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Posts from Suggestion for a new faction.

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In reply to Dracon Малласа
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Dracon Mallasa;140439
I personally think that the idea of a new water-based faction is quite interesting, but I think it needs to be something more mysterious.



I completely agree. If this faction is more mysterious, then maybe I will play as it (cats, let's have cats :)).
Ко мне всегда на Ты


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You just need to come up with a concept. The race will be neutral and quite ancient. The race's specification (hero skill) will be "Skill of the Week." The skill is called Astrologia. The basics of astrology provide a 50% chance that the chosen week will be as described, advanced provides a 75% chance, and masterful provides a 100% chance. For now, it only applies to monsters. But there are also three sub-skills: magical astrology – advantage in magic (week of water, etc.), resource astrology – week of mines, etc., and attacking astrology (when the defense of creatures, for example, from Haven, or the attack power, for example, of Dungeon, is reduced by 20%).
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"Aggressive Astrology." No comment.
Overall, it's understandable, but I would personally advise either replacing the third sub-skill (with, for example, star navigation) or renaming it, which is simpler, but then it will no longer fit into the overall series...
I've got a hole in my pocket!
© Ринго Старр




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I don't know about you, but I see a balance issue here. Before the final battle, you can spend a whole week preparing, which would be quite frustrating for the enemy. Also, it wouldn't be fair if every time, the week featured creatures from that faction. And most importantly, what happens if astrologer heroes cross paths? And the percentages, in my opinion, are very high. In the astrologer's tower, it's very expensive to change the week, and the selection is, to put it mildly, not very good. Here, if such a hero appears in the tavern, you can change the week to suit your needs with a 50% chance for 2500 gold. I don't think the astrology idea is very good. It's better to come up with something else... Even if you reduce the percentages, it will be overpowered, and if you make them very small, it won't be worth it.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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as for me, this is the only worthwhile idea in this thread. it's the only one, but it's very original and unique. of course, you can't do without overpowered units, but the idea is good. interesting. "in the spirit of Lovecraft"... Cthulhu? a level 8 unit?)

Added after 6 minutes
to the previous author - I'm curious, why did you give the Temple Knights such a huge amount of overpowered abilities? it's a real mystery. regarding the units, it's not bad, I even liked some of them. except that it will look almost like Haven... and the balance... that magical word "balance"... well, at least it's clear that you didn't do it on the fly, and didn't just "copy from a piece of paper".
Первый, кто был забанен за Правду.
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Regarding the Knights of the Temple, let them be quite powerful. In my opinion, they are well-balanced with the Guards, who can shoot. Another ranged unit is also a good thing. Moreover, all the abilities of the Knights of the Temple are mainly focused on fear and morale. Plus, they have another attacking ability, which makes them the main attacking force. The player decides what is better for them: an additional ranged unit with great defense or a powerful attacking squad? I actually spent the most time working on this level. Regarding the armor, I will say that this is a special ability of all knights, specifically knights. Thank you for the warm words that are pleasing to my heart. We will try our best. We will be happy to see your feedback.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
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I have moved this to a separate thread, gentlemen.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
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The race is well-developed... it just strongly resembles Warcraft. More mythology would be good. Otherwise, it's a good idea. I also create races myself (see "New Vampire Race" and "New Race - Order of Elrath Knights").
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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The race itself is nothing special; it's just what many people want. As for Warcraft and other games, I can't really say much – the units are common and appear in hundreds of games, movies, and books. And those who only know them from Warcraft are to blame for their narrow-mindedness!

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