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15 years ago
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"Code of War" is a turn-based hexagonal wargame developed by Ino-co. It is a gameplay successor to the game "Fantasy General." It has been highly praised by many gaming publications and received the "KRI-2007: Best Strategy Game" award.

The released parts of "Code of War":
2007 - the original "Code of War";
2007 - the add-on "Higher Race";
2008 - the mission pack "Rangers";
2008 - the mission pack "Siege";
2009 - the mission pack "Magic".

The plot tells about events in the world of Illusia, mainly related to the resurrection of the demon Farrah.

There is no division into Factions in general, but the following races can be distinguished: humans, orcs, elves, dwarves, and demon-possessed representatives of all races. In the original, the "full set" of units is only available to humans and orcs; in "Higher Race," the elves have been completely reworked and received many new units.

The original and "Higher Race" feature high-quality voice acting, and in "Higher Race," even the mission briefings are voiced. The mission packs lack voice acting, but all three Campaigns differ in the variety of tactics that the developers encourage the player to use. In addition, while the Campaigns in the original are linear, "Higher Race" features small branching paths, the plot in "Rangers" is very branched, and in "Siege" and "Magic," the Campaigns are "paired" - you can play with two parallel armies.

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