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Posts from Hall of Fame Stage 1 of the BLITZ TOURNAMENT
This topic was created for voting on the description of the first stage "Ally" of the NMM III BLITZ TOURNAMENT. After the voting, all descriptions will be moved to the general HALL OF FAME topic!
P.S. I want to remind you that all participants in this nomination will be awarded Grails!
P.S.S. Original style and spelling remain unchanged...
Respectfully.
First VDV_foreverVDV_forever
Description of the 1st stage of the BLITZ Tournament!
Good day to you, dear tournament participants!
After reviewing the tournament map, I made the following preliminary decisions, which later turned into mini-tasks:
1. In order to fit within one game day, it is necessary to conquer all 7 mines, and this is obvious! For this purpose, at least 5-6 heroes will be needed. 2. The result in the final table will significantly depend on the amount of gold collected. To achieve this task, it is necessary to collect the maximum number of resources using the minimum number of heroes. 3. Exchange all resources for gold at the market. 4. It is necessary to work out an option: taking the water mill and capturing the nearby mine with one hero! 5. All this can only be carried out by logistics heroes (runners).
Ways to solve the above tasks
The starting hero Crellion essentially performs the most important and primary task: he captures the market! The main tasks are solved based on his further actions. Essentially, it is from him that the walkthrough diverges for all tournament participants. Other heroes perform secondary tasks and act roughly the same for everyone, namely:
- one mine per hero, and resources where possible.
I will now move directly to the tournament walkthrough itself. With your permission, I will not describe it in detail, since the respawn is small and everything is clear without specific indications in the form of points for the location of a particular hero/resource.
However, I have made a map of the RESPAWN; by printing it, everything will be clear, and reading this description will be easier and more understandable than following points.
Abbreviations used on the RESPAWN map: K – crystal; Z – gold; Sera – sulfur; R – ore; D – wood; N – oil (mercury); A – diamonds (gems);
1. Hero Crellion (Hero №1) takes a step down and immediately increases the treasury by +700 gold (Z2). Then he RESISTS THE TEMPTATION TO CAPTURE 2 MINES and keeps his way to the stables. On the way, Crellion brings +5 wood (D2) into the treasury (which is necessary for building a tavern) and pops into the stables.
The local stableman supplies Crellion's army with new horses, and he gains more moves. Having received a surge of strength, brave Crellion turns his horse around and gallops to join 20 snipers. After successful negotiations, the snipers willingly join Crellion's ranks. Since Crellion was a speculator, and moreover obsessed with resources and gold, he without hesitation finds +6 sulfur (Sera3) and runs as fast as his legs can carry him for the distant gold +900 (Z3), which lies unclaimed near the garrison.
With his last strength, lucky Crellion reaches the market, where he stays until the end of his days. Such was the difficult path chosen by Speculator-Crellion! After completing Crellion's moves, the treasury contains the following resources: 13 logs; 8 ore; 6 sulfur; 1600 gold.
I draw your attention to the following points:
- if you visit the stables first and then take the logs, you will not succeed in taking the market as the last step! - logs must be taken not by using the path suggested by the computer, but manually using the keyboard while saving several move points:
1-1. In the glorious village of DOLER, a tavern is built (-5 logs; -500 gold). 1-2. At the market, we exchange 6 sulfur and 7 ore for gold. We receive the necessary amount to buy the next hero.
2. We hire the glorious Hero Gird (Hero №2)! Under him is, of course, the runner-logistics Kirr.
Everything here is clear and simple:
Gird, without leaving the village, grabs the nearby chest on the left +1500 gold (C4), then the chest on the right +2000 gold (C5), and finally the sulfur mine. Without thinking long, he waters his horse in the stables and captures the sawmill on his last move!
After completing Gird's moves, the treasury contains the following resources: 8 logs; 1 ore; 3525 gold.
Before I describe further, I want to share a certain peculiarity that I had not observed before and have read about nowhere, but encountered specifically in this tournament!
