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18 years ago
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Official offline tournament for HoMM IV

«Ice & Flame»



1. To participate in the official offline tournament for Heroes 4 «Ice & Flame», you must register on our website and leave a request in this thread.

This tournament is official; ratings will be awarded based on its results.

2. Please pay attention! The tournament is held on version Heroes IV Equilibris 3.51 TE. The save will be generated in the Russian version.

3. The goal of the game is to defeat the enemy.

Results will be evaluated primarily by minimum time.
If several players have an equal completion time, the winner will be determined by points; if a favorite is still not determined, then by the amount of mercury.

4. Tournament Rules.

1) Using cheat codes during the final save completion is prohibited.
2) Restarting or any other modification of the initial save is prohibited.

3) Use of the space bar.

3.1) Use of the "space" key is PROHIBITED when boarding a boat.
3.2) Use of the "space" key is PROHIBITED when disembarking from a boat to shore.
3.3) Use of the "space" key is ALLOWED when pulling a killed hero (grave) out from under monsters.

4) Bugs - SaveBag

4.1. Shifting monsters using saving is PROHIBITED.
4.2. Additional hero upgrades related to saving are PROHIBITED.
4.3. 65000 arrows for Elves using saving in battle is PROHIBITED.

5) Bugs - SinglBag

5.1. Overcoming obstacles on land, i.e., when dragging units with the mouse from upper slots to lower ones, they end up, for example, behind bushes that are usually impassable (the player does nothing prohibited, uses the mouse; during this operation, units lose some of their moves).
ALLOWED.

5.2. Overcoming obstacles when disembarking from a boat to shore, i.e., landing on the shore without an indication that landing is possible (the anchor is not visible on the shore), again this is done using the mouse, and units' moves are reset (space is obviously prohibited - see point 2).
ALLOWED.

5.3. Upgrading hero graves with a Thief. Upgrading hero graves with a Master of Stealth.

TARGETED upgrading of a grave in this manner is PROHIBITED.

NON-TARGETED upgrading of a grave in this manner is ALLOWED.
You must provide a reasoned explanation as to why you were forced to accidentally upgrade the grave and why it could not be avoided.

5.4. Upgrading graves with ordinary units on attack, defense, or speed crystals (sapphires) in battle, increasing magic points.
PROHIBITED.

5.5. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN TARGETED transport of a grave through these objects is ALLOWED.

5.6. Use of the hero's spellbook by the same hero as a grave on the adventure map.
PROHIBITED.

6. The use of "completely Closed external dwellings" on the battlefield is prohibited.
(I will explain in more detail for those who don't understand: I consider a "Closed external dwelling" to be a COMPLETELY enclosed area, for example by rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc. That is, a place that cannot be entered on land by a unit of the smallest size (3x3) and can only be reached by air—a kind of natural fortress. Having such an external dwelling, one could use a single fairy to beat a hundred Black Dragons and win an impossible battle; to prevent such situations, I prohibit "Closed external dwellings" in this tournament.)


7. Digging up the Grail without fully opened obelisks is prohibited!

8. Discussing the tournament on the forum during its progress is PROHIBITED!!!
(Players who violate this rule automatically disqualify themselves from playing in the tournament; their results will not be counted and will be annulled).

9. EVERYTHING ELSE IS ALLOWED.
(unlimited number of heroes on the map beyond eight, and so on).

A "Non-closed external dwelling," or more accurately a semi-open one, is allowed in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
Enter on foot, while attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a Semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies waste themselves on whatever. Our Heroes fight with open visors.


10. During the tournament progress, the player is obliged to save intermediate saves for each game day.
Intermediate saves may be requested by the tournament leader to verify the honesty of the completion. If a player is found using cheat codes or explicitly mentioned prohibited bugs and game features, the player will be immediately excluded from the tournament.
It is also necessary to make saves of controversial battles (e.g., hero and fairy against 100 dragons) so that the fairness of the victory in the clash can be verified.

11. Along with the final save, players are required to send a description of the tactics for the final battle (the harder the battle, the more detailed).
If the win depends on morale/luck rolls or specific actions of computer players, a full description of the battle is required—one that allows it to be repeated.

