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Posts from Searches of the lost city

4.5 (2 ratings)
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In reply to Злая gerl
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13 years ago
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Evil gerl
Where were you, if it's not a secret? :)

And when will something new appear? -))
I was learning a language and relaxing in Europe.
It will appear very soon, just a little patience and everything will be ready :)
12 years ago
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Well, I decided to register and share my thoughts about this map. It was completed without any problems, but completing the quests is tedious. There are also many static monsters without strong heroes, which is also a drawback. Or at least, there should be 10,000 - 70,000 monsters, so it would be interesting to kill them :). I killed 9999 mythical dragons without any problems. 50,000 liches solve the problem perfectly! It's strange that I only received 434 points for the victory. Maybe you get more for building the Grail, but I killed all the monsters I could find )) (except for 70,000 azure dragons). I completed it in 10 months and 2 weeks.

PS> On this map, the record for experience gained in a battle is 5,000,000 (9999 mythical dragons).
On the map THE EMPIRE OF THE WORLD, 28,333 black dragons gave 8,500,000 experience, and 15,000 mythical dragons gave 7,500,000 experience)).
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12 years ago
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I spent a long time playing this map, 622 game days, as I gradually leveled up the heroes (later, only one of them was needed, but that's not important). I destroyed all the ground enemies and started exploring the dungeon. I'll immediately move on to the moment of obtaining the "Dimension Door" spell, because that's when I noticed one "flaw." In quotes, because maybe I'm just blind and didn't notice the monolith behind the smoke from the volcano to the left of the island with the Grail. I'm just clarifying the location so that others don't have as much trouble finding it. Overall, I give this map a solid 8! :smile20:
12 years ago
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By the way, 100,000 liches can easily defeat 70,000 azure dragons without magic. They have maxed-out Expert Shooting and Expert Defense skills.
11 years ago
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Hello everyone! I registered to share my thoughts and express my gratitude to the author for creating an excellent map. **samatron**, thank you, keep up the good work! I will gladly look for your other maps. Now, some feedback: 1) The map is interesting because of its well-thought-out gradual development and the discovery of new locations, encounters with enemy heroes, and so on. I played through it at my usual 100% completion level and it took a long time (500+ in-game days). However, I'm not that skilled in terms of the intricacies of upgrading specific heroes and their magic (this refers to the comments about "thousands of liches" and "cloaks") - I tend to play in a "brute force" style, upgrading my chosen hero and gathering strong troops to defeat other players through sheer power. I started with Fafnir, and Andrian joined him later as a freed ally. Later, she fell in a difficult battle against Nagash. Although the army was considerable and the upgrades were also good (90/90), it didn't save her from 1200 spectral dragons, vampires, and liches. I didn't change the course of history and continued without her. Then, I gathered Fafnir's army and defeated the vile necromancer. Gradually, I approached the end: I found almost all the obelisks, learned the location, and opened the chest. I found a land with several different Castles and a passage from there, successfully reinforced the army, and moved on. There were only a few things left: Valeska's Castle appeared, and to pass through, I had to conquer the rust dragons. I moved on and found Mazaru, whom I defeated without much difficulty and claimed the Grail! As an alternative, I might try playing from the other end sometime - returning after the dragons and defeating Valeska. 2) There was a certain issue with the number of monsters, for example, a line of 9999+ azure dragons in a garrison, but I read about it here and the issue was resolved. Other seemingly difficult gameplay issues, such as legions of phoenixes and burial ground spirits on the paths and near tents, gradually disappeared as the hero and army developed - diamond golems, hell barons, naga queens, chaos hydras, and thunderbirds were very helpful in battle: I started clustering in a corner around the latter and cloning them, defending against the arrogant birds with their unpleasant fire shield with golems and other units, and in the end, no more than 1/3 of the troops were lost, and I gradually replenished them thanks to several "legion statues." 3) During the playthrough, I found a small flaw (critical only in the early and mid-game stages before the "Dimension Door") - an inaccessible island with azure dragons and a university near the "Towers" lands. There is no way to land on it. I think that if this is a bug, it may have already been fixed. If this is intentional, I don't even know why, because after serious battles and further exploration, this island is no longer needed - the hero is already upgraded in every way. 4) Overall, the map is well-made - there are plenty of resources, upgrade locations, and artifacts, so you can significantly upgrade 3-4 heroes using the "City Portal." 5) I was pleased that there were no unreasonable and aggressive enemies at the beginning (unlike some other maps) - here, the hero gradually finds them and eliminates them, everything is manageable. 6) At a certain stage, closer to the end, a glitch occurred with the money. This happened at around 85 million and almost immediately after greedy gnomes stole all the resources except gold. Then, the money simply went into the negative, and the numbers of units in the Castles were also distorted. I didn't notice it right away and had to go back several saves. I came up with a solution: I exchanged a lot of gold for resources, and also many millions went to the remaining blue and pink heroes. Later, I simply maintained the gold balance so that it did not exceed 50-60 million, and there were no more glitches until the end of the game. If I remember anything else, I will write. In conclusion: I got a lot of enjoyment from all the searches for the lost city. Thank you again!
9 years ago
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The map is excellent, but the game crashes midway through after a turn.