IT TURNS OUT THAT THE STARTING SPEED OF A HERO IS OF GREAT IMPORTANCE DEPENDING ON WHICH CASTLE HE WAS BOUGHT IN (NATIVE, ALLIED, OR HOSTILE)! This can be seen in detail in the example described below. AmberSoler, if this point is not in the reference guide (I haven't seen it in any case), please add it.
Excerpt from the physics of the heroes' world:
Terrain penalty does not apply if: - the hero's army consists entirely of creatures for whom this land is "native" (Native Terrain):
Let's consider 3 of the fastest runner heroes and one pretty girl.
Kirr is a ranger. Native terrain is ”grass”. Starting army 1 centaur = speed of 6 points, which is 1700 mp. Logistics skill +10% + specialization 5% = 1955mp!
Dessa is a battle mage. Native terrain is ”stones”. Starting army 1 goblin = speed of 5 points, which is 1630 mp. Logistics skill +10% + specialization 5% = 1874.5 mp!
Moner is an elementalist. Native terrain is ”grass”. Starting army 1 small fairy = speed of 7 points, which is 1936 mp!
PIR is a demon. Native terrain is ”lava”. Starting army 1 imp = speed of 5 points, which is 1630. Logistics skill +10% = 1793 mp!
From this it follows that Kirr should run the farthest! And DESSA and PIR THE LEAST!
Let's analyze the speed of these three heroes (PIR will be discussed in point 6) using this tournament as an example. For this, I will open the map using nwcwhatisthematrix and take a screenshot to show you this path!
I also ask you to note that Moner and Kirr have an advantage over Dessa; they HAVE NO PENALTY on NATIVE TERRAIN – GRASS. And on grass, judging by the Physics of the world data, heroes should not have a penalty at all! And they will all run exactly on grass and roads!
So let's start the runners:
Kirr starts – following the suggested route, he makes the last step to the mercury mine (move 5)! Dessa starts - following the suggested route, she makes the last step to the chest (move 6)! Moner starts - following the suggested route, there is 1 small last little step left after 6 moves!
A PARADOX arises, don't you think? Transferring the unfortunate goblin led to nothing.
From all this, I can make only 1 conclusion: THE STARTING SPEED OF A HERO WILL BE HIGHER DEPENDING ON WHICH CASTLE HE WAS BOUGHT IN—NATIVE OR NOT!
3. We hire the glorious hero Kirrr (Hero №3)! Under him is, of course, the runner Dessa.
Kirr, not deviating from the tradition of his predecessors, visits the stables. Then he heads to the blue hero, namely to the distant ore mine (stone mine). On the way, we pick up +6 mercury (N2). Before taking the mine, we take +3 sulfur (Sera 1), and there is just enough left to place his red flag on the ore mine right before the eyes of a clueless Tant.
After completing Kirr's moves, the treasury contains the following resources: 8 logs; 1 ore; 6 mercury; 3 sulfur; 1025 gold.
I draw your attention to the following point:
- Mercury must be taken at a right angle! - Be sure to take sulfur first, and then the mine, but not vice versa:
3-1. At the market, we exchange 8 logs and 6 mercury for gold. We receive the necessary amount to buy the next hero.
4. We hire the Girl-hero Dessa (Hero №4)! Under her is, of course, the runner-logistics Gunnar.
Dessa runs exactly as shown on the map and in these 6 moves adds the following resources to the treasury (P2, P1, C3, C1): 18 ore, 4000 gold.
After completing Dessa's moves, the treasury contains the following resources: 19 ore; 3 sulfur; 4025 gold.
5. We hire hero Gunnar (Hero №5)! Under him is again a girl, this time a Demon, with the beautiful name PIR!
His movements are simply primitive: Stables, crystal mine, and while at the mine's location he takes 900 gold (Z1) and 5 crystals (K).