12. Send the final save to the email address Lu41k@yandex.ru. The sent save must contain the participant's number from the application table, the abbreviation IF («Ice & Flame»), and the player's Nickname. Example: 1_IF_Lu41k.h4s.

13. The tournament starts on August 6 and will last until September 7 (inclusive!). Results will be announced on September 10, 2008.

14. After receiving your save, you will see in the application table that:

save accepted - indicated by a Bold Nickname

This list may be added to by new participants!
We invite everyone to take part in the tournament!


Saves will only be considered from players who are in this table, so make your requests IN ADVANCE!!!
PARTICIPANT LIST
NUMBERPLAYER NICKNAME
1LordZezuk
2WisTrit
3General ZeT
4Lee
5Uranist
6Lord Vampire
7Просто_мэн
8Спай
9Dr Motor
10BigAke


Everything about the starting save

1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 4.

3. Load it and start playing at any time convenient for you, while remembering to make daily saves.

4. After reaching the final action (after which victory occurs), save again.

5. With the final save, describe this last step in detail (most likely a battle); then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.

- map for the tournament

- starting save


P.S. I wish all tournament participants a great time playing!!! And good luck:smile02:

Sincerely, Luchik!
In reply to CTPAHHuK
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17 years ago
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CTPAHHuK;195013
Is it forbidden to use the spacebar to move heroes in Dungeon? Hmm, I always thought it was a permissible tactic, as did many others I played with online.
5th point
Pulling a tomb "from under a monster" - for me, this is definitely a cheat in offline mode. More precisely, a bug. ;)
In reply to shnurov_hl
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17 years ago
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shnurov_hl;195010
Is there no way to do it without 100 percent resist?
I was thinking along the lines of ninja + Order mage (with phantom) + fighter lord with freeze + djinn with slow and song of peace. Give the Order mage some life skills for healing. And with such a formation, try to clash... I don't know how realistic that was.


I think it is possible, but you need a good hero build and a few useful artifacts.
A medal with +2 morale is absolutely necessary — our detachment consists of ninjas (Death) and Order troops, and having a Life or Death class unit in an Order army gives everyone 0 morale. The enemy's morale is also 0, but due to decent tactics, all his units have insane speed; furthermore, the birds and CDs with such movement range can reach any unit in one round, and they will target the mages first rather than the tank, which is not good. So, you need to land the morale in the first round.
The Djinns should slow the birds and also keep the cyclopes and eye under the song, luring them toward the freezer. Then the birds get frozen in the very first round by the lord; the lord, in turn, must protect the mages from the guy's shots.
If the lord has a halberd and a ring of degeneration with a club — great, but as I understand it, we are considering the option where the underground dwellers weren't annihilated.
But as for the CDs, there will certainly be troubles. Firstly, they don't care about slow, so they'll likely slaughter someone in the first round.
And they don't like hitting tanks. They like hitting mages, and that's bad.
The only solution I see here is to hide the mages in a corner and cover them with the lord so that the CDs, because of their size, simply cannot hit the mages.

Yes, I completely forgot that in Equi, phantom is the 3rd level of Order, not the 4th.
The problem is that you can't make many phantoms — there's not enough mana, and there are no bubbles in the Castle or the smithy. But any help will do when overwhelming the guy with powerful armor and regeneration.
Moreover, the eye's illusions can remove his immortality, which will make the task 2 times easier. By the way, in the early stages (while the CDs, birds, etc., are alive), it makes sense for the Order mage to freeze those same birds — because he gets the 3rd level of hand-to-hand combat on the second day anyway (otherwise you can't take the prison), and the exp on his own respawn should be enough to get the 3rd level of Order in addition.
The ideal option, of course, is the berserker, which can be taken in the tower underground, but for this, the hero must be 4th level Order, which is impossible in this case.
And also, the Order hero will know forgetfulness (available in the Castle). That's wonderful. :)

