Might and Magic 6 "The Mandate of Heaven"
Publisher: 3DO-New World Computing (now part of 3DO)
Release Date: 1998
Engine: After so much time since the release of the 5th installment, we finally see a real revolution: the graphics are stunning (DirectX), all characters are detailed, the soundtracks are excellent, and everything is voiced down to the smallest detail. And now, it's no longer the old, familiar DOS game, but a Windows application.
Interface: The interface is designed in the image of previous installments, but now it's simply much more user-friendly compared to its predecessors. A map has been added to the upper right corner, and it's now very easy to use spells. There's also the ability to hire mercenaries to join your team.
Plot: More than a thousand years have passed since the events of the 5th installment, and the world has descended into these lands, ravaged by elemental wars. The colonies of the "Ancients" thrived and maintained constant contact with the Center. But everything would have been fine if the "Progenitors," defeated in the war, hadn't been so upset by their defeat. And so, the Demons – the Krigane, i.e., the forces of the "Progenitors" – launched an attack. We can assume, since nothing is said about their connection to them, that the Krigane are the messengers of the "Progenitors." They attacked the remote colonies of the "Ancients," destroying and devastating everything in their path – that is their nature. The key space stations, which provided communication between the colonies and the Center, were destroyed, marking the beginning of a new era – the Silence... The events of this installment take place on the planet Enroth, which was also attacked by the Krigane. The dynasty of Aynorfist, which had ruled here for many centuries, is now facing collapse. While the kingdom suffers from discord, the followers of the dark cult of Baa are plotting to place their adherent on the throne. Fear creeps into the souls of the subjects, and they begin to grumble and doubt – have their rulers lost the sacred artifact that gives them power? Your heroes are at the gates – now they will decide the fate of this kingdom: they will face dangerous adventures in dungeons, explore the cruel cult of Baa, and unravel the intrigues of the royal court. A very well-thought-out, non-linear plot – many quests and tasks. (After completing the main space scenario, we descend to local conflicts in a very specific place – on one of the continents of Enroth)
Brief plot summary:
one of the most famous and revered role-playing games in the fantasy genre.