I draw your attention to the following point:
- If you take the crystals first, you will be left without gold because the moves will end! You can also take the gold first, then the crystals, and finally the mine; the result will be the same.
After completing Gunnar's moves, the treasury contains the following resources: 19 ore; 3 sulfur; 5 crystals; 2425 gold.
5-1. At the market, we exchange 1 ore for gold. We receive the necessary amount to buy the next hero.
6. We hire super-hero PIR (Hero №6)! Under him is a modest guy with a name well-known in the world of heroes, Gretchen! Why I called PIR a SUPER-HERO you will understand by looking at the new map of the hero's route!
PIR – MANAGES TO TAKE ALL OF THIS! AND THIS IS ANOTHER PARADOX, BECAUSE NEITHER KIRR NOR GUNNAR CAN DO THIS AS THEY ARE SHORT BY EXACTLY 1 STEP!
Dessa can repeat this (checked), or Moner, or some other super hero (not checked)!
+ on top of everything, PIR has a ballista!
From here I make the fantastic assumption that DEMONS AND BARBARIANS are in an alliance!
After completing PIR's moves (A, N1, D1, C2), the treasury contains the following resources: 9 logs; 6 mercury; 18 ore; 3 sulfur; 5 crystals; 4 gems; 1000 gold.
6-1. At the market, we exchange 10 ore, 1 sulfur, and 4 gems for gold. We receive the necessary amount to buy the next hero.
7. We hire Gretchen (Hero №7)! Under him is the well-known Sir Müllich; I didn't even dig him up! Why couldn't he have appeared sooner.
Gretchen only has a few trifles left: +5 mercury (N3) near the gem mine, and the mine itself, actually.
After completing Gretchen's moves, the treasury contains the following resources: 9 logs; 11 mercury; 8 ore; 2 sulfur; 5 crystals; 0 gems; 0 gold.
7-1. At the market, we exchange all resources for gold. We receive a final sum of 3975 gold.
8. Working out an option with Moner failed due to lack of time. However, after the tournament ended, Dmitry A_S provided such a save with Moner dug up. Checking showed that Moner is unable to perform point 4 of the mini-task mentioned above. But if someone solves the riddle of how exactly the appearance of a native, allied, or non-native hero in a particular castle affects their initial speed, then perhaps the task will be solved by another method. For example: put a castle with phoenixes instead of the one with hippos, dig up Moner and try to follow the path indicated above.
P.S. Ran the heroes again; this time the route was exclusively running and only on the road! The route is as follows: stables, ally's castle. Results:
Kirr – short by 2 cells! Dessa – successful. Moves are exactly enough to enter the castle. Gunnar – short by 1 cell! PIR– successful. Moves are exactly enough to enter the castle. Gretchen – short by 1 cell! Moner – after visiting the castle, exactly 1 cell remains! Sir Müllich, Fafner – short by 3 cells!
Anyone who has time can experiment.
