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Hello!
In this thread, I would like to share information about the upcoming fan project, King's Bounty Mobile, and also ask for help from people who want to participate in the development!

First of all, I will immediately say that the name King's Bounty Mobile is a working title and will be changed soon to avoid infringing on the trademark owner's rights.
Now about the project itself.
Initially, King's Bounty Mobile was conceived as a literal remake of the original King's Bounty from 1990 for mobile phones. Why specifically for phones? Simply because it seemed obvious from the beginning that our small team could not handle a more complex project in terms of gameplay and graphics on PC.
Over time, as the code and graphics began to appear, the desire to add something of our own to the game, add new features to the gameplay, adjust the balance, write our own script, and so on, grew stronger. We had to start writing documentation because the original KB was no longer sufficient as an ideal and goal. So, the project that should be completed in a couple of months is no longer just a remake, but a completely independent game, although the basics of the gameplay, of course, have been preserved.
Here are some of the features of King's Bounty Mobile:
- All graphics and the user interface system have been redrawn from scratch.
- The balance of troops has been significantly changed; in addition, some old types of troops have simply been replaced with new ones.
- Troops have new characteristics, such as worldview, and now all of them have their own special abilities.
- The list of artifacts and spells has been changed and expanded.
- The troop recruitment system has been changed.
- Changes have been made to the combat system; for example, there will be bonus cells on the battlefield, and units standing on them will receive a bonus to their characteristics.
- An original script is being written, and original maps are being developed.
But despite all these changes, there is simply a lack of high-quality and new ideas that would really have a positive impact on the gameplay, especially since all the developers are closely involved in their coding and design tasks...
So, I suggest that everyone who has ever had thoughts about how King's Bounty could be improved, what new things could be added to the gameplay, please write in this section! Let's discuss the innovations together and add the most interesting ones to the game.
In addition, we could use some help from pixel art artists and scriptwriters. Unfortunately, we cannot offer monetary compensation for the work.
And here is some in-game graphics:
Screenshot of the battle screen

Screenshot of the travel screen
In this thread, I would like to share information about the upcoming fan project, King's Bounty Mobile, and also ask for help from people who want to participate in the development!

First of all, I will immediately say that the name King's Bounty Mobile is a working title and will be changed soon to avoid infringing on the trademark owner's rights.
Now about the project itself.
Initially, King's Bounty Mobile was conceived as a literal remake of the original King's Bounty from 1990 for mobile phones. Why specifically for phones? Simply because it seemed obvious from the beginning that our small team could not handle a more complex project in terms of gameplay and graphics on PC.
Over time, as the code and graphics began to appear, the desire to add something of our own to the game, add new features to the gameplay, adjust the balance, write our own script, and so on, grew stronger. We had to start writing documentation because the original KB was no longer sufficient as an ideal and goal. So, the project that should be completed in a couple of months is no longer just a remake, but a completely independent game, although the basics of the gameplay, of course, have been preserved.
Here are some of the features of King's Bounty Mobile:
- All graphics and the user interface system have been redrawn from scratch.
- The balance of troops has been significantly changed; in addition, some old types of troops have simply been replaced with new ones.
- Troops have new characteristics, such as worldview, and now all of them have their own special abilities.
- The list of artifacts and spells has been changed and expanded.
- The troop recruitment system has been changed.
- Changes have been made to the combat system; for example, there will be bonus cells on the battlefield, and units standing on them will receive a bonus to their characteristics.
- An original script is being written, and original maps are being developed.
But despite all these changes, there is simply a lack of high-quality and new ideas that would really have a positive impact on the gameplay, especially since all the developers are closely involved in their coding and design tasks...
So, I suggest that everyone who has ever had thoughts about how King's Bounty could be improved, what new things could be added to the gameplay, please write in this section! Let's discuss the innovations together and add the most interesting ones to the game.
In addition, we could use some help from pixel art artists and scriptwriters. Unfortunately, we cannot offer monetary compensation for the work.
And here is some in-game graphics:
Screenshot of the battle screen

Screenshot of the travel screen