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Posts from [HMM IV TOURNAMENT OFF] "New World: The Mystery of the Red Cube"

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18 years ago
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OFFLINE TOURNAMENT for Heroes 4 «New World: The Secret of the Red Cube»


1. To participate in the offline tournament for Heroes 4 «New World: The Secret of the Red Cube», you must register on our website and also submit an application in this thread.

2. This tournament is unofficial.

3. The tournament will be held on the Russian version of Heroes 4: "Winds of War" from Buky. The save will be generated on the Russian version.

4. The goal of the game is to unravel the secret of the red cube.

The result will be evaluated primarily based on the shortest time. If several players have the same completion time, the best will be determined by points. If a favorite cannot be determined even then, first place will be shared.

5. Tournament Rules:

1) The use of cheat codes is prohibited during the standard playthrough of the save.

2) Discussion of the tournament on the forum during its duration is PROHIBITED!!!
(Players who violate this rule will automatically be disqualified, their results will not be counted and will be annulled).

3) The player must save intermediate saves after each turn during the tournament.

4) Send the final save to the email address Lu41k@yandex.ru. The sent save must contain the participant's number from the application table, the abbreviation NW («New World»). Example: 1_NW_General ZeT.h4s.

5) Everything else is allowed!

6. The tournament starts on January 13 and will last until February 5 (inclusive). The results will be announced on February 10, 2008.

7. After receiving your save, you will see in the list of participants that:

save accepted - by Bold Nick

This list can be supplemented with new participants! We invite everyone to take part in the tournament!

Saves will only be accepted from players who are on the list, so submit your applications IN ADVANCE!!!
LIST OF PARTICIPANTS
NUMBERPLAYER NICK
1 Koren_Dobra
2 Psixxx
3 Kourai
4 65RUS
5 K510i
6 Brackman7 LeSHiJ-MaX8 Asimon9 Lord Vampire10Necromancher11WOLVARINE12KENNU13MUJIOPD14Brigadir


Everything about the starting save

1. Download the save.

2. The downloaded save must be placed in the GAMES folder of your installed Heroes 4 on your computer.

3. Load it and start the game at any time that is convenient for you, while remembering to make daily saves.

4. After completing the last action (after which the victory occurs), you must save again.

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results to be announced.

Additional information: This map has an experimental nature. On this map, you do not need to fight and level up your hero. The goal is to find three specific gargoyle statues and approach them at the shortest distance. To unravel the secret of the Red Cube, you must approach these three statues in a specific sequence. The problem is that there are also 105 ordinary statues.

The tournament is organized with the support of Lu41k and takes place on a map created by me
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18 years ago
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I think the experiment is completely over. It's time to put it in "history," where is Luchik?)) Close it and re-upload it))) Thank you to everyone who tried to solve the mystery of the red cube)) unfortunately, you never found out this secret (written on the sign) and never will.
In reply to General ZeT
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18 years ago
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General ZeT;153220
I think the experiment is completely over. It's time for it to go into "history," where is Luchik?)) close it and re-upload it))) Thank you to everyone who tried to solve the mystery of the red cube)) unfortunately, you never found out this secret (written on the sign) and never will.
The sign says "Victory."
And the meaning of this experiment is truly "shrouded in mystery." Maybe there isn't one?
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18 years ago
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Let me know – how did you manage to read this inscription? There is no way to reach it in the game. And I haven't uploaded the map.

Please don't touch this topic until an answer is given!
In reply to General ZeT
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18 years ago
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Damn, I'm a bit confused about this question. I checked the save file to see where else it could be. I also checked the save file for any unexpected, unannounced events – there are none. So, what was the experiment about?
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18 years ago
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Respect, for being able to understand what the disassembler outputs.
In reply to Starhan
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18 years ago
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Thank you for the kind words. If I knew assembly, I would feel like a real person, but alas and alack :(
And what disassembler would be suitable for viewing a save file (i.e., data)? It's not executable code after all.
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18 years ago
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What kind of program are you using?
The experiment lies in the fact that there have never been such victory conditions or such a map in tournaments.
In reply to General ZeT
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18 years ago
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You can view the inscription on the sign even with Notepad (notepad.exe). But that's, of course, a workaround. For normal operation, you need some kind of hex editor. It has quite primitive functions, and there are many such programs. I use HexEditPlus - it's available online and is free. Hmm. I hope the question wasn't about disassembly? :D
General ZeT;153599
The experiment is that there were no such victory conditions and no such map in tournaments.
I'll rephrase it. An experiment always has a result. An experiment is conducted to obtain a result - to find out "what will happen IF..." What is the result of this experiment, and what question did it answer?
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18 years ago
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Enough, stop squeezing the guy, you python...:D
I believe that when creating offline tournament maps, they should be sent for testing to one, two, or three (or even better, five-star) "experts" in the relevant part of the game, well in advance of the tournament. This is especially important for maps with a specific storyline. This will minimize authorial "mistakes" and even avoid them altogether.
In reply to DmitriyAS
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18 years ago
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DmitriyAS;153832
Enough already, stop suffocating the guy, you boa constrictor...:D
Yes, perhaps you are right.
I got carried away because of the adjacent thread, and I'm going a bit overboard here.
In reply to DmitriyAS
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18 years ago
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DmitriyAS;153832
Enough already, stop suffocating the guy, you constrictor...:D
I believe that when creating offline tournament maps, they should обязательно be sent for testing to one, two, or three (or even better, five-star) "experts" in the relevant part of the game, well in advance of the tournament. This is especially important for maps with a specific storyline. This will minimize authorial "mistakes" and even avoid them altogether.


If you want to see my tested map, please go to "History of Offline Tournaments," the tournament is called New World.

Under, can the program not edit the save file?
The experiment is that this is an unusual map and an unusual tournament. The conditions of the experiment were to give everyone the same conditions for the possibility of taking 1st place, regardless of the player's skill level. In my opinion, the experiment was a success.
In reply to General ZeT
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18 years ago
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General ZeT;153931
If you want to see my tested map, please go to "History of offline tournaments," the tournament is called New World.
Yes, I really liked the New World map. It used spells that NWC abandoned; I haven't seen this from other map creators. I also liked the enemies; they were "tough" and diverse. It was interesting.
General ZeT;153931
Can Under not edit save files?
This program can read and edit any file.
However, it is most convenient to edit the save file using the heroes4.exe program.
General ZeT;153931
The conditions of the experiment were to give everyone the same conditions so that they could compete for 1st place, regardless of the player's skill level.
"Beauty among the runners -
There are no first and no lagging behind.
Running in place is universally unifying." (C)
:D

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