Thank you for your attention, that's all. Game Over
Respectfully VDV_forever
Next IronAxeIronAxe
While reading, look at the final save (at the heroes' faces :))
1. Hero Kerillion takes a pile of gold, goes to the stables, takes wood, enters the stables. He takes sulfur near the exchange, taking it at a "right angle". Then he takes a pile of gold on the way to the eastern gates. He returns to the exchange and the move ends. Well, with a surprised face like Kerillion's, you can only work at an exchange. 2. Kerillion hangs out at the exchange. Press space – enter the exchange, trade. Sell everything except 5 logs. Total on hand: 3700. 3. In the Fortress we build the Little House. All minerals are left at zero. Money: 3200. 4. We buy hero Gird. Dessa's face appears in the Little House window, and monkeys, looking like two drops of water alike. Money remaining: 700. 5. Slow-moving hero Gird, with the words "What faces you have," takes the chests near the fortress for money – places a flag on the sulfur mine, goes to the stables and on his last move places a flag on the sawmill. Total money received: 700+1500+2000=4200 6. We buy Dessa in the tavern. Gretchen's face appears in the Little House window. 4200-2500=1700. 7. Dessa, with the words "With a mouth like that, you could munch on some nuts," goes to the stables. Clears the snipers from the road. Gretchen shouts after her from the Little House: "Your own fa... (face) is no better!". Dessa collects some stones near the blue sawmill on the way, takes 1000 money in a chest there and stands on the sawmill on the last move. 1700+1000=2700. 9 wood, 6 oil, 4 gems. 8. We buy hero Gretchen in the tavern. Someone's face appears in the Little House window. Where are you sticking your nose, bi... !!! :) Gretchen hits the appearing face and makes an immeasurable number of circles through the tavern cursing everyone and everything :) until Moner's scary face appears in the window. Gretchen's hand falls into a void. Thank God, there is nothing left to hit – an elemental, damn his leg. 2700-2500=200. 9 wood, 6 oil, 4 gems. 9. And Gretchen goes to the stables, takes a horse and exhausted plods along the road to the blue stone mine. Along the way everyone screams at him to pick up a can of oil. - "How you've gotten to me," says Gretchen picking up the can of oil. "You have Pathfinding, does it matter :)". He stands on the mine, takes another pile of sulfur on the last move without leaving the mine, right from under the nose of the blue hero, who is sitting gloomily on a horse. - "What are you staring at? Blue loser! Well stay, stay, until everything is grabbed from you." Money: 200. 9 wood, 6+6=12 oil, 4 gems, 3 sulfur 10. Who's there at the exchange?!!! Sell-l-l everything to... damn it!! Money: 3725. 11. We buy Moner. 3725-2500=1225. Pir's face appears in the Little House window. - "Guys! I have a ballista with infinite ammo, let's sell it at the exchange!!" - "No way, what will we shoot back at the blue loser with when he realizes everything has been stolen." 12. Moner goes through the stables to the oil rig. Oil is currently in demand at the exchange. But for now he only collects two piles of stones; it doesn't matter to him, he's an elemental, why would he make stone elementals, and what can you take from him – he has no brains, and if he did, Gretchen would have knocked them out of him back in the Little House. But he collects money well and also picked up a chest near the oil rig on the last move. 1225+2000+2000=5225. 18 stones. 13. We buy Pir. 5225-2500=2725. Asasil's face appears in the Little House window, oh Ananil, damn it, I could break my tongue, Aenain. Blue muzzle, well whatever, at least his ears are perked up. In my version of the game he is an Elementalist, imagine that. Pir without trouble, since he is a logistics hero, reaches the crystal mine – and from there on the last moves takes a pile of gold and crystals. 2725+900=3625. 18 stones, 5 crystals. 14. Everything is sold at the exchange. Money: 5725. Aenain is bought 5725-2500=3225. He takes the last pile of oil and colors the Gem mine on the last move. At the exchange, a surprised Kerillion sells the remaining oil. Money: 3975. 15. In the Little House window hangs the face of some brute with lightning between his horns. - "And why didn't you collect the money from the mill – you freaks!" - "Go away, we aren't going to buy you anymore – it would be too expensive!!" And for all of us, moves are at ZERO, that's the joke :)) From the neighboring window of the Little House, a face of Caucasian nationality observed all this mess. - "Allah akbar! Shaitans! This whole little house must be blown to hell! They won't let me sleep in peace!" End of movie.
