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Posts from Tactics and strategy in Heroes of Might and Magic V.

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In reply to Amko
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Just passing by, couldn't help but comment.
Amko
If I remember correctly, the only instance where the developers didn't follow this pattern is with the Shooting and Dodge perks, which have equal percentage values.
The numbers are equal, but the effect is different. If Player 1 has Shooting and Player 2 has Dodge, then Player 2 will take 4% less damage than normal from the shot. The multiplier is 1.2 x 0.8 = 0.96.
Mdance
In general, it makes sense - after all, the attacker has the advantage of the first strike. That is, he attacks, and after his attack, he receives a weaker response. Therefore, Defense is more powerful than Attack.
But what if the player who has invested in Defense attacks first? Then he gets an even greater bonus - he attacks without modifiers, and the response he receives is even weaker. The attacker and the player who has invested in Attack are not always the same, and the same applies to Defense. For example, paladins with high Defense perform well in attack.
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Tell me, where can I find information on how the points are calculated after completing a mission?
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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By the way, regarding the two magic schools, on large maps, I sometimes allowed myself to take Chaos magic in addition to Light or Darkness for the Knight, which allowed me to take the "Fire Lord" perk in the Chaos skill line, granting "+10% damage" with "Fire Fury," and the "Cold Lord" perk, which provides "Cold Steel" (+10% damage) in the attack skill line. Of course, "Retribution" with Skilled Leadership is also available. In general, this adds up to +45% damage. Plus, you can reduce enemy defense with "Freezing Cold" or "Fireball."
In reply to padonkoff
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padonkoff
By the way, regarding the two magic schools, on large maps, I sometimes allowed myself to take Chaos magic in addition to Light or Darkness for the Knight, which allowed me to take the "Fire Lord" perk in the Chaos skill line -> "Fire Fury" +10% to damage, and "Cold Lord," which gives "Cold Steel" +10% to damage in the attack skill line. Also, "Retribution" with skilled leadership is always available. In general, this adds up to +45% to damage. Plus, you can reduce enemy defense with "Freezing Cloud" or "Fireball."

This is if there are Chaos castles on the map that you can capture. And another problem for the Knight with Chaos is usually the low level of magic.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
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SuperGuru
This is true if there are Chaos castles on the map that you capture. And another problem for a Knight with Chaos is usually their low magic level.

In this case, Chaos spells aren't for damage. Fireball reduces the target's defense by 50% for one turn. And Freezing Cold freezes the target and increases the damage dealt to it. Plus, the 20% damage bonus, as I mentioned, is also quite significant. And considering a developed Empathy skill, which I think is essential for a Knight, he will cast spells often.

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