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Posts from Technical issues with Heroes III.

4.5 (4 ratings)
5 years ago
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Hello. My friend and I decided to try playing HoM&M 3 through Gameranger. I can create a lobby in the game itself without any problems, but my friend gets an error message: "failed to start game error 58." He has Windows 10, and we have the same version of the game (installed from the same installer). What needs to be done to fix the error and allow us to play together?
In reply to DenHedd
5 years ago
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Good afternoon.
Could you please tell me how to compile a version of **Heroes of Might and Magic III: Shades of Darkness** with HW rules, fast unit movement in battles, simultaneous turns, and the ability to play online through a lobby? Or perhaps there's already a compiled version available somewhere?
I would be extremely grateful.
In reply to DenHedd
5 years ago
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DenHedd
Hello. My friend and I decided to try playing HoM&M 3 through Gameranger. I can create a lobby in the game itself without any problems, but my friend gets an error message: "failed to start game error 58". He has Windows 10, and we have the same version of the game (installed from the same installer). What needs to be done to fix the error and allow us to play together?
Did you solve the problem? What was the cause of the problem?
5 years ago
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Hello everyone!

Please tell me how to install the game HoM&M 3 + HD Mode on a new MacBook Air 2020 M1, Big Sur.

Thank you in advance!
In reply to DenHedd
5 years ago
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Hello. In the game

Heroes of Might and Magic® 3: Complete

, which faction has the lowest tower damage in its castle, regardless of the number of buildings constructed and the time elapsed in the game? Is there a solution to this?
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5 years ago
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And what is the minimum value in numbers? Can you provide a screenshot or a save file? Are you using the game in its original version or with the HD mod? Are you also using the SOD_SP plugin for the HD mod (it has many settings of its own)? Is the HD+ mode enabled in the HD mod?
In reply to Marmot
5 years ago
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Marmot
What is the minimum damage value in numbers? Can you provide a screenshot or a save file? Are you using the game in its vanilla state or with the HD mod? Are you also using the SOD_SP plugin for the HD mod (it has many settings)? Is HD+ mode enabled in the HD mod?
vanilla version. The minimum damage is 50-55 for the main attack and 25-30 for the side attacks. The damage hasn't changed over the past month (I haven't checked further). The damage doesn't change during a successful defense.
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5 years ago
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Here's what is written in FizMig: Fortification defenses of the city and their assault. The formula for calculating the base damage dealt by the central tower of a specific city is as follows: Damage = D + d * N where D is the base damage of the central tower = 10...15 units d is the additional damage that the ranged tower gains when building another "structure" N is the number of "structures" that have already been built in the city. In an "empty" city (Rural Settlement and Stronghold), the central tower deals 10 to 15 units of damage. Each built "structure" adds 2...3 units to the possible damage dealt by the tower, bringing it (in a fully built city) to 46...69 units (for example, in the Dungeon). It should be noted that the actual damage often exceeds the upper limit, but never goes below the lower limit. Different types of cities have a different number of "structures" and, therefore, different tower capabilities when they are all ("structures") built.
In reply to Marmot
5 years ago
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Marmot
This is what is written in FizMig:
Fortification defenses of the city and their assault.
The formula for calculating the base damage dealt by the central tower of a specific city is as follows:
Damage = D + d * N
where D is the base damage of the central tower = 10...15 units
d is the additional damage that the ranged tower gains when building another "structure"
N is the number of "structures" that have already been built in the city.
In an "empty" city (Rural Settlement and Stronghold), the central tower deals 10 to 15 units of damage. Each built "structure"
adds 2...3 units to the possible damage dealt by the tower, bringing it (in a fully built city) to 46...69 units
(for example, in the Dungeon).
It should be noted that the actual damage often exceeds the upper limit, but never goes below the lower limit.
Different types of cities have a different number of "structures" and, therefore, different tower capabilities when they are fully ("structures")
built.
In WoG, I could reach 600-1000 damage with several successful defenses. But here, it seems like the damage is fixed
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5 years ago
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That’s WOG! Many things are different there. I also played it for about 3 years. But here, the damage is really fixed.
In reply to Marmot
5 years ago
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Marmot
That's WOG! Many things are different there. I also played it for about 3 years. But here, the damage is really fixed.
It's a pity, thanks for the help.
4 years ago
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Play without a server.
In reply to Lava
4 years ago
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Hello everyone.
Perhaps there's a Linux user who has solved a similar problem...
 
I have Heroes 3 HD+ (not the lobby version) installed on Ubuntu 18.04, and it runs under Wine. I'm having a problem with starting a TCP/IP game.
After entering the game name (and password), I press "OK," the dialog disappears, and I'm kicked back to the main menu.

It used to work, but then it stopped working for some reason. (I've already tried everything:
reinstalling the game, reinstalling Wine (now using version 7, also tried version 3), renaming the DPWSOCKX.DLL file in the directory to DPWSOCKX.DLL.bak...

The firewall is, of course, disabled. It doesn't display any errors, and the console is also empty. The only thing is that it displays the following in the console when I click on "Multiplayer":
03ac:fixme:dpnhupnp: DirectPlayNATHelpCreate (034B1364, 00327824) stub

I would be very grateful for any help.

 

 

1 year ago
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Guys, I need help! In the Jedi story map, the hero simply refuses to enter the orange monolith entrance. The horse icon just doesn't "rear up," as it usually does... and because of this, the entire walkthrough is stalled... Also, the same thing happens with the Sword of Justice artifact: the artifact is right in front of me, but I can't pick it up. Has anyone encountered similar bugs? Please help!

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