Next RadikRadikWalkthrough description of the blitz-tournament
1. With Crellion we take the gold chest closer to the sulfur mine, then we take the second chest (1500 coins), then we take a bundle of firewood (5). Then we visit the stables, take a pile of sulfur(6) and stand on the market. We build a tavern, and exchange existing resources for cash, and so on whenever there wasn't enough money to buy the next hero.. 2. We buy Gird, digging up Dessa in the process.. We occupy the sulfur mine with Gird, then visit the stables, make one move diagonally down-right, take a pile of gold and on the last move occupy the same wood mine. 3. We buy Dessa, digging up Lacus in the process. We visit the stables with Dessa and run to the mercury mine. We take a pile of ore (10 pieces), make one move up, take a chest, then another pile of ore. Then we occupy the mercury mine and take a chest. 4. We buy Lacus, digging up Gunnar in the process. With Lacus we visit the stables, run down, picking up snipers, take a pile of mercury(6) which is above the gem mine, take a pile of gems(4) and a pile of mercury(6) and occupy the gem mine. 5. We buy Gunnar, digging up Moner in the process. We pop into the stables with Gunnar. He occupies the crystal mine and picks up nearby piles of gold and crystals. 6. We buy Moner, pop into the stables with him, take a bundle of firewood near the wood mine, occupy that very wood mine, and then occupy the ore mine. We exchange all resources for cash, scraping together 3375. That's it. Six heroes were enough.
Next Dmitry_ASDmitry_AS
Four boys and three girls.
Walkthrough of Blitz-tournament 1 by Dmitry_A_S.
Crellion takes wood, two chests (here and hereafter chests are gold), occupies the sulfur cut, takes gold 16-10 and, running aside, smokes (you can fire him, but I left him so that the organizer could clearly see the walkthrough in the final save). In the city I build a tavern. Then all hired heroes run through the stables. I hire Gird (Dessa appears). She occupies the sawmill, takes sulfur 18-14, enters the market and exchanges all resources for gold. Gird remains at the market and, if necessary, at the end of the move of a newly hired hero, exchanges all resources for gold. I hire Dessa (Moner appears). With Dessa I take chest 10-8, take two ores nearby, occupy the alchemist's laboratory, take chest 4-6. I hire Moner (Grindan appears). With Moner I join snipers, take mercury 16-18, take precious stones 12-20, nearby mercury, wood, occupy the sawmill, take chest 7-20. I hire Grindan (Luna appears). Grindan occupies the ore mine and takes sulfur nearby. I hire Luna (Inteus appears). Luna occupies the crystal cave and takes gold and crystals nearby. I hire Inteus, who takes mercury 19-19 and occupies the remaining gem pond. Gold: 3075 tugriks.
Respectfully Dmitry_A_S.
Next SageSage
Crellion collects wood, chests, gold near the start and through the stables reaches the mill (although he could have reached the pile with +900 gold, but I overlooked it – minus 400 gold at the finish). In the city Gird is hired, who through the stables captures the sawmill, picks up sulfur and stops at the market. Then Dessa is hired, who through the stables goes to the ore piles and chest, and then captures the mercury mine and takes a chest near it. In the city Jelar is hired. With him we take the sulfur mine, then visit the stables and take a pile of mercury above the gem pond and the pond itself. In the city Kirr is hired, visits the stables, takes gems to the left of the gem pond and then the ore mine and a pile of sulfur. In the city Moner is hired, visits the stables and collects resources at the lower sawmill and the sawmill itself. In the city Tunar is hired, runs through the stables to the crystal mine, collects everything near it and captures it.
Next AmberSoler AmberSoler
1. Starting hero (Crellion) picks up a chest (+2000), takes the sulfur mine, takes firewood (+5), visits the stables (hereafter – all heroes must visit it) and after joining snipers enters the market, where he exchanges all resources except 5 units of wood for gold. Total – 3200 gold.
In the city we build a tavern and hire Gird. Under him is Inteus. Remainder: 200 gold. Save 01.
2. Gird takes the second chest near the city (+1500), visits the mill (+500) and heads north, where he takes a chest near two piles of ore (+2000). Save 02. We fire Gird. Total: 4200 gold.
3. Inteus (under him Brissa) follows Gird's path, takes ore (+18), takes the mercury mine and the chest near it (+2000). Crellion exchanges everything for gold. Total: 5050. Save 03.
4. Brissa (under her Jelar) heads to the ally's castle. On the way she takes gold near the stables (+700), captures the ore mine and takes sulfur (+3) next to the mine. Crellion exchanges everything for gold. Total: 3700. Save 04.
