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Posts from Proposal to hold an online tournament for Heroes 4!

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Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Kyle, thank you very much for your help.


Added after 10 hours and 49 minutes
:smile02:Everyone who wants to participate in this Tournaments is welcome here.:smile02:


P.S. We are looking forward to it, and remember that applications will be accepted until August 13, 2007 inclusive.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Table:
Preliminary player table
No.
Arandor
ZYbr
Pandora
Budda
Zloy3000
shadowmen
1
Arandor
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2
ZYbr
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3
Pandora
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4
Budda
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5
Zloy3000
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---
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6
shadowmen
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Thank you very much to the Creator for the help.

main tags used:
style="background-color: #000000;"
#000000 - black color
#0033FF - blue color

this is how we set the background for the entire table:

this is how we set the background for a specific cell:
 [center] --- [/center]

By the way, so that the text in all styles is displayed correctly (i.e., it does not happen that you have blue letters written on a blue background), you need to specifically set the text color in the table.
The simplest construction, in my opinion, looks like this:
[COLOR="#FFFFFF"] Table code [/COLOR]

Sincerely.
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Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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[OFFTOPIC]Could you please tell me how you managed to prevent the thumbnails of embedded images from displaying at the bottom of the message?[/OFFTOPIC]
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to CTPAHHuK
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THE ARCHANGELCASTLE LEAGUE INVITES YOU TO PLAY IN A NEW AND INTERESTING TOURNAMENT!

Presentation

This tournament is actually an animation that can last several months, but it is not a priority among the tournaments. This means that a player can withdraw during 1 round / 4 without penalties (see rules of matches).
The players who join will be classified by level, and each level will correspond to a number of lives.
In each round, participants can challenge a player of their choice from the list of subscribers. Depending on the level of the challenged player, bonuses and surcharges will apply.
The loser loses one of their lives, and a player with no lives left is eliminated.
The winner of the animation will be the last one with at least one life.

Rules

The players will be grouped into 4 levels:
* Level 1 - The Champions - 1 life
* Level 2 - The Elite Gladiators - 2 lives
* Level 3 - The Confirmed Gladiators - 3 lives
* Level 4 - The Novice Gladiators - 4 lives

In each round, the gladiators face each other, and the loser loses a life.
The player with no lives left is eliminated from the arena.

The fights will be limited in time, between two and three weeks, depending on the period and the presence of current tournaments. If a match is not finished on time, the unavailable player will be declared the loser and will lose a life.

Those who are not available during a round (i.e., for 15 days) lose half a life.

The loss of half a life becomes actual only when half a second life is lost for the same reasons, which results in the loss of a life. Every four rounds, participants who have lost half a life regain it. A new cycle of four rounds begins for everyone. This gives you the right to one absence per cycle of four rounds.

Every competitor can challenge an opponent, and the latter cannot refuse the match except when they are already engaged in a duel. The challenge must be issued on the forum, in front of everyone ^^
Depending on the levels of the players in the match, bonuses and surcharges will be applied.
See "Bonus / Surcharge".

The matches must be reported on the forum, but the report in the league, considering the surcharges and bonuses, will be at the discretion of the participants.

The map will be determined randomly by the organizers from a selection of six maps, before determining the possible bonuses / surcharges. The list of maps is as follows:

- Heroes
- Miscellaneous
- One Hot Minute
- Power and Reason
- Powerspot
- Spellcaster

Whether or not to choose a castle is up to the discretion of both gladiators.

Each round will begin with an email sent to each participant, indicating that they must choose the person they want to face within a period of two days.
Participants will have 2 days between each round to launch their challenge to one of the other participants.
On the 3rd day, the bonuses / surcharges will be determined by the organizers of the tournament, and the duel will begin on the 3rd day.

When two gladiators are facing each other with a level difference, bonuses / surcharges apply to rebalance and spice up the match.

When there is a difference of one level, the weaker player can decide:
To have a bonus.
To impose a level 1 surcharge on their opponent.

When there is a difference of two levels or more, the weaker player can decide:
To have a bonus and impose a level 1 surcharge on their opponent.
To impose two level 1 surcharges on their opponent.
To impose a level 2 surcharge on their opponent.

When there is no level difference, each player can decide:
To have a bonus.
To impose a level 1 surcharge on their opponent.

The determination of the bonuses / surcharges for each match will be randomly determined by the organizers of the tournament at the request of the competitors on the forum.

Surcharge:

Level 1:
- The player must play the final fight without using GM magic.
- The player is not allowed to have a hero of their castle's magic.
- No armor or shield on tactics in the final fight.
- The player must remove any armor or shield that carries a rune of the player's opponent from the final fight.
- Obligation to have a stack of LVL1 in the army in the final fight.
- The player is not allowed to have any books in the final fight.

Level 2:
- The player is not allowed to use GM magic scrolls.
- The player must remove all their artifacts for the final fight.
- The player must give their best tactical artifact to their opponent before the final fight.
- Ban on developing pathfinding beyond "expert".
- The player is not allowed to have a potion of immortality in the final fight.
- No more than two heroes in the final fight.

Bonuses:

- The player receives a "magic" pack or a "fight" pack, depending on whether they are a barbarian or not:

Magic pack: 2 mana potions, The Amulet of Power, The Baton of Power.

Fight pack: 1 potion of immortality, The Burning Sword, The Armor of Strength, The Ring "Eye of Cobra".

- The player receives level one and two books.
- The player receives six chests.
- The player receives the level 4 book.
- The player receives an army bonus: 50 LVL1 and 15 LVL2.
- The level 3 building of the player's castle is built on day one.

Role-playing:

The animation will also have a forum role-playing part and mini-games on the matches for the participants who wish it, if there are more than 10 subscribers.

REGISTRATION HERE http://www.archangelcastle.com/acforum/viewtopic.php?f=6&p=136457#p136457

I personally play.
Heroes of might and magic 4 on-line World Championships

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Welcome our newest member: Emil