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He didn't explain it—I figured it out myself—external dwellings of high-level troops with a castle by the end of the week.
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He didn't explain it—I figured it out myself—external dwellings of high-level troops with a castle by the end of the week.
How did he figure that out on 111? On a fix, everything is clear—the map is known and all battles are optimized—but what's the point on random? Plus, you still have to take an external dwelling. I tried this once on Jebus Cross. On 113, I had to take RE and decided it was better to just fight through normally. Basic gremlins rule in relics and Dragon Utopias, nowhere else.
Review after one day of gameplay.
Two hidden spots for Nagas. Nagas are already being purchased at level 114.
In the second week, a powerful stack of 16 Naga units.
If you place all of this in a Stronghold, the attack will be 15. Is it worth having one Naga with high attack power in the early game? How many Goblins will be lost if all battles are un-greened?
There are 2 interesting points. How did you check the tomb's guard? Was it checked by merging a hero? Or is it visible in some complete collection, or somehow else?
The second point is, why were 9 fairies merged, even though there was 1 fairy for retaliation? It seems like a very important strategic unit. Sorry, I was watching without sound. If there's something in the commentary, I'll rewatch that part with sound.
Also, I want to note that in reality, the tower is often taken with some magic, whether it's skin (Halon), shield (3 heroes - Nila, what, and usually, there's also Pike and Theodore), haste doesn't really work, but you can pull gremlins out of the surrounding area if you positioned them poorly, and of course, the archer. So, many beginners are defeated at the tower... Nila is the same. And I won't even talk about visiting players. Adela is the best - Nila's best sister. )
Thank you for the answers.

But wouldn't sacrificing half your army for a bit of gold to improve the overall situation? :rolleyes:
I think you can attack the Crypt with un-upgraded archers, even from the Castle.