5. Jelar (under him Luna) heads to the center of the map, and then right to the garrison. On the way he takes sulfur near the market (+6), mercury (+6), mercury (+5) and gold (+900). Crellion exchanges everything for gold. Total: 4650. Save 05.
6. Luna (under her Ciel) heads to the distant sawmill, picking up all resources near it on the way. We have precious stones (+4), mercury (+6), firewood (+9), we take the sawmill and then a chest (+1000). Crellion exchanges everything for gold. Total: 5325. Save 06.
7. Ciel (under her Moner) takes the crystal mine, and near it gold (+900) and crystals (+5). Crellion exchanges everything for gold. Total: 4475. Save 07.
8. Moner takes the two remaining mines – the nearest sawmill and precious stones. Remainder – 1975 gold. Save 08.
Next Ta Kotoraya...Ta Kotoraya...
Dear Kyle! I am sending you the description - and saves. There are 9 in total - for the end of each point of the description. (the only thing is that save number 7 was made a bit later - already after hiring Ignissa, and I won't send save number 9 - because that is the final save). There. I think I described everything in detail - no questions should arise. So... let's begin 1) Starting hero Kerllion takes gold, visits the stables, goes to the mill - on the way he joins snipers (and not along the road - but directly across the grass). He visits the mill - then up towards the chest. Before reaching it, he turns off the road - so as not to interfere - and captures the gold chest. Total - after Kerllion's move: 3200 gold, 8 wood, 8 stone. 2) A tavern is built (minus 500 gold and 5 wood). Fafner is bought. (under him Pasis is dug up). Fafner takes the left chest near the castle, takes wood, visits the stables - and straight down to the market (he still has a move left - in order to capture a pile of gold to the right of the market at the end). At the market all resources (8 stone and 8 wood) are exchanged for gold. Total: 2900 gold. 3) We buy Moner (under him Pasis is dug up). Moner captures the right chest by the castle, the sulfur mine. He visits the stables. He goes down the road. He captures mercury to the right of the road. He captures the same precious stone mine. Fafner, standing at the market, exchanges resources for gold. Total: 3300 4) We buy Pasis (under him we dig Pir). Pasis visits the stables - goes down the road. He sequentially captures gems, oil, wood, the same wood mine - and manages to take a chest of gold. Fafner exchanges everything at the market. Total: 3975 5) We hire Pir (we look for Gunnar in the tavern). With Pir it's simple - stables - and then left. He captures the crystal mine, takes a pile of gold and crystals near it. Fafner trades - and in the end we have 3125 gold. 6) Gunnar goes into action (in the tavern it is enough to dig up someone from the elementalists - in my case - Inteus). Gunnar, having visited the stables, gallops full speed to the left - following Pir. But the spirited girl has already run away - so he has nothing left but to take 2 piles of ore on the way out of grief, shouting "hello" to Kerllion, and capture the oil rig, and being greedy - also a chest of gold. Fafner is still stuck at the market. Thanks to his efforts we have 3975 gold. 7) Inteus is bought (under him we dig someone again from the elementalists. For me it's Ignissa. But generally - any hero will manage). Mr. Inteus visits - naturally! - the stables, captures the wood mine on the right along the road. There he also takes a pile of sulfur - and down - to take oil. Fafner, like a born trader, wheedles gold for all this at the market. Total: 3125 8) We hire the last hero - Ignissa. Well standardly - stables - and to the very bottom. She has a responsible task - capturing the stone mine under the nose of the opponent (sorry - ally) and grabbing a pile of sulfur there. She is a clever girl - everything works out. We exchange sulfur for gold - total 1075 9) Final move - on Fafner. No resources were left on the respawn (Well except... we'll go over there - that's why we left a move!). Finally he leaves the market - exactly to the right - there lies an attractive pile of gold - he captures it and thereby completes our mission! Overall total: 1 day. Managed to collect 1975 gold.
