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Posts from Which castle can’t be taken by a Necropolis on day 111?

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In reply to Captain
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Captain
He didn't explain it—I figured it out myself—external dwellings of high-level troops with a castle by the end of the week.
But how did he figure that out on 111? On a fix, everything is clear: the map is known and all battles are practiced, but what's the point on a random map? Besides, you actually have to find an external dwelling. I tried that once on Jebus Cross. On 113, I had to take RE and decided it was better to just fight through everything normally. Simple gremlins rule in same-faction mirrors and Dragon Utopia, nowhere else.
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Dirty_Player
How did he figure that out on 111? On a fix, everything is clear—the map is known and all battles are optimized—but what's the point on random? Plus, you still have to take an external dwelling. I tried this once on Jebus Cross. On 113, I had to take RE and decided it was better to just fight through normally. Basic gremlins rule in relics and Dragon Utopias, nowhere else.
Overview of the path.
Two Naga external dwellings. Nagas are already purchasable on 114.
On the second week, a strike stack of 16 royal nagas.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Captain
Review after one day of gameplay.
Two hidden spots for Nagas. Nagas are already being purchased at level 114.
In the second week, a powerful stack of 16 Naga units.
And if all of this is placed in a Stronghold, there will be 15 Nagas. So, is it worth having one Naga with high attack power in the first week? How many Goblins will be lost if all battles are fought without using the "greying" mechanic?
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I'm ready to reach level 111, but only by focusing on Tower, Rampart, and Factory. The buildings in Swamp and Castle are too weak, and I try to avoid leveling up in Necropolis:o


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Dirty_Player
If you place all of this in a Stronghold, the attack will be 15. Is it worth having one Naga with high attack power in the early game? How many Goblins will be lost if all battles are un-greened?
Yes, I agree with you. But we played a long time ago, and I think I remember that there were also 2 mage dwellings (because of them, he could easily take mage dwellings), a giant dwelling, gargoyle dwelling, and djinn dwelling.
Jebus.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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There are 2 interesting points. As I can see, the tomb guard ???? was probably checked, yes, by merging a hero? Or is it visible in some kind of complete collection, or somehow?

2nd point - why were 9 fairies merged, even though there was 1 fairy for retaliation, probably, this is a very significant strategic unit, sorry, I was watching without sound (( if there is something in the comment, I will rewatch this moment with sound.

Also, I want to note that in reality, of course, the tower is a very crucial point with some magic, be it skin (halon), shield (3 heroes - Nila, what, and usually, there is, Peak and Theodore), haste almost doesn't work, but you can pull out gremlins from the environment if you spread them out awkwardly, and of course, the archer )) in general, there are quite a few schoolchildren for the tower... even Nila. And I won't even talk about visiting players ) Adelka rules - the best sister of Nila )

Thank you for the answers )
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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pHOMM
There are 2 interesting points. How did you check the tomb's guard? Was it checked by merging a hero? Or is it visible in some complete collection, or somehow else?

The second point is, why were 9 fairies merged, even though there was 1 fairy for retaliation? It seems like a very important strategic unit. Sorry, I was watching without sound. If there's something in the commentary, I'll rewatch that part with sound.

Also, I want to note that in reality, the tower is often taken with some magic, whether it's skin (Halon), shield (3 heroes - Nila, what, and usually, there's also Pike and Theodore), haste doesn't really work, but you can pull gremlins out of the surrounding area if you positioned them poorly, and of course, the archer. So, many beginners are defeated at the tower... Nila is the same. And I won't even talk about visiting players. Adela is the best - Nila's best sister. )

Thank you for the answers.
1. You can't check the guard; it's always a surprise. I merged weak heroes to find him.
2. A lot of butterflies were merged for Flax (often by level 117, there are none left, which is quite normal, and by level 121, 4 phoenixes will be dominating). I took him without magic and with weak heroes (in case they don't give me an archer, shield, or skin in the GM). The situation is the same for the tower. Nila would have handled it more easily, and it's also difficult to find an archer for level 111 for the tower, so I also took him without magic


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So, if at the beginning there's a Necropolis under our Castle and we have a bad starting position (haven't built the 2nd level and the main hero has only one stack), should we only use a Tower, Rampart, or Conflux to attack the Necropolis?
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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And what, sacrificing half of the army due to a bad random event in exchange for a bit of gold, will improve the overall situation? :rolleyes:
In reply to RiMpel2
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RiMpel2
But wouldn't sacrificing half your army for a bit of gold to improve the overall situation? :rolleyes:
Actually, I want to teach people ;)
Show them what can and cannot be done. As we've already seen, Rampart, Tower, and Conflux can be easily taken without sacrificing half the army, or even losing any units at all.
And a little gold – that's 5K – can be used to buy two extra heroes, for example, which is especially useful on Jebel, where you need to split 8 heroes on day 111 ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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I think you can attack the Castle even with un-upgraded Archers, and still manage to conquer the Dungeon.
In reply to Dirty_Player
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Dirty_Player
I think you can attack the Crypt with un-upgraded archers, even from the Castle.
You can;
But you see, Dirty, many players don't write about it, and even say that you shouldn't attack the Tower. The Tower has been discussed... but no one wants to discuss attacking the Castle, Necropolis, or Dungeon. It seems particularly difficult to me to attack Inferno...
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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I completely agree with (RiMpel2). Here's the troop distribution for each faction:

Castle
10-20 + 10-20 + 14 = 34-54 spearmen
0 + 4-7 + 9 = 13-16 archers

Rampart
12-24 + 12-24 + 14 = 38-62 centaurs
0 + 3-5 + 8 = 11-13 dwarves

Tower
30-40 + 30-40 + 16 = 76-96 gremlins
0 + 3-5 + 9 = 12-14 gargoyles

Inferno
15-25 + 15-25 + 15 = 45-65 imps
0 + 4-7 + 8 = 12-15 horrors

Necropolis
20-30 + 20-30 + 12 = 52-72 skeletons
0 + 4-6 + 8 = 12-14 zombies

Dungeon
30-40 + 30-40 + 14 = 74-94 troglodytes
0 + 4-6 + 8 = 12-14 harpies

Barbarian
15-25 + 15-25 + 15 = 45-65 orcs
0 + 5-7 + 9 = 14-16 wolves

Swamp
10-20 + 10-20 + 12 = 32-52 gnolls
0 + 4-7 + 9 = 13-16 lizardmen

Fortress
15-25 + 15-25 + 20 = 50-70 sprites
0 + 3-5 + 6 = 9-11 air elementals

This is the most accurate solution.
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