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A browser game with a combat system similar to the famous Heroes series (I think you've heard of it). There are consistently 10-12k players online during the day and evening. I believe the combat system is one of the most engaging among other browser games. It heavily relies on your ability to utilize the unique features of your faction's troops, magic, the battlefield, and your chosen build, rather than simply having more troops like in other games. All creatures correspond to the original heroes. Another advantage of the game is that it doesn't require constant online presence, as you don't have to worry about losing anything while you're away. In other words, you can be offline for an indefinite amount of time without any consequences for your character. The game features several PvE and PvP guilds, as well as a blacksmith and jeweler guild (for those who enjoy tinkering). IMPORTANT: To win battles, you need to think (with the exception of the initial Hunter guild quests)! Unlike games based on the principle: punch in the head - block in the stomach.
Here's a brief overview of the guilds:
1. Hunter Guild... available from level 1. The goal is to kill a certain number of mobs. With each level of this guild, you gain the ability to hunt other creatures. In case of victory, the number of mobs increases by 30%. So, if you start with 20 goblins on your first hunt, their number will eventually reach tens of thousands... but by that time, your level will also be correspondingly higher.
You receive experience and money for winning, and there's a chance to obtain an artifact. In the initial Hunter Guild, you won't find artifacts, only junk... but later, you can find some really good items.
2. The variety of quests here is much greater. I can't describe them all. There are missions involving army squads, conspirators, monsters, cargo, raids, etc.
3. Card Players Guild - for those who enjoy playing card games.
4. Thieves Guild - an elite guild... allows you to set ambushes on caravans and players.
5. Tacticians Guild - available from level 9. A purely PvP guild.
6. Blacksmith and Jeweler Guild - I think it's clear... repair equipment and craft items.
7. Workers Guild - simply for earning money.
There's also a roulette in the game.
In addition to all this, you can fight other players: duel, 2 vs. 2, 3 vs. 3, everyone for themselves (only 1 wins). Tournaments are held regularly (available from level 3-5), and there are also events (from level 3) and wars.
Currently, the game features:
Knight, Necromancer, Mage, Elf, Barbarian, Dark Elf, Demon, Gnome.
In the future, it is planned to introduce Steppe Barbarians.
Army: Let's consider an example:
Levels 1-2: You have fairies and blades in your army - a meager selection.
Level 3: You can start recruiting archers.
Level 5: Druids and the 1st school of magic become available + you can upgrade fairies to dryads + from level 5, you can choose skills.
Level 7: Fort.
Level 8: Rogues + you can upgrade blades to death dancers + 2nd level of magic.
Level 10: Lukari are upgraded to masters + 3rd level of magic.
Level 11: Ents.
Level 12: Citadel + druids are upgraded to high druids.
Level 14: Dragons + upgrade rogues + 4th level.
Level 16: Ancient Ents.
Level 18: Upgrade dragons.
If you're interested, feel free to join!