P.S. Don't forget to subtract 2500 each time for a hero bought in the tavern.
Respectfully, Tanya
Next vbn vbn
Good day!
I decided to send the description via PM since it is very short.
1) Crellion collects all resources and gold near the castle, and captures the sulfur mine. 2) Gird takes snipers, mercury, gold and enters the market. 3) Pir captures the mercury mine. 4) Pasis captures the crystal mine. 5) Dessa captures the ore mine. 6) Kirr captures the nearby wood mine. 7) Moner captures the gem mine. 8) Alkin captures the distant wood mine.
Collected all mines, all resources too. Gold — 1975.
Then I realized my mistake during the walkthrough: an 8th hero was not needed at all. I just needed to capture the mines more efficiently, rather than collecting resources. And perhaps even 6 heroes would have been enough (did not check).
Next Kamikaze Kamikaze
Walkthrough of Blitz "Ally"
1. First I want to explain, some saves fall out of context because the walkthrough was not the primary one. But they are present because numbering might mislead the commission.
I am making the description now, but I played it on May 11, so in general terms... - Crellion: takes money, wood and chests near the city and runs to the Sawmill - Gird: Sulfur Dune, stables, BAZAAR - Fyuir: runs west, takes stones (9,8), chests (10,8) and (4,6), and captures Alchemist's Lab. - Lacus: stables, snipers, mercury above the pond, two far-right resources near the lower Sawmill and Gem Pond - Jelar: to the west, Crystal cave, gold and crystals - Inteus: stables, wood and chest near the lower Sawmill, lower Sawmill - Nimus: stables, Ore mine, sulfur Everything that's left we exchange for gold and thus have 1725. Thanks to all, everyone is free.
Saves A02a, A03, A03a - are not continuations of the previous ones, but they took place. Then Fyuir's move was replayed and only A05a and final saves are a chain of game walkthrough. Thank you, respectfully Kamikaze!
Next fanat fanat
Walkthrough description by fanat.
Crellion takes gold, enters the stables, joins snipers, takes sulfur (by the market), gold (which is a bit further than the market, on the way to the garrison) and enters the market. (Moves are just enough; first I fired everyone except the riders, and after joining the snipers, only snipers remained in the army). We build a tavern, buy a hero. For me it's Gird. We take the small chest on the left, wood, mercury near the gem mine (the one closer to the road) and capture this mine. We buy a hero. Fafner. We take the chest on the right, capture the sulfur mine, then go to the stables and capture the wood mine. We hire a hero. Kirr. We run to the mercury mine, picking up stones on the road along the way, then capture the mine and take a chest near it. We hire a hero. Fyur. We run to the wood mine, collect all resources near it and take a chest. We buy a hero. Xiron. We run to the water wheel, after which we collect stone and a chest on the way to the mercury mine. We buy a hero. Ciel. We run, capture the crystal mine and collect resources near it. We hire a hero. Das. We capture the stone mine and take sulfur.
All mines are captured. We exchange remaining resources for money and that's all.
P.S. I didn't write "enter the stables" every time; I think it's clear that it can't be done without it.
Next Yaroogle Yaroogle
Krellion - pile of gold, stables, mill, chest at the top near the ore piles??? Gird - all resources and chests near the castle, stables, nearby LUMBER MILL Dessa - stables, two ore piles???, MERCURY MINE, chest Peer - SULFUR MINE, stables, sulfur and mercury piles near the market, market (exchange for gold) Moner - stables, resources and chest near the far lumber mill, far LUMBER MILL (exchange for gold) Gunnar - stables, resources near the crystal mine, CRYSTAL MINE (exchange for gold) Adjit - stables, GEM MINE Deemer - stables, GEM MINE, sulfur pile (exchange for gold)
??? - I don't remember exactly, and I won't be able to check since I deleted the starting save.
