Skip to content

Posts from PWL Image

No ratings yet — be the first to rate!
Auto-translated
I don't understand what's wrong. I'm doing everything according to the manual: the resolution is correct, the format is correct, and it's located in the map folder! Please tell me in detail how you inserted them into the map, if it's not too much trouble. Thank you in advance.
User Avatar
Auto-translated
Did you enable it in the editor itself? Do you see a black rectangle instead of the image? Or does nothing change?
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
Auto-translated
First, there's a black screen, and then you see the loading bar, and the scenario selection menu appears; it still flickers while the loading bar moves.
User Avatar
Auto-translated
This problem might occur if the image is not created correctly. Did you create it with a resolution of 1024x1024? Does it have a single alpha channel? Did you edit the XDB file yourself, or was it created automatically? If it was created automatically, you need to correct it.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
Auto-translated
Could you please explain step by step what goes where, if it's not too much trouble?
User Avatar
Auto-translated
1. In Notepad, create a text file with the desired name, but be sure to use the .xdb extension (for example: Drakon.(Texture).xdb). Place this file in the same directory where the map editor stores the xdb file (map.xdb, which contains the map itself). In my case, the path was: O:\Games\HoMM5\Heroes of Might and Magic V - Tribes of the East\Maps\Drakon.(Texture).xdb
In the file itself, write:


     
     
     REGULAR
     CONVERT_ORDINARY
     CLAMP
     TF_DXT1
     1024
     1024
     0
     1
     0
     -1088146910
     true
     true
     false
     true
     false
Then, in the map editor, add everything to the map, connect the PWL image, and everything should work correctly
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
Auto-translated
I'm new to the forum, and I understand that this topic probably hasn't been visited recently, but I'll still ask. I had the same problem as N'Gasta, but after performing all the operations as described in the topic, I only managed to get a solid black screen with a white square in the upper left corner when loading, and, of course, my text. That is, it still doesn't display the image. What could be the problem in this case? I'm performing all the operations exactly as described in the instructions.
In reply to Kul-Lin
Auto-translated
Could you tell me how to create an image like this?
User Avatar
Auto-translated
Well, everything seems to be explained in detail in the thread. What is unclear to you?
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
The question is also about PWL when loading a map: is it possible to set some universal size (height x width ratio) so that the image fills the entire screen on different monitors? A 1024x1024 image is square, and if a widescreen monitor has a resolution greater than 1000 pixels, there will be empty spaces on the sides.
User Avatar
Auto-translated
Will this image be displayed when loading a map or when selecting it?
Нам нужен мир:smile15: ...Желательно весь!:smile14:
User Avatar
Auto-translated
While loading.
Kiom, to be honest, I don't know. The developers somehow managed to do it without any gaps. Try creating a mod that replaces the standard image instead of adding a new one; it should work.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Solution
Author, please close this thread :D

готовность 70% PAUSED
Don't pretend to be a victim.

Statistics

Welcome our newest member: Emil