Posts from King's Bounty: Crossworlds - Mapmaking
Pobeditel, I have the game installed at:
C:\Games\King's Bounty APCW
and the texture pack is here:
C:\_games\kbaddon\sourcemedia
There's no hidden meaning behind _games and kbaddon; they're just folder names. Don't move or rearrange the contents of the sourcemedia folder, and don't mess with the directory structure, or it won't work properly.
Here's the complete content of editor.ini:
setf ~atomseditable 1
setf ~undosize 16384
sets ~sourcemediafolder "C:\_games\kbaddon\sourcemedia"
sets ~font "arial"
setf ~r_shadowmap_4sample 1
setf ~r_blur_shadowmap 0
setf ~editoruseadapter 0
setf ~execcount 10
If you're having trouble identifying the texture pack, you can simply delete the editor.ini file, and the next time you launch the editor, you'll be able to manually specify the path to sourcemedia.
Sorry, could you upload the same sourcemedia folder that you have via Google Drive? I think I downloaded the wrong sourcemedia.
Added 3 minutes ago
Pobeditel, I have the game installed at:
C:\Games\King's Bounty APCW
and the texture pack is here:
C:\_games\kbaddon\sourcemedia
There's no hidden meaning behind _games and kbaddon; they're just folder names. Don't move or rearrange the contents of the sourcemedia folder, and don't mess with the directory structure, or it won't work properly.
Here's the complete content of editor.ini:
setf ~atomseditable 1
setf ~undosize 16384
sets ~sourcemediafolder "C:\_games\kbaddon\sourcemedia"
sets ~font "arial"
setf ~r_shadowmap_4sample 1
setf ~r_blur_shadowmap 0
setf ~editoruseadapter 0
setf ~execcount 10
If you're having trouble identifying the texture pack, you can simply delete the editor.ini file, and the next time you launch the editor, you'll be able to manually specify the path to sourcemedia.
Pobeditel, I have the game installed at:
C:\Games\King's Bounty APCW
and the texture pack is here:
C:\_games\kbaddon\sourcemedia
There's no hidden meaning behind _games and kbaddon; they're just folder names. Don't move or rearrange the contents of the sourcemedia folder, and don't mess with the directory structure, or it won't work properly.
Here's the complete content of editor.ini:
setf ~atomseditable 1
setf ~undosize 16384
sets ~sourcemediafolder "C:\_games\kbaddon\sourcemedia"
sets ~font "arial"
setf ~r_shadowmap_4sample 1
setf ~r_blur_shadowmap 0
setf ~editoruseadapter 0
setf ~execcount 10
If you're having trouble identifying the texture pack, you can simply delete the editor.ini file, and the next time you launch the editor, you'll be able to manually specify the path to sourcemedia.
I downloaded something wrong in sourcemedia, and now I don't know what to do. I don't remember what I downloaded last. Could you upload the same "sourcemedia" folder that you have via Google Drive?