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Posts from Which faction poses the greatest challenge for the Dwarves?

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In reply to Ereb
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15 years ago
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Ereb
Congratulations to you too!
But right away I'll disappoint you: playing Wing against Ibby at such levels is quite dangerous for a dwarf!
Especially with artifacts on initiative!
BUT here's what I noticed:
1. There's a terrible difference in dragons, where the dwarf lost them all?????
2. What skills did the dwarf have besides attack and light?
3. The dwarf's stats are very good... but what was his luck and defense?
4. It seems there were few runes - the battle ended quickly)))) I think having resurrection and incorporeality would have ruined your mood!
5. I calculated the build and think that luck as a skill was either absent or only slightly leveled up... and such high stats may mean that he took education, which is very undesirable if you don't level up to 27+, otherwise we simply waste the skill! And if he didn't have defense, then it's clear why he lost!
6. I myself played on fan maps where they play up to 27+ and even one up to 34!
I played a decent number of times with one pro and never won, but I learned a lot))) And to say that DWARVES! are weaker than elves is a bit harsh! It's just that the opponent is not the right one, as everyone knows that Wing is special!:smile47:
CONCLUSION:The opponent is clearly inexperienced (few dragons, education if present is too early for level 24), it seems there were few runes, you didn't even mention one!
I recommend the maps: Listening to the Silence!
Day of Colossus!
GenesisDarkRealm!(level 34 and hundreds of dragons await you in this journey)

Thank you very much! I will definitely try the maps you wrote. No, elves are not stronger than dwarves, they have a lot of weaknesses that dwarves can skillfully use. For example, low HP, defense, a very difficult start, and others. Yes, Wing is special, in my opinion, one of the coolest heroes in Heroes V.

1. He didn't lose them, I captured the dragon lair very early - +4 dragons per week and tried not to lose them.
2. I don't know what skills he had.
3. Luck and defense were 4 and 5 respectively.
4. I don't know about the runes either, but in battle he actively used the rune of battle rage and the rune of berserk. There was probably no resurrection, as he never used it.
5. Honestly, I don't know about defense and education.
6. You're probably right, I don't know.

