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The action in Allods is divided into missions, between which the hero spends time in the city, where you can visit the shop (for new weaponry and spells), increase your combat skill with an experienced mentor, and recruit mercenaries for the next task.
Allods: Seal of Mystery runs under Windows 95. The game supports DirectX and MMX technologies. Authentic 3D terrain with Gouraud shading, the lighting of which changes in real-time and includes additional moving light sources: fire, spells, etc.
Excellently crafted graphic objects (stones, cliffs, houses, etc.) look very natural. All of them cast shadows that move in accordance with the movement of light sources and change as the time of day shifts. Detailed 3D rendered characters move absolutely naturally. The same applies to the monsters — goblins, trolls, and other creatures (more than 50 types in total), which are executed with such quality that they look truly malicious and dangerous.
Physical interactions are also reflected. For example, a tree will catch fire if hit by a fireball. And the speed of a unit, as in real life, depends on the nature and slope of the terrain it is moving across.
The game begins and ends with cartoons, and in addition to those, there are several animated inserts between missions, which greatly enhance the player's perception of the plot.
The magic system in Allods is based on the interaction of five elements: fire, water, earth, air, and the astral sphere, each of which affects things in a special way. Thus, every game situation has many options for resolution.
All this is managed by a simple intuitive interface, through which complex and previously unused capabilities, such as changing character equipment during a mission, are easily implemented.
A characteristic feature of the game is the division of characters into heroes and mercenaries. Each of the heroes has their own story, character, and plans. As events unfold, heroes train and gain experience; they move from mission to mission, which gives the action the additional charm of role playing. Unlike heroes, mercenaries — of whom there are 15 types in the game — are hired in groups and do not change their personal characteristics. Both use a huge number of weapon types, from ordinary swords and bows to unique magical items.
As for the adventures awaiting the hero, they are not just battles with increasingly strong opponents. He will face mysterious hints and murder, search for mysterious artifacts, and meet both friends and traitors on his path.
The player chooses the difficulty level and game speed. He also chooses his hero: it can be a man or a woman, a warrior or a mage.
A multiplayer model has been developed for Allods. Up to 16 people can play simultaneously via a local network.
Key Features
System Requirements
Official Allods website - http://www.nival.com/allods_ru/
Allods: Seal of Mystery runs under Windows 95. The game supports DirectX and MMX technologies. Authentic 3D terrain with Gouraud shading, the lighting of which changes in real-time and includes additional moving light sources: fire, spells, etc.
Excellently crafted graphic objects (stones, cliffs, houses, etc.) look very natural. All of them cast shadows that move in accordance with the movement of light sources and change as the time of day shifts. Detailed 3D rendered characters move absolutely naturally. The same applies to the monsters — goblins, trolls, and other creatures (more than 50 types in total), which are executed with such quality that they look truly malicious and dangerous.Physical interactions are also reflected. For example, a tree will catch fire if hit by a fireball. And the speed of a unit, as in real life, depends on the nature and slope of the terrain it is moving across.
The game begins and ends with cartoons, and in addition to those, there are several animated inserts between missions, which greatly enhance the player's perception of the plot.
The magic system in Allods is based on the interaction of five elements: fire, water, earth, air, and the astral sphere, each of which affects things in a special way. Thus, every game situation has many options for resolution.
All this is managed by a simple intuitive interface, through which complex and previously unused capabilities, such as changing character equipment during a mission, are easily implemented.
A characteristic feature of the game is the division of characters into heroes and mercenaries. Each of the heroes has their own story, character, and plans. As events unfold, heroes train and gain experience; they move from mission to mission, which gives the action the additional charm of role playing. Unlike heroes, mercenaries — of whom there are 15 types in the game — are hired in groups and do not change their personal characteristics. Both use a huge number of weapon types, from ordinary swords and bows to unique magical items.As for the adventures awaiting the hero, they are not just battles with increasingly strong opponents. He will face mysterious hints and murder, search for mysterious artifacts, and meet both friends and traitors on his path.
The player chooses the difficulty level and game speed. He also chooses his hero: it can be a man or a woman, a warrior or a mage.
A multiplayer model has been developed for Allods. Up to 16 people can play simultaneously via a local network.
Key Features
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- Windows 95/NT, DirectX 5.0;
- Pentium 100;
- 16MB RAM (32MB recommended);
- PCI SVGA Video with 1MB;
- 4X CD-ROM;
- DirectX compatible soundcard;
- Mouse;
- 14400 Modem or Network (for multiplayer);
- 85 MB HDD Free Space
Official Allods website - http://www.nival.com/allods_ru/