Description by VBN
Abbreviations: Barbarian heroes — B, Warlock heroes — W, numbering — in order of appearance.
B1 — Ergon.
B2 — Crag Hack
B3 — Jezebel
W1 — Agar
B4 — Phineos
W2 — Whisper
W3 — Ariy
W4 — Barok
W5 — Krodo
W6 — Castor
B5 — Sundax
B6 — Atlas
W7 — Falagar
W8 — Rasmont
Day 1 (gold collection and hero purchase)
B1 leaves the orcs in the castle, heads south, and destroys 17 fairies with 16 goblins (4+4+4+4) (losses — 9 goblins), takes 1500 gold and another 2000 to the left of the peasants.
B2 leaves the army and takes 2000 on the left of the road. Then heads north.
B3 — 41 gob.+9 orc+1 orc+1 orc+1 orc against the archers on the right. Losses — 2 gob., 12 orc. 1 orc was specifically left in the castle so that it would not reduce the movement speed tomorrow. We take 2000 near the mines.
W1 leaves the centaurs and attacks goblins near the mill with 4 garg.
Day 2 (gold collection, hero purchase)
B1 destroys the peasants, takes 500 gold from the campfire + 400 near the gem mine and the mine itself.
W1 takes 600 from the campfire, 1000 from the casket and the Bottomless Bag, and gives B2 gargoyles instead of a goblin.
B2 takes 1000 from the casket and 400 from the campfire near the boars in the north.
B3 kills the peasants and goblins under the mercury mine, takes 1000 and moves south.
B4 with one gob. takes 2 campfires on the right 500+600.
W2 leaves the centaurs in the castle and approaches B3 closely with 4 garg.
Day 3 (destruction of 2 boar packs, troop distribution)
W3 transfers the entire army from the castle to B1, and B1 destroys the boars in the south.
19 cent+2 cent+4 garg+36 gob+8 orc against 20 boars, (losses — 1 cent+2 gob+2 orc).
After this, he gives the entire army back to W3, keeping 4 garg+4cent for himself, and returns south.
B4 turns around and stops 1 cell short of the boars in the west.
W3 with the entire army stops near B4.
B3 takes 4 garg., trains in the gazebo and fights the boars in the southeast.
1 gob+1 gob+1 gob+35 gob+4 garg against 20 boars, (losses — 8 gob+2 garg).
Spends the night in the witch's hut.
W2 follows B3, B2 and W1 stay in place.
Day 4 (destruction of 2 boar packs, troop distribution, offensive against the enemy)
B3 visits the standing stones, the gazebo and manages to take 2000.
B1 visits the mill +500 and ends the turn near the crystals in the southern part of the swamp.
W2 visits the mill in the southeast +500 and the campfire + 500.
W3 gives the entire army to B4, after which he is dismissed.
W4+W5 gather their modest army together and also transfer it to B4.
B4 — 33 cent+34 gob+1 garg+5 garg+6 orc destroys 20 boars in the west (losses 1 cent+1 garg). Then gives the remaining goblins and centaurs in a chain W4 — W1 — B2 and continues moving west.
B2 — 30 cent+1 cent+34 gob+1 cent+4 garg fights 20 boars in the north (losses 2 cent+6 gob). Then, undeterred by the yellow, rushes north.
Day 5 (capture of Barbarian and Necromancer castles)
B2 captures the yellow castle, guarded by 2 ogres (to make the computer take the rest of the army from there, a correct combination of your own army is needed, not too strong, but capable of defeating those very ogres).
B3 captures the empty Necromancer castle.
B1 continues the path to the orange castle.
W1 moves across the desert to the northeast, towards the mercury mine.
W2 finds +400 in a campfire.
W4 runs to the home mercury mine.
Wolves are built in the castle (to increase movement speed on the terrain for 1 turn), and W5 takes 1 wolf and moves west, towards B4.
B4, after dismissing 6 orcs, continues the path to the red castle.
And at night, both green heroes crash against the gates of their own castle…
Day 6 (capture of Knight and Elf castles, preparation to destroy the remaining enemy heroes)
B1 captures the orange castle 1 cent+1 cent+1 cent+1 cent+4 garg against 3 druids (losses 4 cent+2 garg).
W2 picks up another 2000.
W4 takes the mercury and wood and goes into retirement.
A chain W6-W5-B4 is organized from the main castle, after which W5 manages to pick up 1000, and B4 has 3 cent+2 cent+2 cent+1 wolf+7 garg and attacks the red castle against 4 swordsmen (losses 8 cent+1 wolf+5 garg).
Trolls had to be built in the yellow castle, after which B2 runs with the entire army east, toward the enemy heroes.
B3 takes the campfire near the wolves.
Markets are built in 2 castles, after which all resources, except for 12 mercury, are exchanged for gold.
A moat is built in the Knight castle.
In the orange castle, we buy back W3 again, who sets out to search for orange heroes, while B1 stays to sleep in the castle.
B4 barely repels an attack by a red hero trying to take his castle, and a second hero gets closer, but does not make it in time this day.
Day 7 (destruction of remaining heroes, skill leveling, mercury collection)
W1 takes mercury in the desert.
W6 picks up a campfire near the shield.
W2 finds a chest of gold.
And W3 destroys an orange hero with magic arrows.
After this, the warlocks, who by the way had come to the aid of the barbarians, resign until better times :)
B2, having 2 trolls and the rest of the army, systematically destroys both yellow heroes, after which the barbarian race is also crushed.
The last orange hero is driven out by B1 with the help of W4, W7, and W8.
B3 picks up a casket and increases his primary skills to 11.
And B5 and B6 come to help B4, after which mercury is collected on the red territory, and finally, B4 destroys the last computer player — the Knight.
Victory!!!