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A mage's army controlled by a knight, advantages: The mage has defense, attack, and leadership with a 2% drop rate, while the knight has 15%, 10%, and 15%. Very good bonuses like ballistics, archery, resilience, and empathy. The knight usually gets light magic, which the mage always has in the guild. Stats go into attack and defense, which is very important for light factions. The artifact shop can be used to supplement missing skills (although maybe level up twilight?) and knowledge, or to enhance attack potential. Disadvantages: Lack of mini-artifacts. Gameplay focuses on the late game. Chaos and summoning are not useful. Hmm, and I think that's all.
So, with the same success, you could take an elven Wingael, for example; he only has low strength, as all his strength went into knowledge.
Well, you could just as easily take an Elven Winghael, for example; he just has low strength, as most of his strength went into knowledge.
It's easier to take Retribution for the Knight, and yes, the Elf does spend a lot of stats on knowledge. Haven has a hero who is probably better than Winghael overall, hmm, Miev. I forgot about mini-arts; you can create them with a Mage and transfer troops with mini-arts to the Knight.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
Саня Изи
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Lack of mini-arts.
That says it all. Even with the stats of the Knight, the Academy units without mini-arts are garbage. All they can do is rely on initiative, but with the Knight... Share a decent replay and I'll take a look at this mess.
that they can be created by a Mage and troops can be transferred to the Knight.
Are you sure?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
It's easier for a knight to take Vengeance, and yes, an elf spends a lot of stats on Knowledge. Heaven has a hero who is probably better than Wingael in general, hmm, Mive.
Why an elf? He has low attack stats. And his speed is easily countered.
Added 3 minutes later NerVNotDeaD
Well, about two weeks ago, I was playing with humans, and Axel had about the same level, with 20 mana, 2 spells, 11 defense, and the rest went into attack, so Axel managed to cast mass haste and mass stone skin (he didn't have Divine Power), prayed, and activated Watchtower on the paladins. After that, I became interested in whether it is possible to make the hero's participation in combat more active, given that there are no Knowledge boosts on the map or very few.
Here, take this example, even if you spend the whole night with the Mentor, you'll find something! There will be +Knowledge and + other stats, and + attraction. Also, find boosts and artifacts. An artifact for Knowledge is very useful, + because you can remove it before a battle and put on another one. We still level up as a mage initially, then we develop the knight and transfer everything to him.
The Academy army needs a set of archers and swordsmen - with this and good defense + cooperation, you can hold out (you can apply all the mass buffs). And if you have resources, then only native units and mini-artifacts. But there is dispersion... ))
Well, about two weeks ago, I was playing with some people, and Axel had roughly the same level, with 20 mana, 2 spells, 11 defense, and the rest invested in attack. That's why Axel managed to cast mass haste and mass stone skin (he didn't have enough mana for God's Power), prayed, and activated Watchful Presence on the paladins. After that, I became curious about whether it's possible to make the hero's participation in battles more active, given that there are no knowledge boosts on the map or very few of them.
Empathy and inspiration are great skills when you don't have enough mana to cast spells.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...