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Inferno Closed Topic
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#1
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#9
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http://www.heroesworld.ru/fraction/inferno/level1.jpg" border="0">
Attack2
Defense1
Damage1 - 2
Health4
Speed5
Initiative13
Charges0
Mana0
Growth16
Cost25
Imps are small, cunning creatures that are quite defenseless in close combat. Their strength lies in their numbers. Imps possess the mana drain ability, which allows them to deplete the magical energy reserves of an enemy hero.
http://www.heroesworld.ru/fraction/inferno/level2.jpg" border="0">
Attack3
Defense2
Damage2 - 3
Health6
Speed5
Initiative13
Charges0
Mana0
Growth16
Cost45
Familiars are small, cunning creatures that are quite defenseless in close combat. Their strength lies in their numbers. Familiars possess the mana transfer ability, which allows them to take mana from enemies and transfer it to the hero of their army.
С уважением, Vlad

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#10
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http://www.heroesworld.ru/fraction/inferno/level3.jpg" border="0">
Attack1
Defense3
Damage1 - 2
Health13
Speed5
Initiative7
Charges0
Mana0
Growth15
Cost40
Demons are slow and strong creatures that form the core of the infernal armies' infantry. They were created to withstand serious blows, making their thick hide very difficult to pierce.
http://www.heroesworld.ru/fraction/inferno/level4.jpg" border="0">
Attack3
Defense4
Damage1 - 4
Health13
Speed5
Initiative8
Charges0
Mana0
Growth15
Cost60
Fire Demons are slow and strong creatures that can withstand serious blows. They can explode in waves of pure chaos energy, dealing great damage to everything around them.
С уважением, Vlad

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#11
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http://www.heroesworld.ru/fraction/inferno/level5.jpg" border="0">
Attack4
Defense2
Damage3 - 5
Health15
Speed7
Initiative13
Charges0
Mana0
Growth8
Cost110
Fury drives hell hounds to run swiftly across the battlefield and tear enemies to pieces with great rage and malice. However, this means that in the heat of battle they cease to care for their own defense.
http://www.heroesworld.ru/fraction/inferno/level6.jpg" border="0">
Attack4
Defense2
Damage4 - 6
Health15
Speed8
Initiative13
Charges0
Mana0
Growth8
Cost160
Fury drives cerberi to run swiftly across the battlefield and tear enemies to pieces with great rage and malice. However, this means that in the heat of battle they cease to care for their own defense. It is impossible to defend against a cerberus's attack, and the attacking lunge of its three heads can strike several opponents at once.
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#12
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http://www.heroesworld.ru/fraction/inferno/level7.jpg" border="0">
Attack6
Defense6
Damage6 - 13
HP20
Speed4
Initiative10
Charges6
Mana0
Growth5
Cost240
Succubi summon fire spheres and hurl them at their opponents. Warriors attacking them must be prepared for a rain of fire...
http://www.heroesworld.ru/fraction/inferno/level8.jpg" border="0">
Attack6
Defense6
Damage6 - 13
HP30
Speed4
Initiative10
Charges6
Mana0
Growth5
Cost350
Demonesses summon fire spheres and hurl them at their opponents. Their cursed flame does not stop when it hits an enemy, but rapidly spreads to other creatures, setting them ablaze.
С уважением, Vlad

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#13
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http://www.heroesworld.ru/fraction/inferno/level9.jpg" border="0">
Attack13
Defense13
Damage8 - 16
Health50
Speed7
Initiative16
Charges0
Mana0
Growth3
Cost480
The Hell Steed is a cruel beast summoned from the depths of Sheol. This creature is surrounded by horror, and even the bravest warriors find it difficult to summon the strength to raise their swords against the steed.
http://www.heroesworld.ru/fraction/infer ... el10.jpg" border="0">
Attack18
Defense18
Damage8 - 16
Health66
Speed8
Initiative16
Charges0
Mana0
Growth3
Cost666
Nightmares are the offspring of the most twisted dreams of Ashan's inhabitants. This creature brings fear, and even the bravest warriors struggle to find the strength to raise their swords against the attacks of nightmares. The fighter's aura surrounding this creature is such that enemies lose their morale when near it.
С уважением, Vlad

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#14
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http://www.heroesworld.ru/fraction/infer ... el11.jpg" border="0">
Attack21
Defense21
Damage13 - 26
HP110
Speed4
Initiative8
Charges0
Mana18
Growth2
Cost1550
These mighty demons are summoned from the darkest depths of the underworld by order of their masters.. They are trained in both melee combat and offensive magic.
http://www.heroesworld.ru/fraction/infer ... el12.jpg" border="0">
Attack22
Defense21
Damage13 - 31
HP120
Speed4
Initiative8
Charges0
Mana29
Growth2
Cost1850
These mighty demons are summoned from the darkest depths of the underworld. They are trained in both melee combat and offensive magic. Cave Lords use a shearing sword, and its dark power instantly kills any creature unlucky enough to be struck.
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#15
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http://www.heroesworld.ru/fraction/infer ... el13.jpg" border="0">
Attack27
Defense25
Damage36 - 66
HP166
Speed7
Initiative11
Charges0
Mana0
Growth1
Cost3666
Devils were summoned from their furious world to lead battles under the command of heroes from Sheol. Devils possess the ability to teleport instantly across the battlefield, so no enemy can escape their wrath.
http://www.heroesworld.ru/fraction/infer ... el14.jpg" border="0">
Attack31
Defense29
Damage36 - 66
HP199
Speed7
Initiative11
Charges0
Mana0
Growth1
Cost4666
Great Archdevils rose from their furious world to lead the infernal armies. They have the ability to teleport instantly across the battlefield, so no enemy will escape their wrath. Archdevils are capable of summoning Pit Lords to fight by their side.
С уважением, Vlad

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