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Posts from The Tale of Igor's Campaign

4.0 (5 ratings)
In reply to AstralLein
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6 years ago
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AstralLein
I completed the map. It was very challenging, and I eventually had to cheat to get more troops because there weren't enough for the final battle. I really liked the map, and I managed to defeat the boss, but I still couldn't collect the new set. Thank you for this map! It's clear that your skills in creating landscapes have improved a lot since the time of Gnomania.


So, it is actually beatable!
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6 years ago
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Version 1.3

Changes in version 1.3:
1) Added an additional check to the script for destroying all cities and changing the main quest (thanks to Gerter for his help).
2) Minor text corrections in messages.
3) The icon of Mambru's helmet has been replaced with a less garish one.
4) Elite unit textures have been slightly changed.

I thought I would spend a couple of hours on this, but it took me a couple of days. It was tough, but thanks to the forum for the help. And WinRAR also spoils videos; what a nuisance.
Now it should work correctly anyway. And not even ten years have passed.
Thank you to everyone who played the map and left comments. And thank you to Remix for the stream; that helped clarify the problem as well.
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6 years ago
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Whoa, that's an unexpected turn. You have a good memory, remembering how to use the editor!)))

*now we can officially postpone finishing the new map for another five years*
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6 years ago
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You have a good memory, remembering how to use the editor!
Who said I remember?!
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6 years ago
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I would like to see a new map featuring an aged and grief-stricken Mentar)))
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6 years ago
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I finally managed to complete this wonderful scenario on Heroes! I played version 1.3. I want to thank the author for the work he put into it!

What I liked about the scenario:

Plot: interesting, with unexpected twists, and epic in the spirit of the game! Overall, the map is dynamic, and you won't be bored.

Design and presentation: The design is excellent, as in the author's other maps. The scenario has many long cutscenes, made at the level of Nival! I was surprised by the cutscene with the ship - I don't understand how the author managed to do this, but he did a great job. The very last, final one was especially memorable! The cutscenes have interesting music and sound effects. This adds to the epic feel and creates an atmosphere.

Scripts, dialogues, quests. Yes, it all exists here, and it's done very well.

Difficulty. The scenario is quite difficult; you might not be able to complete it on your first try. By the way, I would also like to thank Remiks for the walkthrough video - it really helped:

https://www.youtube.com/watch?v=qncs_iu-gWg

Unpredictability. You will encounter many unexpected surprises. The enemies here are strong; to defeat some of them, you need to act quickly and unconventionally.

Collectible artifacts. The author managed to add 3 new collectible artifacts to the game. If you collect them all, which is difficult but possible, the player receives a very good bonus.

Epicness. As you progress, you involuntarily sympathize with the main hero - the leader of the orcs - Khan Botan-Matan. He desperately fights for his people, overcomes obstacles, and relentlessly pursues his goal. It seems that he can move mountains; it's a pity that such an unfair ending awaits him.

Finale (last cutscene). Here, the author has outdone himself; the cutscene is very long, dynamic, and high-quality, perhaps even better than Nival's. Khan Botan-Matan has come such a long way; he essentially led the orcs to victory! But how sad and tragic it all ended.
I sincerely hope for a continuation of the scenario with the hero - Khan Botan-Matan! Such heroes are not forgotten - they live forever!
In reply to Ment
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1 year ago
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Ment
The Orcs are nomads. I think the death of their comrades should be a much greater tragedy for them than the loss of property.
My dear friend, you are wrong here, or rather, you are not quite on the right track. For nomadic peoples, property comes first, as the chances of survival for the entire tribe were believed to depend on the amount of accumulated "wealth." The Mongols (analogous to Orcs) did not consider it shameful to execute the best warriors of a detachment en masse if one coward was among them 🙂 They also prescribed the death penalty for any offenses, from deserting the battlefield to unfairly dividing the looted property. And the worst crime was considered "deceiving someone who trusted you," i.e., completely screwing over those we call scammers and thieves (i.e., regarding property). They also practiced not so much the extermination of the population (which they preferred to take into slavery), but the complete looting and destruction of property. Burning a city is about that. Sometimes, some princes would kill a reconnaissance detachment of some khan in a fit of rage, but they would not rush to avenge the killed, but would prefer to strip them of gold or impose a tribute. So, nomadic people did not value the life of their fellow tribesmen much; they were more concerned about their possessions. They are mercantile. 😉
P.S. I'm currently trying to defeat the Tough One. I almost managed to halve his troops (diplomacy is a must here, and machines also help to eliminate his phantom (he doesn't touch them as long as his troops are alive); I had 140 vampire princes, but these bastards just can't blind him). The angel bastard immediately resets half of his resources. I need to kill him first. If I were playing on EWA, I would have defeated him long ago with fairies and a storm or by abusing harpoons with a wall of swords. But here, it's the standard 3.1 version, and it's an Orc. The scenario is no longer important; I'm spending all my mental energy trying to break this steroid-fueled maniac. If I could upgrade the same Daleb, whom I hired in the tavern, to be summoned, it would be a different story, but it's impossible to extract 300 mana from the demons who joined me. And there are no artifacts for initiative, except for the ring of swiftness. It's a brain teaser. And I remember when I used to beat it on EWA under 0, when I only played with that modification.

P.P.S. Conclusions: diplomacy is a must here, a specialized hero is useless (whatever falls in your only castle is what you'll be crying about; there's no one to learn the shouts from and nowhere to learn them, so don't take the shouts branch)... the author deliberately made all the opponents too overpowered so that the player simply runs away from everyone until the end. In short, it's not about a fair victory over everyone, so you don't even have to try (you probably won't be able to do anything even as a warrior).

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