Maybe someone can suggest what the problem is; I've uploaded the log file: https://www.sendspace.com/file/w4waon
9 years ago
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Can anyone explain: why, when leaving a town (your territory), after 1-2 days, exactly ONE-THIRD of all types of units disappear from the hero's army?????
9 years ago
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I can't defeat Nimbus. I'm playing as the Dungeon faction, and I've captured the Rampart, Wizard, and Knight castles. There's no Dimension Door. I haven't found the Grail. Nimbus is impossible to capture.
9 years ago
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Found the entrance through a portal, and blocked it with another hero, as suggested on the forum. In the end, I completed the map. I got 426 points through the Grail, and after another 7 days, I won by killing the Basilisk, which gave me about 40 more points. It took 14 months. The most interesting battle was against Nagash. Thanks to the Berserker and the Haven faction, I managed to defeat him, although he had 1200 dragons against my 500 Hydras, and the rest of the troops were roughly equal. In total, there were 3 battles that I initially lost, but after making some adjustments, I managed to win. I didn't touch Adrian, and I completed the game with a Swamp Mage, who had almost 99 in all attack, defense, strength, and knowledge stats by the end.
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7 years ago
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Thank you all for your feedback.
6 years ago
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Good map. But the first half is more interesting (development, battles, etc.) than the second half, when a large army just rolls across the map.
P.S. I need help. I've opened all the tents and dug up the Grail. I can't get to Valeska or Mazeta. Where are those four portals in the dungeon that lead to them? I'm searching for a random exit to an undiscovered land in the dungeon with two heroes using the Door of Madness. So far, no luck. Can you give me more specific directions, maybe with a screenshot and an arrow?)
In general, it's an epic map, and people have been discussing it for 9 years!

Added after 2 hours 34 minutes
I found everything! Thanks for the tip about the portal hidden behind the volcanic smoke.
Recommend some similar maps.
6 years ago
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Hey everyone! I replayed another map, starting from scratch and remembering nothing from my previous playthrough.

1. I started with the Castle, and initially, nothing hindered me; everything was accessible and developed. The only issue was that the tent couldn't be opened – it was too heavily guarded, which slightly impeded progress.

2. As I progressed, I traveled to the other end of the map, where I encountered Jellu, who was easily defeated, and I captured the corresponding territories. As always, all the treasure rooms were quite rewarding.

