Auto-translated
This is the first chapter from the series "History of Schools and Directions of Ashan Magic." I think it will be interesting to everyone. I look forward to your continuations on the same topic. I don't promise to write myself; we'll see. If someone doesn't like this humble work, don't suggest they go hang themselves; I won't listen. And in general: If you don't like it, don't read it. And don't interfere with me lying.
Death is just the beginning…
From the movie "The Mummy"
1. Necromancy or Necromagic?
2. The history of the origin of necromagic.
1. So, the question is: what is necromancy? If you answer that it is the raising of corpses for various purposes, you will be greatly mistaken. Since ancient times, necromancy has been considered various ways of predicting the future and learning about the present by using divination with corpses or their parts, as well as by questioning the spirits of the deceased summoned by the necromancer. In some kingdoms, this art was perfectly legal. The dead know much that is hidden from the living, so necromancy was in demand among many nobles and rulers. The legality of this trade was ensured by the fact that the bodies of executed criminals were most often used, which were to be thrown into the moat surrounding the Castle anyway. Summoning spirits, in general, did not require any licenses, since a spirit, as an immaterial being, could not be anyone's property.
Necromagic, however, has always been and remains a science of a completely different kind. It is the science of how to use magic to reanimate a dead body, forcing it to serve its purpose. This definition is not entirely correct, because the activities of necromancers are often more complex, but at its core, it always involves the phenomenon of a necromancer enslaving the soul of the deceased.
2. Necromagic, although it has a different character from necromancy, nevertheless originated from it. When summoning the spirit of the deceased, the necromancer faces great danger. The summoned spirits are temporarily, as it were, expelled from the realm of death, and their appearance in the world of the living is very painful for them. Therefore, an angry spirit directs all its rage at the necromancer, can drive him to madness, seriously injure, or even kill him. Therefore, necromancers have developed many ways to keep the spirit in submission and force it to speak. These magical methods became the first basis of necromagic.
The second basis, strangely enough, was such a noble craft as healing. Having spent so much effort to tear the spirit out of the realm of death, the necromancer could only hold it with the power of his will. When his will weakened, the spirit left him and returned to its place. Here, necromancers, in the early days of their teaching, were helped by the experience of healing mages. At that time, they were just overcoming the problem of moving seriously wounded people. The human spirit was plunged into a state close to death, non-life, in which the wounded could walk, act, and perform simple commands. It was convenient to transport such wounded people, because they did not feel pain, and if their legs were intact, they could walk to the Temple of Healing, as they did not feel tired. Having adopted the experience of healers, necromancers began not only to enslave spirits but also learned to clothe them in flesh. From this time (5039 years from the creation of Ea, 2101 after the exodus of the Noldor, 803 according to the Shire calendar, or 2701 from the creation of Ashan), the history of necromagic begins.
Death is just the beginning…
From the movie "The Mummy"
1. Necromancy or Necromagic?
2. The history of the origin of necromagic.
1. So, the question is: what is necromancy? If you answer that it is the raising of corpses for various purposes, you will be greatly mistaken. Since ancient times, necromancy has been considered various ways of predicting the future and learning about the present by using divination with corpses or their parts, as well as by questioning the spirits of the deceased summoned by the necromancer. In some kingdoms, this art was perfectly legal. The dead know much that is hidden from the living, so necromancy was in demand among many nobles and rulers. The legality of this trade was ensured by the fact that the bodies of executed criminals were most often used, which were to be thrown into the moat surrounding the Castle anyway. Summoning spirits, in general, did not require any licenses, since a spirit, as an immaterial being, could not be anyone's property.
Necromagic, however, has always been and remains a science of a completely different kind. It is the science of how to use magic to reanimate a dead body, forcing it to serve its purpose. This definition is not entirely correct, because the activities of necromancers are often more complex, but at its core, it always involves the phenomenon of a necromancer enslaving the soul of the deceased.
2. Necromagic, although it has a different character from necromancy, nevertheless originated from it. When summoning the spirit of the deceased, the necromancer faces great danger. The summoned spirits are temporarily, as it were, expelled from the realm of death, and their appearance in the world of the living is very painful for them. Therefore, an angry spirit directs all its rage at the necromancer, can drive him to madness, seriously injure, or even kill him. Therefore, necromancers have developed many ways to keep the spirit in submission and force it to speak. These magical methods became the first basis of necromagic.
The second basis, strangely enough, was such a noble craft as healing. Having spent so much effort to tear the spirit out of the realm of death, the necromancer could only hold it with the power of his will. When his will weakened, the spirit left him and returned to its place. Here, necromancers, in the early days of their teaching, were helped by the experience of healing mages. At that time, they were just overcoming the problem of moving seriously wounded people. The human spirit was plunged into a state close to death, non-life, in which the wounded could walk, act, and perform simple commands. It was convenient to transport such wounded people, because they did not feel pain, and if their legs were intact, they could walk to the Temple of Healing, as they did not feel tired. Having adopted the experience of healers, necromancers began not only to enslave spirits but also learned to clothe them in flesh. From this time (5039 years from the creation of Ea, 2101 after the exodus of the Noldor, 803 according to the Shire calendar, or 2701 from the creation of Ashan), the history of necromagic begins.
Герои не удирают. Они лиш осуществляют стратегическое отступление.:smile17: