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17 years ago
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Due to the release of a new super-generator, please leave your feedback, questions, complaints, suggestions, and requests in this thread. I think there will be many questions, as the generator is truly a completely new software product, and the esteemed Sir Moz has kindly agreed to answer all your questions:smile16:, whose post with the presentation of the new IRMG I quote below:
"So!!!! after 2 (two) months of waiting and constant communication with the author, I will finally do it))
It has been refined (to about 80%) into a much more convenient and many times more balanced and enjoyable random map generator:

http://www.heroesleague.ru/show/2787/IRMG.rar

I strongly recommend it to all players who love IRMG. For those who have tried it, I will say that in this version, almost all of our wishes have been taken into account, and almost all the flaws have been corrected (at least all that we found while using the old version). Now, the maps really turn out great. And most importantly, now that the bugs with creating stacks of 500 units (for example, 500 zombies) have been fixed, there is a real opportunity to balance and refine the template to perfection.
So:
1) This IRMG does NOT depend on the game) you can use it even when Heroes is not running. It does not affect the game itself, there are no mods. It simply creates maps and places them in the folder you specify.
2) This IRMG allows you to create your own templates and refine them to perfection (and here there is a much more customizable interface, so there is an opportunity to edit and change almost EVERYTHING)
3) It is very convenient to add your own templates; there are also various nice features, such as "homeland" or the ability to choose castles.

What you need to do in order to:
1) simply use the generator (without creating your own templates):
I) download it from the link above
II) install it wherever you want (wherever you like, it is not necessary to install it in the game folder)
III) !!! then look at the screenshot (please forgive me in advance for making it as if for dummies, but the questions have become annoying))

http://img80.imageshack.us/my.php?im...astrgskmx8.gif
1 and 2 on the left at the top are: 1 - various settings, 2 - template creation. Now, point by point:
a) - the option for naming the map (if you leave the checkbox, the program will name the map itself) - it is better to use your own patented names for maps, such as: "it will make demons eat CD in sausage"
b) here we specify the folder where we will put the maps
c) here we specify the folder with templates (the button on the left is a mega-button that allows you to enable "choose a random template from that folder")
d) here we specify the path to the editor (in principle, you can ignore it) just for convenience
e) who is here? there is no d
f) - a button to select the number of roads (there are none at all, there are only between cities, there are to cities and to mines) I use the 3rd option and recommend it to you
g) Map size. It should be noted that this generator does not have a metro, so if you are going to generate "known templates" such as a smile or a spider, remember that you need to take a larger size (for example, for a smile, a diamond, chaos - you need Large. For a spider, a labyrinth, a shield, Letos, the sun, M3 - you need Extralarge.)
h) advanced options (I highly recommend checking the box, a small window will appear in the center, where you need to set ObjectDensity - 0.110 - 0.115 - if you set less, it will be deserted, for example, 0.8 is almost a desert) if you set more, it will be like an anthill, I personally use 0.110.
i) - additional features such as: chaos week, play music when the map generation is finished, disable astral gates (a level 4 spell).
!) - press the button to generate a map based on the selected template.
Yes, I did not mention that you can also choose races at the top.
!!!! Currently, I have fixed and balanced 1 template (I am working on myself, by Saturday there will be all of them) - the Smile.
Download, unzip, put it in the templates folder for IRMG and enjoy.

http://www.heroesleague.ru/show/2788/smile.zip
2) If you want to create your own template, click 2 (top left) and go for it. I will not write an instruction here, because "it would be too long". For everyone who is interested, I have an ICQ: 395049982. I will write an instruction for creating templates later.
"Шанс есть всегда, но не везде." ;)
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17 years ago
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2Leolopus: Was the generator written from scratch or is it based on Nival's?
In reply to AlexSpl
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17 years ago
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AlexSpl
2Leolopus: Was the generator written from scratch or is it based on Nival's?
All specific questions regarding the map generator should be addressed to Mozu. ICQ 395049982, or we can wait for him to answer them in this thread.
"Шанс есть всегда, но не везде." ;)
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17 years ago
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To be honest, the size of the templates for the spider, labyrinth, shield, Letosa, sun, and M3 seems a bit questionable – they need to be Extralarge. I would personally prefer a huge size, without meters, for these templates, especially for the labyrinth, spider, shield, and sun. We've discussed several times that a large map with meters is equivalent to a huge map. However, a huge map unfortunately causes lag on less powerful computers. In general, I was a bit disappointed that it doesn't generate dungeons – this amazing generator.
In reply to Kolobokk
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17 years ago
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UPDATED the "Smile" template - just re-uploaded the link above
1) Regarding the sizes - I am absolutely sure that "extra large" is needed. Because, in essence, the entire principle of generation has changed - if before a general level of protection was set and it was distributed across the entire zone. Accordingly, with some mismatch between the size of the zone and the content, it started to compress. Here, this problem has completely disappeared because 1) we set the density of objects ourselves (there is a special button for this) - there are no problems with compression. 2) we set the level of protection for EACH OBJECT in each zone separately. Accordingly, there are no more compressions. Plus, I have the impression that the boundaries of the zones here have become smaller, so the "working" area has become much larger. In general, I generated it and crawled around myself - I didn't see any problems. But if, during a series of games, we realize that we need to increase the size, there will be no problems with this at all.

2) The generator is not related to the Nival one in any way - it was written by a guy from Tokha (I just helped him with many things) and criticized him a lot. This is generally a separate program - it doesn't even need Heroes, it just creates maps, and where you will use them is your business.

3) I think I will upload all known templates in the near future and also post a description of the template creation process.

4) If it were up to me, I would immediately recommend playing Tournaments on it because 1) it is definitely no worse than the standard one. Of course, it has some shortcomings and things that I would like to fix, BUT it is already very good, and it will be much more interesting to play on it.

Added after 5 hours 34 minutes
!!!!Currently, I have fixed and balanced 2 templates (I am working on myself, they will all be ready by Saturday) "Smile" and "Chaos".
Download, unzip, place in the templates folder for IRMG, and enjoy.

http://www.heroesleague.ru/show/2788/smile.zip - smile
http://www.heroesleague.ru/show/2429/chaos.zip - chaos
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17 years ago
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Aren't the zones turning out to be a bit too small? Will a log be necessary?
In reply to sir_moz
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11 years ago
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Hello everyone. I have a couple of questions, please help me:
1) Is it possible to generate maps for 3 or more players for playing on the Test Environment (TE)?
2) If so, are there any generators for this purpose, as well as templates for maps (with a large number of players)?
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11 years ago
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There used to be a template for a 2v2 game. Maybe someone can find it and post it.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.

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