Skip to content

Posts from Absolute skills

4.0 (1 rating)
Open
Which absolute skill do you prefer?
183 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Ment
User Avatar
#319
Auto-translated
Ment
In fact, omniscience has another advantage: it saves space for at least one skill. Although this will only become apparent in a long game and only if you really need various machines with catapults, which is not necessarily the case... Yes, it's not very useful in multiplayer, but in general, special abilities are not very useful in multiplayer anyway. But for single-player, this skill is very, very useful, in my opinion.
In fact, you can save on all schools of magic and take 5 free branches instead of schools of magic: attack, defense, logistics, machine management, education, spellcasting, leadership, or luck. But there is one problem: in order to level up to this skill, you still have to take schools of magic, and then you can only get rid of them if you have a Mentor. If he is there, then yes, this can be a big plus: get rid of all schools of magic and take other skills in their place. Otherwise, the plus will not be so significant.

In general, it is too difficult to level up to this skill due to the stupid randomness. Perhaps the most idiotic thing in the fifth game. Recently, I tried to take it for a demon. I chose Grok, as you can already take it at level 23. But I leveled up to 29, and they gave me a lot of unnecessary things, and in the "Logistics" branch at level 29, instead of "Surprise Attack," they offered a choice of two unnecessary perks, and that's it: choose one of them, but then the path to "Ur-Ghast's Call" is permanently closed to you. And no matter how many times I replayed, the result did not change.
Why did they even come up with this? Okay, randomness is randomness, but when there are still many things to choose from, and you are given a choice of only two instead of four, and all of them are completely unnecessary, hindering the correct development, this is just nonsense.

Added 5 minutes ago
Vadimh
1. Dwarves have a strong special ability (twice as strong as elves), but the path to it is just terrible. You need a lot of junk for it, and nothing useful along the way.
2. Elves have a better path, but the ability itself is much weaker. The perks are not the best.
3. Again, the perks are garbage. Darkness without mass casts (except for the beam) and attack without acceleration is somehow very sad.
4. Orcs have a very strong special ability at the beginning of the battle, but the path to it is again made of junk, and the crooked machines and the lack of retribution are disappointing.
5. Warlocks' special ability is not very strong in itself, but they have an excellent path to it. In general, all the perks are useful, which is surprising.
6. Necromancers have a slightly worse path (no mass mind control and no bald one), but in general, the special ability is strong, albeit a bit situational, and looking at the path to it doesn't make your eyes bleed.
7. Mages get 4 schools on artificial intelligence for a completely useless base of machines. They really lack mass casts, and without them, there is no full power of magic.
8. Humans have a weak special ability, and the path to it is average. In general, humans don't need a special ability.
I didn't touch on the path, I just expressed my opinion about the perks. And the fact that many have a stupid path is not very pleasing. Perhaps they thought that since the absolute skill is cool, it is not worth giving all the useful perks.
In reply to Magistar
#320
Auto-translated
Magistar

In general, it’s too difficult to level up to this skill due to the stupid randomness. Perhaps the most idiotic thing in the fifth game. Recently, I tried to get it for a demon. I chose Grok because you can get it at level 23. But I leveled up to 29, and they gave me a lot of unnecessary things, and in the "Logistics" branch at level 29, instead of "Sudden Attack," they gave me a choice of two useless skills, and that's it: choose one of them, but then the path to "Call of Urgash" is permanently closed to you. And no matter how many times I replayed, the result did not change.
Why did they even come up with this? Okay, randomness is randomness, but when there are still many things to choose from, and you are given a choice of only two instead of four, and all of them are completely unnecessary, hindering the correct leveling up, this is just nonsense.

That's strange; usually, it's possible to level up to "Call of Urgash." At the beginning, you need to take all racial skills and basic Dark and Attack skills as quickly as possible. Grok already has Logistics. Then, calmly level up Dark, Attack, and Logistics in this way. Increase the skill level and take the desired skill. When there are only a few levels left to the goal, it is desirable to take some other skill, for example, luck or defense, so as not to get into a dead end if there is a chance to ruin the leveling up with an unnecessary skill from Dark, Attack, and Logistics.
But in general, "Call of Urgash" is not a very good solution for demons, I think. It is better to take "Mind Lord" from Dark, and in Logistics, take scouting, which unlocks "Sharp Mind." And immediately at the beginning of the battle, cast mass confusion.
#321
Auto-translated
Taken from the rock.ru forum, from the topic "Computer games - everyone is sitting at computers..." "Unrelenting Force." The weakest and most useless skill. It only enhances "Overwatch," increasing damage threefold... It's not even effective against the AI; it will only kill a few high-tier creatures... Not recommended to take in any situation. Requirements: "Fight to the Last," "Guardian Angel," "Empathy." "Ur-Ghast's Call." Enhanced by the "Gate Opening" skill. Open a gate, and the summoned creatures appear on the same turn. Archers are doomed for a while unless they are protected by powerful melee fighters! A decent skill, but why is "Dark Magic" a requirement? Requirements: "Fire Arrows," "Sudden Attack," "Cursed Land." "Scream of Terror." Enhanced by the "Banshee's Wail" skill. Enemy morale is reduced by -6! And that's against creatures with +5 morale! This skill often helps to break the enemy army, unless we are fighting undead creatures. Requirements: "Master of the Dead," "Dark Regeneration," "Banishment." "True Luck." The probability of successful attacks becomes one hundred percent! Even with negative luck! In my opinion, this is the most powerful absolute ability. You can easily crush the enemy with your attacks! This ability is recommended almost always. Requirements: "Elven Luck," "Native Lands," "Secrets of Light." "Elemental Fury." Enhanced by the "Elemental Sense" skill. Damage from the opposing element is doubled. The skill itself isn't the most powerful, but the requirements for it are ideal! It also adds the "Rune Power" effect, thereby increasing elemental damage fourfold! A Warlock with these requirements becomes a real Chaos magic terminator! Requirements: "Lucky Sorcerer," "Hidden Advantage," "Master of Cold," "Master of Fire," "Master of Storms," "Elemental Sense." "Arcane Omniscience." The mage gains access to all available spells on the map, and they are cast at a skilled level. However, there are no mass versions... You can easily acquire this skill, but why bother? Although there are situations where you need to use a specific spell against a specific enemy. Requirements: "Earthquake," "Mentorship," "Hidden Advantage." "Absolute Protection." A kind of anti-luck for the enemy. All normal attacks become unsuccessful, and successful attacks become normal. Another extremely powerful skill that should be used in any situation. This way, we will lose fewer soldiers in battle. But keep in mind that if a Rune Priest encounters a Ranger with the absolute skill, both skills will cancel each other out (i.e., they will be nullified). Requirements: "Readiness," "Magic Exhaustion," "Rune Shield." "Pure Rage." Gives all Orcs 500 rage points in each battle. A good skill, immediately granting level 2 rage and, consequently, more "armor" to absorb damage. However, you will have to give up skills like "Retribution"... Requirements: "Diabolic Strike," "Sulfur Rain," "Inspiration."
User Avatar
#322
Auto-translated
Quoted from the rock.ru forum, from the topic “Computer games – everyone is sitting at their computers…”
Does this reflect your personal opinion? ) Not entirely, but okay.
 

К А
Стикеры GBF в Telegram

Statistics

Welcome our newest member: Emil

Users Online 3 users 1363 guests