Next AlexeyPank AlexeyPankWalkthrough description. First step: Krellion collects everything nearby, visits the stable and captures the lumber mill. A tavern is built. Gird is purchased; Moner appears in the tavern. Second step: Gird takes the sulfur mine, visits the stable, collects the sulfur pile and stands on the market. Sells all resources. Third step: Moner is purchased; Pasis is dug up in the tavern. Moner runs to the mercury laboratory, stopping by the stable. On the way, he takes stones, a gold chest, and another chest at the laboratory. Fourth step: Pasis is purchased. Orrin is in the tavern, but that's no longer important. Pasis runs to the stable, then joins the snipers. Collects a mercury pile, resources at the lumber mill, and the lumber mill itself. Fifth step: Orrin is purchased; Sylvia is in the tavern. Orrin goes through the stable to the crystal mine and collects a gold pile near it. Sixth step: Sylvia goes through the stable to the ore mine, taking sulfur on the way. Nimust is in the tavern. Seventh step – Nimust takes the gem pond. All this time Gird sells resources at the market.
Next Mikki Mikki
First hero – Krellion takes gold, treasure chest (right), wood, visits the stable, picks up snipers and goes to the market; he has 4 steps remaining.
Second hero – Gird visits the stable and goes for ore (2) and a treasure chest
Third hero – Dessa visits the stable and moves south toward the lumber mill. Near the lumber mill, she takes precious stones, mercury, wood, then the lumber mill and a treasure chest.
Fourth hero – Kirr visits the sulfur deposits, then rides to the stable and further to the lumber mill in the east, picking up sulfur on the way.
Fifth hero – Gunnar first goes to the stable, then west past the sanctuary to the crystal cave; he takes gold first, crystals, and then the crystal cave itself.
Sixth hero – Adele visits the stable and moves west toward the alchemist's laboratory and then takes a treasure chest.
Seventh hero – Das visits the stable and goes south. Takes mercury near the road and captures the Gem Pond.
Eighth hero – Vistan visits the stable and goes south for the ore mine and takes sulfur.
VICTORY !!!
Next RAPER RAPER
Dear Kyle, per your request, I am sending you the intermediate saves of my blitz tournament walkthrough (1st stage).....Following is a brief description (due to lack of time) Description: Since no heroes from Conflux appeared for me (and for some reason Dessa didn't either), (and as you know that Moner and another hero (from Conflux) [I don't remember the name], as well as Peer, travel the furthest on day 1...) then... I decided to dig for logistics heroes.... The first was, of course, Peer (since she travels the furthest, except for Moner)... Then were Gunnar and Kirr (after that it didn't matter who, since they didn't have far to go), fast heroes were needed not only to reach distant mines but also to collect resources on the way, so that Farfener standing at the outer market could exchange them for gold (to hire the next hero)... From the intermediate saves you will see who went where......and if Conflux heroes or even just Dessa had appeared, one could have hired 1-2 fewer heroes (approximately), which would have saved a lot of money.... P.S. For the last hero (who captures the precious stones mine), Farfener must take the gold pile lying to the right of the market (after previously exchanging all other resources collected by the previous hero).....On this map, the main thing was to be able to use the market correctly...
____REGARDS RAP_____
Next Perpolken Perpolken
Description: In the first save sent, everything is the same as in this one (only the 3rd hero is Jelar). Day 1 1. With the first hero, take all nearby resources, the sulfur mine, and join the snipers (dismiss all troops except snipers) and move one step to the left. 2. Buy a hero; with him, take the wood mine, a sulfur pile, enter the market. Dismiss one slow unit! Exchange everything for money and buy Jelar! 3. Jelar captures the stone mine and on the way ALONG THE ROAD takes 2 MERCURY PILES! Day 2 1st hero collects everything in the northwest 3rd (Jelar) Takes a chest, wood mine, and precious stones 2nd takes mercury pile, gold. Enters the market. Exchanges everything for gold and takes the mill.
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров