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Thank you very much for the tip! (I wanted to thank you that same evening, but the forum stopped working for some reason.)
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Did anyone even ask for this?!
You just need to upgrade the town to level 15... or higher, and that's it... no problems...
Isn't that the case?:confused: :confused: :confused:
The mission tasks state: build a "Haven".
P.S. Or maybe, some people are playing their first game on PC?
:smile17: :smile17: :smile17:
How much gold do you get at the start of this mission on the "Warrior" difficulty in the original game? My daughter is playing this mission in version 3.0. She received 5000 coins. The difficulty is definitely Warrior, not Hero. I checked myself.
Added after 21 hours and 50 minutes
Has no one played the original campaigns anymore? I would run this mission myself, but after installing 3.0, I deleted the vanilla version along with 2.1.
Guys, please help. My son and I got stuck at one point and can't progress. In this mission, we need to build a Haven. We don't know how to do it. :confused:
Siege
Third mission
Objectives:
1) Clear the area of enemy scouts.
2) Build the Order of Paladins.
Walkthrough:
The mission is easy; the enemy will only appear at the very end, so there's no need to rush. We build the castle (I usually start by building the magistrate – money comes in – then various troop buildings, then forges and mage guilds – the Capitol – and upgrade the buildings...). We build everything we can; if we can't, we wait until we have enough money and resources (or exchange them at the market). While various buildings are being constructed in the castle, the queen doesn't just sit around; she runs around the territory and destroys enemy scouts – imps, demons, and dogs. These listed creatures are weak and cannot provide strong competition because they don't have ranged weapons and cannot reach Isabel's warriors in one turn. During the battle, we stand our ground, attack with those who can reach from a distance (archers), wait for them to approach, and only attack with warriors who can defeat them in one turn... By the way, pay attention – before the battle, check where and which troops you have placed. I once had knights blocked by some rocks and they couldn't help the army at all. So, they just stood there for all the turns... While you are dealing with the minor Inferno troops, a couple of weeks pass, and a new army appears in your city. By the way, about the Order of Paladins – these are upgraded knights. To build them, build stables, then a Knight's Arena will appear in their place, and after that – the Order of Paladins... you have completed this task.
We run, replenish our army with everyone we have, and go further to fight stronger monsters – succubi/demonesses, horses, cave lords, and devils. Devils are stationed in the passage to the ashen lands. After killing them, and provided that there are no other Inferno troops on the map, the enemy hero should appear. I advise you to have a large army by that time. Or, as an option, have a well-developed logistics skill. Then you can run away from the enemy to your castle and buy more troops there. In one of the playthroughs, I, even though I had an army, first ran away from him, visited various places to increase luck and combat spirit, and then he caught up with me, and I had to fight... The mission is simple; we win without problems (if the army is good and the hero is leveled up). During the battle, I immediately sent griffins to attack from the sky (on lords or demonesses – these creatures don't move, and my griffins can hit them). We hit everyone with archers and monks who can cause damage with their next turn – demonesses, lords, horses (they move far)... My Isabel had upgraded war machines – a tent, so she used it and resurrected her troops as much as possible. By the way, every little thing – imps, dogs, demons – at the beginning of the turn, they create their astral gates. Don't forget about this; immediately send your melee troops – peasants and spearmen – closer to the places where the astral gates are forming (usually where the archers are – the enemy is trying to block them). Enemies appear – we finish them off and give the archers the opportunity to continue shooting without wasting their turns on summoned dogs and imps. We win, celebrate the victory, and move on to the next mission.