I wanted to play against Mishgan, elf against dwarf, but I couldn't connect through Hamachi.
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15 years ago
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I agree with Lordeset. The maps that I posted are good, especially the large or huge ones. The stats will be fine, but the main thing is that all the runes will be there, which is great! And I'll note that the resurrection rune is very desirable in the late game against the Elf, plus a Battle Standard! And into battle!:smile14:
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15 years ago
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It is very difficult for Dwarves to play against other Dwarves, first of all.
15 years ago
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No matter how many times I've played as Dwarves, I've never won. I've lost to everyone while playing as them. Their attack is the weakest of all factions. They can still win with their defense and hit points, but the chances are slim. The Dwarves have the biggest problems with mage units. In the Duels for Helmar, Erin won only once, but it was a real struggle!
In reply to Крестьянин-ZOMBIE
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14 years ago
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Peasant-ZOMBIE
The Dwarves lack initiative. When I play as Naadir (he's my favorite hero), the Dwarves are easily defeated by Necromancers with black magic. I've never considered runes to be worthwhile for strength. The energy rune is okay, and the dragon rune is decent, but how do you think the Dwarves will cope with the Necromancers' vastly superior forces? Machines look ridiculous here. Cast Dispel, and that's it – the Dwarves turn into mincemeat. The only threat comes from dragons with luck, but luck can be quickly reduced. With Naadir, you can't revive corpses; pikemen with mages are blocked; undead with vampirism eat up the warlords; spirits equal dragons; and vampires easily deal with the rest. And you still call Dwarves a strong race?
Against Necromancers, the Dwarves have every chance! I'm attaching a replay where I play as Dwarves against Necromancers and make several obvious mistakes (for example, with vampirism), but I still win. The Necromancers have a staff with -20% initiative, and I have a ring with +20 initiative. You can only feel a significant difference in the amount of units in a long game; the growth rate for Dwarves is quite large.
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14 years ago
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I don't see any clear-cut victory for the dwarves here. Perhaps Peasant-ZOMBIE went a bit overboard, but he did point out that the Necromancer's troops should outnumber the dwarves, and by a significant margin.
In reply to Саня Изи
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14 years ago
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Necropolis has an advantage in terms of creatures, but only in the late game (2-3 times more creatures), and this is a battle on a medium-sized map. But even if Necropolis manages to prolong the game, which shouldn't be allowed in the first place, you need to disrupt its economy (gold mines) so that Necropolis cannot afford to summon creatures from other castles in addition to its own. But fortunately, the key to victory is skill. I play at an average level, and I don't often get to play against strong opponents, so I can't definitively say that Necropolis, or any other faction, is the strongest. The castles are the same, but the players are different. By the way, if anyone has time, I'd be happy to play a game).
14 years ago
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Good day.
I've been playing for a long time, since the very beginning. I've seen both Heroes 3 and 4. I've been playing Heroes 5 since its release, then Hammers of Fate, and now Orcs.
I even registered just to ask my question. So, here it is. I used to play with the undead. My brother and I always teamed up – he's just as much of a (damn) gamer as I am, and we always played with Necromancers. He would get really annoyed and angry when I beat him, trying out all the other races until the Mongolian-Tatar Orcs arrived from the east with three tanks of rage and a bag of initiative, along with everything else that makes a normal Orc strong. My skeletons started losing their jaws, which the Orcs then shoved deep into the rear of the zombies, and there was nothing I could do about it. No matter what I tried, the jaws kept falling off, and their backsides kept getting blocked. Now it was my poor brother who was getting annoyed and angry, wanting revenge on the newcomers who appeared out of nowhere.
We always play for a long time, on large maps, develop our strategies, and fight relentlessly.
I have a lot of experience playing as Necromancers, but against Orcs, they are just standing targets. So, I've put those attempts aside for now. I tried Inferno and Humans, but I also failed. Orcs are tougher. With equal offensive stats, they win due to their survivability. Today, I decided to play as Dwarves. First, I read the instructions carefully and then started the game with a sense of duty. Runes... power! A very significant advantage when creatures of level 6 and 7 can attack twice or everyone nearby. I read the whole thread on the forum, and it was interesting. I'll say this: if Dwarves are against Necromancers, the Dwarves have a better chance. They are more resilient, die less, move faster, hit harder, and swear louder. And that's the key.
I won't brag – I don't play with anyone except my brother online (by the way, ComodoEasyVpn is an alternative to Hamachi and glitches less). But to call us noobs would be stupid and inappropriate. Years...)))
Playing as a Dwarf against an Orc (so far, I've only played against the AI to see what it can do), I focused on:
Attack, attack skill, frenzy
Defense: resistance, defense skill, readiness
Leadership: harmony, inspiration
Magic of summoning: earth, exorcism, and rune shield
And chaos: master of fire, cold, and pyrokinesis
What I noticed is that the master of cold can effectively stop the agile Orcs, who are always itching for a fight. I used the ring of cold a couple of times, and while they were wondering what to do next, I took out the rest.
I defeated the AI without much difficulty. Of course, it's more challenging against a real opponent. But the AI is just a mindless machine. I'm waiting for my brother. He can feel it coming...
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14 years ago
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Yes, it would be interesting to see a battle between a dwarf and an orc. But I wouldn't recommend using the Chaos Orc, honestly, as it significantly reduces damage output due to its Fury ability. However, summoning spells (wasp swarm, hive) have a greater impact on initiative, and there are other useful spells available: phoenix, a shield that will protect the already strong dwarves, elementals. But that's just my opinion.
5 years ago
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In my opinion, Necromancer is the strongest faction against Dwarves, and it's all about their abilities to lower morale. Two rings that reduce enemy morale by -2 each, plus a cloak from the "Embrace of Death" set, will result in a total of -6 morale. This is just from artifacts that are available to everyone, but Necromancers also have their own additional tricks in this direction. Banshee's Cry reduces morale by another -1. There is also a hero who increases the effectiveness of Banshee's Cry with level, and their super ability reduces morale not by -1, but by a whole -6. Dragons at level 7, depending on the upgrade, reduce morale by either one for all enemies until the end of the battle, or by two after applying the debuff when attacking the enemy. As a result, a Dwarf with -5 morale can end up with -5. Morale decreases for all factions except Necromancer, but Dwarves suffer from it the most, as their faction ability is active, and if a Dwarf skips a turn, they don't use it. For example, if a Knight unit doesn't move due to low morale, it is attacked, and immediately counterattacks, dealing huge damage due to the large amount of high-level units. The same situation applies to Elves, Orcs, and Mages. For Dark Elves, it's 50/50, and only Demons are also vulnerable to a drop in morale, as their faction ability is also active. Let's take a situation where a level 6 unit uses the Dragon Form rune. It gains approximately +15 to attack and +25 to defense. The damage dealt increases by 75, and the damage received decreases by 60. This is very powerful; with an equal weekly increase, it can even defeat a level 7 unit. But if the morale is bad, the unit doesn't move, and it doesn't just fail to attack, but also doesn't use the rune that increases its attack properties - the Berserker Rune - or its defensive properties - the Rune of Invisibility. In the case of the Dragon Form rune and Battle Fury, it affects both.

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