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KostyaN, Mafia is not just about racking your brains trying to solve clues. It's also about restoring order in the game, establishing roles, and monitoring participants' posts.
In this case, the town had no chance from the start because, even if they exposed the killers based on clues every day, they could still only "hang" one person.
As for the clues, the situation is such that I provide some clue in the text, but the killer can be identified using some other statement or even not based on clues at all, but by observing the behavior of the participants. For me, Mafia is more interesting from a psychological point of view, and the clues... the town almost "hanged" someone based on a simple clue with "pain."
By the way, I forgot to mention it in the summary.
From your side, KostyaN, it was extremely wrong to write your guesses to active players in the game chat. Not only do you violate the rules, but you also disrupt the game for the participants. What if you gave the wrong hint? You could lead the town down another false trail.
It's one thing if the eliminated players discuss something among themselves, or, okay, jokingly comment. But this moment is simply unacceptable. And it doesn't even matter if the town would have figured it out in the end or not. Arandor was very upset by your actions.
As for the clues, there are probably some that are too simple and some that are not simple enough. But I am increasingly convinced that giving simple clues is wrong. It will no longer be Mafia, but a guessing game, like "there's a pear hanging - you can't eat it."
Added after 2 minutes
Tengro, Cadillac was a simple name. Since Ara started complaining about the Mercedes, and since they went in the wrong direction, I still had to name the car somehow. I couldn't just write, "it wasn't a Mercedes." But they also started complaining about the Cadillac