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MIGHT AND MAGIC – FACTIONS
SANCTUARY
SANCTUARY
”We strive for perfection in Shalassa's worship”
Country / Kingdom: Hashima, Eight Lotus Petals
Capital: Naria, Rainbow Pearl
Religion: Shalassa, Dragon of Water
Hashima is a feudal state organized in accordance with temples, which are located wherever there is water. Warriors and monks, peasants and poets – they all worship Shalassa, the Goddess-Dragon of Water, who grants them the magical powers of this element. The Nagas live with the goal of self-improvement and purification; regardless of their calling or craft, they strive to live in accordance with the highest ideals of their masters and the legends that came before them. Hashima is ruled by the Eternal Empress, who has been in power for hundreds of years. Like all Naga teachers and masters, she can be challenged ritually by those who feel they are worthy. However, she has never been defeated in a contest, whether it be in weaponry, poetry, calligraphy, or philosophy.
Recent Events:
Relatively peaceful, the Nagas have lived in isolation from the rest of Ashan. They keep themselves apart from other races, focusing on personal and individual perfection rather than dreaming of power or conquest. They have helped or allied with other countries in the past, but such agreements have been temporary.
The most recent events have been troubling, as have all the other peoples of Ashan. The Nagas have heard the prophecies of the Blind Brothers and are concerned about the impending demon invasion. A shock is coming beneath the calm surface of the empire, as priests and soldiers begin to look to the future and wonder who will lead them and how they can respond.
Sanctuary's Combat Strategy: "Face them one by one"
Sanctuary generals are like chess masters, or students of the art of war, Sun Tzu. They focus their efforts on the main attacking unit, which is potentially the best in one-on-one combat. Usually, this creature will be directed at the strongest enemy unit – at least to fuel its racial ability.
Alternatively, other targets can be chosen, depending on the mobility of the enemy army. You just need to remember that the safety and combat effectiveness of the attacking unit must always be at its peak, as the global strategy relies on it.
Strengths: Powerful blessings and crowd control abilities, balanced units (attack / defense, no weaknesses in combat).
Weaknesses: limited range abilities, lack of temporary effects, expensive troops.
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Original article translation - Germaner
Release article translation - Pobeditel
А, вот почему.
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