So, now for the conclusion.
.
It will be possible to attack the guy approximately at the end of day 6. By this time, you'll be able to pull the armor from underground and thoroughly clear your respawn — building and buying djinns will take over 10 pieces, and the battle will require many immortalities plus a couple of freezing potions.
You need to get the medal +2 to morale.
The ninja can learn raise dead. It will be useful if you need to resurrect a djinn or a beholder.
The Order hero knows how to hit with freeze and knows phantom and forgetfulness.
The lord is given all the crystals + GM combat + GM hand-to-hand combat + armor +25 to defense.
There are 4 djinns.
Battle.
In the first round, you need to generate a morale drop for as many of your own units as possible.
The Order hero immediately casts forgetfulness on the cyclopes, because they hit hard and in an area.
Djinns slow the birds.
The lord waits; when the CDs fly in, he will hit them. Djinns can cast eye illusion. One eye will use forgetfulness on the enemy or cover the mages from the guy's shots, another eye will remove the counter-attack from the CDs so they don't hit the lord.
The last djinn, if he survives, casts song of peace on the arriving birds. If not, the birds will be frozen by someone in the next round.

Try to expose either the lord or one of the djinns to the CD attack. If that fails, then minus one immortality for the ninja — if someone has to die first, let it be him, as the Order hero is more valuable.

The ninja can revive a djinn (if killed) or drink a new immortality himself.

From there, you have to see based on the situation. It would be good to slow the cyclopes and ogres, keep the birds in suspension with the song of peace while the lord deals with the CDs. In the first two rounds, according to my calculations, he kills ~1.5-1.7 CDs if you s/l the damage, so it will take about 4 rounds if the Order hero helps the lord. So the ninja should endure this time with immortalities, plus the lord will occasionally have to drink immortalities since the enemy guy shoots quite well.
By the time the other slowed troops arrive, the CDs will already be destroyed; you can then switch to the birds and the rest. Two heroes will be working — one, the lord, will shield the Order hero and take the guy's shots, and the Order hero himself will freeze all the adversaries behind his back.
.
In the end, when only one guy is left, you'll need to remove his counters with illusions and pummel him with both heroes. The guy's immortality is removed, which simplifies things.
.
That's roughly how it is. But I haven't tested this in practice, because for that I'd have to play over and see how much money is left for imms, how the heroes can be developed, etc.
.
By the way, there is a second guy. And there won't be any powder left for him.
But some believe that the first guy can be bypassed with a gap. I tried a couple of times, it didn't work for me, and I gave up. Besides, you'll need a corpse for that. An extra one. And there are no extra corpses.

Under knows how to bypass. Probably. :)
In reply to Спай
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17 years ago
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Yeah... :)
But I'll get a box of chocolates. :p

A very good tournament! I'm eagerly awaiting the next one! And I'm leaving with a huge chest full of experience and knowledge; thank you to everyone who contributed to filling this chest. ;)
:smile36:
In reply to Wistrit
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17 years ago
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Yeah... it was quite an experience :) I spent an unbelievable amount of time on the walkthrough. I cleared everything on the surface, and the same with the underground (my side), and then I easily opened the portals on the surface. And then I crushed the funny opponent :D and waited 3 days :( Well, now we know what to focus on :) First pancake is always a flop! :rolleyes: P.S. And thanks to Luchik - it was a great tournament! Looking forward to the next one!
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17 years ago
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Updated individual offline ranking for Heroes IV for the 2008 season at this link. The following tournaments were included: 1. Spring Mobilization, 2. Seven Steps to Glory (as part of the Van Kanighem tournament, stage 4), 3. Ice and Fire.

Sincerely, Kamikaze!
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17 years ago
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The map is good, but as a mapmaker, I can say:
If you play it online, there is a slight advantage for the red player. Specifically, if you remove the artifacts on the road, the hired hero can reach the oasis on the first turn, but the blue player cannot because he is a few steps short. I'm just mentioning this for the future. If you plan to use this map for online battles, don't forget to correct this unfairness.)

And congratulations to the winner on an excellent result! And I want to congratulate everyone who made it to the end of the tournament. The map is incredibly interesting!
In reply to General ZeT
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17 years ago
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General ZeT;195221
The map is good, but as a mapmaker, I can say:
If you play it online, there is a slight advantage for the red player. Specifically, if you remove the artifacts on the road, the hired hero can reach the oasis on the first turn, but the blue player cannot because he is a few steps short. I'm just pointing this out for the future. If you plan to use this map for online battles, don't forget to fix this unfairness.)


You can reach it by using a vial of endurance if you really need to. However, it's not available in all castles. BUT, it's possible that the other player has other advantages: for example, if I'm not mistaken, the blue player starts with one more altar than the red player.

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