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Slightly off-topic, but what does "non-turn-based combat" mean?
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Slightly off-topic, but what does "non-turn-based combat" mean?
Because if you remove the ATB scale, it will become completely unclear who goes after whom.
I meant a parameter like initiative. After all, a game with clear rounds (turns) is played like chess. There are many guides on clearing utopias, crypts, and so on for the third game. Because it is clearly understood who goes and how, the game is about waiting, and so on. You can't do that with initiative; battles with it are more... random, perhaps? Because if you remove the ATB scale, it will be completely unclear who goes after whom. It's unlikely that this is suitable for esports, where randomness was removed with tons of rules. But for PvE gaming in the evening, "for relaxation," with thousands of creatures, I think the fifth game is the best.
For example, Hearthstone, which is a popular game right now, is a card game! The outcome largely depends on what cards you are dealt, something that wouldn't even occur in Heroes.
There is no single most useful spell! "Subdue" helps to kill legions of neutral creatures, but it is not very useful against an army with a hero. It is better not to risk casting single spells against a mage - you know what will happen ;). Sometimes "Berserk" is better than "Subdue", and sometimes it is better to hit the enemy with "Earth Shock". So, you need to think carefully. "Divine Retribution" is also very useful - the more enemies the target has killed, the more they will get in return.
I really like the Plague spell; if you take the Pain Lord, it helps a lot until you learn more complex spells.
Phantom is very useful against neutral creatures if you have a couple of strong stacks of archers or units that deal damage without taking damage in return.
Divine Vengeance is simply overpowered. Under the right conditions, the damage from this spell is just insane.
I like Berserk more than Subdue, I don't know why.
And even though no one mentioned it, Heavenly Shield shouldn't be underestimated either...