3. Furthermore, at this stage, Warlord was constantly roaming around with a massive Swamp army (with the berserk snakes being particularly troublesome). I attacked him a couple of times, but without success.
Then, for a while, I tried to avoid him and focused on opening the tents (which required defeating the black dragons). After that, I acquired an artifact and formed an alliance with the Angels. However, after giving the artifact and advancing past the guardians and garrison, I realized it wasn't worth it – it was a bit of a dead end. I returned to my previous strategy, keeping the wonder-sword for myself. Gradually, I accumulated and upgraded my army (thunderbirds and diamond dragons were quite helpful). I dealt with the Castles and began pushing back the brown Warlord. After taking all his castles, he suddenly attacked my lands (which he hadn't done before, even though he could have). He was promptly destroyed, with minimal losses, as my Josephine was already superior to this amphibian creature in every way.

4. At the next stage, I had several questions: what was the hidden teleport, which could only be accessed through a "door" (and required a specific skill)? Where was the entrance to the Dungeon, and were there even any dragon dungeons there? And what about some other "problem areas"?

5. Eventually, I entered the Dungeon and, following the signs, started clearing it out – first, the turquoise one, and then Arlash and his other allies were defeated.

6. Then, I finished off the orange one (one of his hellish companions was quite strong!) and the mediocre blue one, who had been spreading out too much – I also defeated him.

7. I encountered a Castle with an incredibly strong pink creature, and then other similar allies scattered across different dimensions. However, according to the initial information, there was another way to complete the map, so I decided to search for the Grail. Moreover, this was much easier – just go around and find the unvisited obelisks. This is where knowledge of some secret locations came in handy (that hidden teleport). I visited all the obelisks, dug up the coveted chest, and went to the city, which had already been discovered. As it turned out, I hadn't cleared out one of the most important tents yet. In principle, finding one (or maybe several?) on an almost open map was no longer difficult. In the final city, the defense was considered strong, but the advantage was clearly on my side, so they were inevitably defeated quickly. I handed over the Grail, and that was it – victory!

Excellent map! Respect to everyone!
5 years ago
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I've played this map for the third or fourth time now. I really like it! It's exactly what I enjoy: calm development, many opportunities, and a few interesting battles.
There are perhaps a few too many artifacts. As others have mentioned, it's more interesting to collect them yourself rather than finding them already assembled.
Also, I didn't understand why there are Necropolis dungeons that can't be reached by jumping through the dimension door. I could only reach two of them, and one of them couldn't be captured due to the cursed land.
In any case, thank you very much to the author!
In reply to Vinsent_vrn
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2 months ago
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Vinsent_vrn
I've played this map for the third or fourth time now. I really like it! It’s exactly what I enjoy: calm development, many opportunities, and a few interesting battles.
There are perhaps too many artifacts. As others have mentioned, it's more fun to collect them yourself rather than find them already assembled.
Also, I didn't understand why there were Necropolis dungeons that couldn't be reached by jumping through dimension doors. I only managed to reach two of them, one of which couldn't be captured due to cursed land.
In any case, thank you very much to the author!
You're welcome! I'm very glad you enjoyed it. This is the first map I made. And probably because of that, it's my favorite.
And yes, hello everyone! It's been a while!
Hopefully, old-timers still remember me. -) Many questions have been sent to me in private messages. I won't answer everyone; I hope you will read this comment here. Sorry for disappearing for so long. Thank you all for your feedback on my maps. That means a lot to me. For many questions, given how long ago they were asked, I can no longer provide answers. Please understand and forgive me.
I think you all know that Heroes of Might and Magic: Olden Era was released in early access on a well-known platform on April 30, 2026. And this event certainly drew my attention back to my beloved game. I remembered this forum and decided to log in. Fortunately, I still remember my password.-)
Of course, I’ve already completed the first campaign from the new release. Overall, I liked it very much, but there are many things that need to be improved. I highly recommend that everyone play it. But Heroes 3 will always be with me. Thank you all who played or want to play the maps created by me. I hope I will return, and this is not the end. Hugs to everyone. Good luck and all the best!
And yes, as an addition: I have read all the comments here – thank you to everyone who wrote! And most of them in private messages; sorry that I didn't answer everyone.

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