agree with the previous comment; there's no point in having such a large map if the player only has three heroes.
In reply to dll
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3 years ago
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A new version of the map has been released. Now, the computer has more opportunities to prepare for the final battle, and a number of other changes have been made.
In reply to Navkratis
3 years ago
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I played your map. It has its own unique style. But I wouldn't say it was difficult. At first, it seems like it will be challenging, but when you reach the first Barbarian, he has nothing to resist us with. The enemies simply don't have enough gold to replenish their forces, even on the impossible difficulty level. The Knight in the dungeon isn't really needed, because when (and if) you gather enough strength to break through the phoenixes guarding the tent leading to the Knight, your starting Sorceress is already strong enough. And before that, breaking through these firebirds means losing a lot of archers, which is unlikely to be acceptable. Only the final stage was challenging, when everything is destroyed except for the main boss, and you just run (or teleport with Townportal) between cities, accumulating enough strength.
And yes, it's unclear why all these mines and treasures are there – to spend on the market? But even without them, you have plenty of gold by the end of the game from the gold mines.
On the other hand, I liked the landscape and the map's design.
In reply to Mifms
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3 years ago
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Thank you for your feedback. If I understand correctly, you played the old version of the map?

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