Skip to content

Posts from “Flight to Salvation” – “Deeds and Paths of Darkness” [4th campaign, 1st mission]

No ratings yet — be the first to rate!
In reply to Eleondor
User Avatar
11 years ago
Auto-translated
Eleondor
In the end – VERY (although it can be done without it, as mentioned above).
Considering the bonuses for lowering morale of Biara, berserkers/blinded units and control options are very good, and they are also perfect for dealing with neutral creatures.
I took Luck because luck is always needed))) especially if in the 5th mission you retrain Darkness into Chaos and buy artifacts for +50% to earth damage and other types of magic... and with magical luck, artifacts, and high Sorcery... wow.

I took Darkness instead of Phantom Luck, and then Zehir unexpectedly gained Vampirism. In general, I saw it in Heroes 5 for the first time. And this is very useful for saving melee units like rakshasas) :smile13:
User Avatar
10 years ago
Auto-translated
Just finished a mission, played on Veteran difficulty. Completed it in 3 months. Unfortunately, I didn't complete the Dwarf's quest to return the blacksmith's hammer because I sold the artifact before I even unlocked the quest. I restarted the mission many times to make sure Zephyr still had the summoning skill, and in the end, I chose these skills:
Expert Summoning, Expert Luck, Expert Master of Artifacts, Expert Education, Expert Chaos, and at the end of the mission, I also got Logistics; I think I finished at level 27. For magic, I upgraded all summoning spells and all Chaos magic spells. I was lucky with Light magic and got Regeneration, but for some reason, I didn't get any travel spells in any of the castles, neither Astral Gate nor Portal to Town. By the way, I just noticed that the fifth guild of mages now has 2 spells; is this specific to this map, or is it in the entire expansion in general? I don't remember having two spells at level five in previous missions.

Overall, the map wasn't too difficult. There was only one challenging battle against the hero of Vaishan. He had some good artifacts, and his army, boosted by Luck, attacked very often. The first time I attacked him, I lost almost everyone. The second time, after reloading, I only lost half. After that, it was just a walk in the park
In reply to FireCool
10 years ago
Auto-translated
FireCool
I just finished the mission, playing on Veteran difficulty. It took me 3 months. Unfortunately, I didn't complete the dwarf's quest to return the blacksmith's hammer because I sold the artifact before I unlocked the quest. I restarted the mission many times to make sure Zehir still had the summoning ability. In the end, I chose these skills:
Expert Summoning, Expert Luck, Expert Master of Artifacts, Expert Education, Expert Chaos, and towards the end of the mission, I got Logistics. I finished at level 27, I think. For magic, I upgraded all summoning spells and all Chaos magic spells. I was lucky with Light magic and got Regeneration, but for some reason, I didn't get any travel spells in any of the castles, neither Astral Gate nor Portal to Town. By the way, I just noticed that the fifth guild of mages now has 2 spells. Is this specific to this map, or is it in the entire expansion pack? I don't remember having two spells at level five in previous missions.

Overall, the map wasn't too difficult. There was only one challenging battle against the hero Vaishan. He had some good artifacts, and his army attacked very often due to his high luck. The first time I attacked him, I lost almost everyone. The second time, after reloading, I only lost half. After that, it was easy to just walk around the map.
There have always been 2 spells on the fifth floor, and 3 with the library. The travel spells didn't appear because they aren't scripted to be in this mission.
In reply to Vadimh
User Avatar
10 years ago
Auto-translated
Vadimh
There were always 2 Guilds on the fifth floor, with Library 3. Travel spells didn't drop because they aren't scripted to appear in this mission.
Yes, haha, but I thought there were two. Maybe it was also scripted in some missions, because I definitely remember encountering Guilds with only one fifth-circle spell somewhere. But I just can't remember now if it was in the Tribes of the East campaign or not.

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1270 guests