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Description of a race I would like to see in Heroes:
A new race appears in the ancient city of Krash. They live in its ruins. Mostly, they are mythological animals.
Level 1 - Troglodyte. A vile lizard-like creature with 50% magic damage resistance.
Upgrade - Dark Troglodyte. Can cast Slow and Weaken at a basic level.
2nd Upgrade - Poisonous Troglodyte. Can poison the enemy upon attack.
Level 2 - Medusa. Women with a fish body, dragon wings, and snake-like legs. Immune to Slow. Can fly.
Upgrade - Gorgon Medusa. The new Medusa can turn an enemy to stone for 3 turns with a certain probability. The defense of the petrified enemy is doubled. The effect is removed upon being hit.
2nd Upgrade - Electric Medusa. Can attack multiple targets with electricity (similar to the effect of Paoka).
Level 3 - Troll. Stinking creatures armed with stones. Can throw them.
Upgrade - Troll Warrior. They are better armed with a club, which means they have no penalty in melee combat.
2nd Upgrade - Cave Troll. No penalty for ranged attacks.
Level 4 - Behemoth. Buffalo-like creature. Can increase the target's damage for each cell it moves towards it.
Upgrade - Katoblepas. With some probability, it can move the target 3 cells (15% probability + 3% for each cell moved towards the target).
2nd Upgrade - Bosch. A creature with magical skin. Light magic (except Vengeance) affects it with double the duration (e.g., Righteous Strike for 4 turns. On Bosch, it will last for 8 turns).
Level 5 - Chimera. A monster with a lion's head, a goat's body, and a snake-like tail. When attacking a target, it can also damage a target behind it (with its snake tail).
Upgrade - Greater Chimera. Immune to magic.
2nd Upgrade - Dark Chimera. Can curse the target with magic upon attack (Slow, Weaken, Vulnerability).
Level 6 - Kappa. A turtle with a monkey's body. When using "Defend," its defense parameter is increased by 3 times.
Upgrade - Magic Kappa. Can cast spells (Ice Block, Dispel).
2nd Upgrade - Swift Kappa. With some probability, it can increase its initiative when it is at the end of the ATB scale.
Level 7 - Gargantua. A huge stone creature. Has the highest attack and defense, but has the lowest initiative among all level 7 creatures. Can destroy city walls.
Upgrade - Monster. On its way to the target, it can scare enemies (those who are near the path the monster will take to reach the target). The probability of fear depends on the morale of the enemy creature.
2nd Upgrade - Garbash. Ignores the target's defense if the target is under the effects of Vulnerability and Weaken.
What do you think, do we need such a race or something similar, or is it enough for Heroes already?
A new race appears in the ancient city of Krash. They live in its ruins. Mostly, they are mythological animals.
Level 1 - Troglodyte. A vile lizard-like creature with 50% magic damage resistance.
Upgrade - Dark Troglodyte. Can cast Slow and Weaken at a basic level.
2nd Upgrade - Poisonous Troglodyte. Can poison the enemy upon attack.
Level 2 - Medusa. Women with a fish body, dragon wings, and snake-like legs. Immune to Slow. Can fly.
Upgrade - Gorgon Medusa. The new Medusa can turn an enemy to stone for 3 turns with a certain probability. The defense of the petrified enemy is doubled. The effect is removed upon being hit.
2nd Upgrade - Electric Medusa. Can attack multiple targets with electricity (similar to the effect of Paoka).
Level 3 - Troll. Stinking creatures armed with stones. Can throw them.
Upgrade - Troll Warrior. They are better armed with a club, which means they have no penalty in melee combat.
2nd Upgrade - Cave Troll. No penalty for ranged attacks.
Level 4 - Behemoth. Buffalo-like creature. Can increase the target's damage for each cell it moves towards it.
Upgrade - Katoblepas. With some probability, it can move the target 3 cells (15% probability + 3% for each cell moved towards the target).
2nd Upgrade - Bosch. A creature with magical skin. Light magic (except Vengeance) affects it with double the duration (e.g., Righteous Strike for 4 turns. On Bosch, it will last for 8 turns).
Level 5 - Chimera. A monster with a lion's head, a goat's body, and a snake-like tail. When attacking a target, it can also damage a target behind it (with its snake tail).
Upgrade - Greater Chimera. Immune to magic.
2nd Upgrade - Dark Chimera. Can curse the target with magic upon attack (Slow, Weaken, Vulnerability).
Level 6 - Kappa. A turtle with a monkey's body. When using "Defend," its defense parameter is increased by 3 times.
Upgrade - Magic Kappa. Can cast spells (Ice Block, Dispel).
2nd Upgrade - Swift Kappa. With some probability, it can increase its initiative when it is at the end of the ATB scale.
Level 7 - Gargantua. A huge stone creature. Has the highest attack and defense, but has the lowest initiative among all level 7 creatures. Can destroy city walls.
Upgrade - Monster. On its way to the target, it can scare enemies (those who are near the path the monster will take to reach the target). The probability of fear depends on the morale of the enemy creature.
2nd Upgrade - Garbash. Ignores the target's defense if the target is under the effects of Vulnerability and Weaken.
What do you think, do we need such a race or something similar, or is it enough for Heroes already?
Let`s play online Heroes.Always in game :smile33:



