Skip to content

Posts from Dark Elves versus Necromancers.

No ratings yet — be the first to rate!
Open
Who is better?
21 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
15 years ago
Auto-translated
Hello! I have a problem – I can’t beat the Grand Strategy map against the Undead and Orcs. I’m playing as the Dark Elves, and on Hero difficulty, I keep losing. Help! Can you suggest a tactic?
User Avatar
15 years ago
Auto-translated
I think that when playing as the Elves, the main thing is to play without losses, and for this, you need to carefully plan your attacks. Here, it is important to focus on speed and initiative. For example, if Hydras reach the enemy on the first turn, the Lizards that are already behind the enemy lines will bite not one, but several opponents. The same applies to the double attack of Minotaurs. Pin down the enemy and use a wall of fire with an upgraded Pyromancy skill + bite + fury. If you invest in attack and mass acceleration, the initiative of the Furies will be 25+, the unit is fragile, so you need to try to use it as much as possible, and so on. Dark Elves are a delicate matter; I'm experimenting myself. Good luck in battles! :)
User Avatar
15 years ago
Auto-translated
dark_elf
Hello! I have a problem, I can't beat the map in HotA against the Undead and Orcs. I'm playing as the Dark Elves, and I keep losing on Hero difficulty. Help! Give me some tactics!
I think the only way to win against Necropolis is to rush them. But it's not that easy to do against the Necromancer. And against the Orcs, I think it will be easier.
zooko
I think that when playing as the Dark Elves, the main thing is to play without losses, for this you need to carefully plan attacks. Here it is important to focus on speed and initiative, for example, if the Hydras reach the enemy on the first turn, then the Lizards that are already behind the enemy will bite not one, but several opponents. The same goes for the double attack of the Minotaurs. Pin down the enemy and use a wall of fire with an upgraded Pyromancy skill + bite + Fury. If you level up mass acceleration in attack, then the initiative of the Furies will be 25+, the unit is fragile, you need to try to play with it as much as possible, and so on. Dark Elves are a delicate matter, I'm experimenting myself, good luck in battles!:)
First of all, even before the final stage, it makes sense to clear neutral creatures without losses: for example, using the Cave Hydra and its ability.
Also, it makes sense to level up a Hero other than the main hero...
User Avatar
15 years ago
Auto-translated
Yes, that's exactly what I meant – no losses at all. Hydras are really useful here, and so are the Hunters; if you have a specialist in them, they look good in combination with magic. You definitely need to level up the Trickster; weakening the enemy hero before the battle is essential. As for the undead, it's difficult but possible; you need to focus on initiative and skillfully combine units with combat magic, although unfortunately, it's not always clear how to do this in every situation.
User Avatar
15 years ago
Auto-translated
Necromancers don't always have it easy. Sometimes there are problems with creatures and artifacts, and so on. Play for a longer time.
P.S. In general, Necropolis usually has problems with Chaos factions in most games.
User Avatar
15 years ago
Auto-translated
The problem is that they arrive on the second week with Death Knights and a lot of skeletons and zombies, and my most powerful units are Hydras, and I only have three of them. I'm playing as the hero Vaishon, level 8.
In reply to dark_elf
User Avatar
15 years ago
Auto-translated
In the second week, the level can be even higher if you try, and a large number of skeletons and zombies can be effectively neutralized, for example, with a strengthened Ring of Cold or a Fireball.
User Avatar
15 years ago
Auto-translated
The problem isn't with the skeletons, but with the Death Knights; they're cutting down all my warriors!
And I don't have any decent spells yet.
15 years ago
Auto-translated
Death messengers don't fly, so you can build a castle, settle in it, and hope for towers and magic to help.
In general, GSC maps can be very "unbalanced".
User Avatar
15 years ago
Auto-translated
You forgot about the hero! He went through the entire map, and his level is several times higher than mine! Because of this, he destroys my entire army with his spells. I've tried playing a hundred times, but I can't win.
In reply to dark_elf
User Avatar
15 years ago
Auto-translated
Instead of Vaishan, take Kifru; for your situation, I think it's the best choice. Leadership, powerful minotaurs, and most importantly, the Ice Golem (preferably an enhanced one, as it's quick to build).
User Avatar
15 years ago
Auto-translated
Thank you for the advice, I will try.
In reply to dark_elf
User Avatar
15 years ago
Auto-translated
dark_elf
thanks for the advice, I'll try
Let me know later, I'm curious to see what you come up with.
User Avatar
15 years ago
Auto-translated
Complete collapse at the end of the 4th week. P.S. It was easier with Vaishon, somehow without luck it didn't work out.
User Avatar
15 years ago
Auto-translated
I managed to win; the Necromancers arrived quickly, but I was able to defeat them. I hired heroes every week, then transferred the main troops to Vaishanu. After the battle, I had 10 Assassins left, and after that, it was just a matter of technique! Thanks to everyone for the advice.

Statistics

Welcome our newest member: recijeb