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In reply to Б@рон Duke
15 years ago
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B@ron Duke
I know, I noticed it myself. Is it worth writing more?
It is. I didn't notice any mistakes except for one: If you realize that the events in battle are unfolding unfavorably for you, you can always run away or surrender (there is not much point in this - you will still lose your hero and army, in my opinion, it is better to save your pride). YESTERDAY I CHECKED IT SPECIFICALLY. I ran away and bought the same hero in the city on the same day. Everything is fine. The hero is not lost. I just think that this should have been described in more detail. You seem to have missed the flying creatures. That with any speed, they will fly across the entire battlefield. By the way, I noticed that in the first Heroes, unlike the others, artifacts don't just lie around on the ground. If you pick it up, they almost always write something like: "The sage, after listening to your story, took out 'this item' from his bag and gave it to you" (or another story). Or there will be thieves. This just adds to the atmosphere. This is what I personally miss in Heroes 5. You shouldn't have jumped ahead and said who would win. I personally haven't played the campaign, and now I won't:D By the way, I didn't know about the hexes:D Is there a way to enable the grid?

Added after 2 hours 10 minutes
Thundax
In the first game, the computer is a bit stupid, but otherwise the game is great...
Yes, I like it when it uses Blind and then immediately attacks with the same unit:D But in general, I am honestly shocked by the audacity of the computer, which simply doesn't care who is in front of it. It just keeps going:D Which, by the way, sometimes helps it:D

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